There are plenty of Starfield weapons to choose from in Bethesda Studio’s latest sci-fi RPG. The number of weapons available can seem overwhelming, hence this guide.
We’ll give you an overview of all the weapons in the game. For more help on your interstellar travels, check out how to store items on your ship in Starfield, where to get digipicks, where to get the Bounty Hunter spacesuit, where to get the Mark 1 spacesuit, Almagest Jackpot combination, and how to dock in Starfield. For now though, here are all the different weapons – from guns to grenades – that we know about in Starfield.

All Starfield weapon types
This sci-fi shooter has an impressive variety of weaponry to pick from. These all have unique stats that make them appropriate for specific situations or enemies. Some weapons like Eternity’s Gate and Fortune’s Glory are rare one-off weapons. Here’s a list of all the types of weapons in Starfield:
- Ballistic Pistols
- Laser Pistols
- Particle Beam Pistols
- Ballistic Rifles
- Laser Rifles
- Particle Beam Rifles
- Electromagnetic Rifles
- Ballistic Shotguns
- Particle Beam Shotguns
- Ballistic Heavy Weapons
- Energy Heavy Weapons
- Melee Weapons
- Ballistic Explosives
- Energy Explosives
Best Starfield weapons
Here are the best weapons you can get in the Starfield:
- Magshot/Trickshot – Potentially the best Pistol in the game, this one can be found in a lot of late-game areas if you’re lucky, as well as from the UC questline by looting it from a destroyed mech. A hand-cannon if there ever was one, it’s basically a rifle in a pistol’s body.
- Lawgiver – This weapon is great for long-range skirmishes. Add a decent scope, a long barrel, and whitehot rounds to amp up your performance with this gun. It’s a good pick if you want to snipe at enemies or dangerous animals.
- Coachman – This punishing shotgun packs a punch. Its reload speed isn’t terrible so you can comfortably clear encounters without switching to another weapon. It’s good at taking down bosses and enemies with large health bars.
- Deadeye – Even without mods, this revolver deals some sweet damage. It looks pretty cool too as it drips pure space cowboy.
- Fiscal Quarter – While the basic Maelstrom rifle is nothing to write home about, this modified variant shakes things up. You get this gun from a main quest that involves Walter Shroud and the city of Neon. Armor-piercing rounds are always a good thing to have.
- N67 Smartgun – This heavy weapon chews through both enemies and ammo with ease. While you can use mods to improve handling and recoil, I’d suggest investing into armor-piercing rounds instead.
- The Last Priest – The only melee weapon that’s worth actually using in our books. It deals huge damage, and can randomly deal elemental damage, too. If you’re gonna run out of ammo and have to rely on a melee weapon, at least make it this one.
Magshot/Trickshot
The Magshot is a Pistol that deals huge basic damage, and is accurate over a very large range. Effectively, it combines the power of a rifle with the fire rate and reload speed of a pistol. The Trickshot is even better if you can get it from the UC faction mission ‘War Relics’. On every fourth shot, the Trickshot fires two shots instead of one, potentially being one of the highest damaging guns in all of Starfield.
Lawgiver
The Lawgiver is one of the slower firing guns in Starfield, but it more than makes up for this with a high base damage, high accuracy, and its effectiveness over a fairly large range. It can also be combined with a variety of mods that can improve its effectiveness massively. Great for starting fights and taking out enemies before they even know you’re there, if you come across one of these, give it a try.
Coachman
If you’ve used any shotguns in Starfield so far, you’ll already know that they can be incredibly powerful. With so many instances of combat taking place in the enclosed rooms and corridors of various outposts being able to deal high damage at short range is a godsend. It has an awful reload speed, but can shoot two rounds incredibly fast, and should be able to kill almost any enemy with just those two shots if aimed well.
Deadeye
While it does have fairly good all-round stats, with great damage, decently high fire rate, great accuracy, and being effective at relatively long ranges for a pistol, it really comes into its own with the Penetrator Rounds mod. Being able to hit multiple enemies with every shot is incredibly powerful, especially in the later game when you’ll often come up against groups of enemies.
Fiscal Quarter
A powerful rifle with a high-fire rate, this one gains its greatest benefit from Armor-Piercing rounds. Coming up against late-game enemies with strong armor that you seemingly can’t get through, this gun completely ignores that, negating 15% of the armor bonus that your enemies would normally get. Great and breaking through those tough to beat walls.
N67 Smartgun
It’s a minigun, what else is there to say? Well, for one, it can be equipped with certain mods to give it an almost laser-focus, turning that spray of bullets into a beam that will shred anything unlucky enough to be in the way. Add in a mod like Armor-Piercing rounds to increase your damage and you’ll be leaving your enemies like Swiss cheese.
Heller’s Cutter
If you’re going to have a Cutter with you at all times, why not make it an upgraded version? Heller’s Cutter can be found back on Vectera where you started the game, and offers a bonus 20% damage against robots. That might not sound like a lot, but that 20% really adds up, and it can be very handy to have if you’re low on ammo. Either way, it’s a direct upgrade on the standard Cutter, so why wouldn’t you want it?
All guns in Starfield
Now that Starfield has dropped for PC and Xbox Series X|S players, we have a better picture of the guns in the game. Here are all the Starfield guns:
Ballistic pistols in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Ecliptic Pistol | PHYS 35 | 11MM XPL | 25 | 20 | 0 | 45 |
Eon | PHYS 10 | 7.77MM | 50 | 20 | 6 | 750 |
Calibrated Eon | PHYS 21 | 7.77MM | 50 | 20 | 6 | 2437 |
Kraken | PHYS 3 | 6.5MM | 150 | 20 | 6 | 748 |
Calibrated Kraken | PHYS 5 | 6.5MM | 150 | 20 | 6 | 1428 |
Magshot | PHYS 53 | .43 MI | 25 | 20 | 6 | 11380 |
Rattler | PHYS 10 | .27 CALIBER | 50 | 20 | 7 | 942 |
Calibrated Rattler | PHYS 17 | .27 CALIBER | 50 | 20 | 7 | 1530 |
Razorback | PHYS 51 | 7.5MM | 40 | 20 | 8 | 5300 |
Regulator | PHYS 35 | .43 ULTRAMAG | 20 | 20 | 7 | 4450 |
Advanced Regulator | PHYS 100 | .43 ULTRAMAG | 20 | 20 | 7 | 11124 |
Sidestar | PHYS 12 | .27 CALIBER | 20 | 20 | 7 | 825 |
Urban Eagle | PHYS 39 | .43 ULTRAMAG | 20 | 20 | 7 | 4800 |
Laser Pistols in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Solstice | ENGY 10 | 1.5KV LZR | 25 | 30 | 7 | 1960 |
Calibrated Solstice | ENGY 18 | 1.5KV LZR | 25 | 30 | 7 | 2485 |
Particle Beam Pistols in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Novalight | PHYS 8 ENGY 25 | LIGHT FUSE | 22 | 30 | 7 | 4620 |
Va’Ruun Starshard | PHYS 26 ENGY 80 | LIGHT FUSE | 12 | 30 | 7 | 18250 |
Ballistic Rifles in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
AA-99 | PHYS 17 | 11MM | 112 | 40 | 8 | 7865 |
Beowulf | PHYS 36 | 7.77MM | 50 | 40 | 8 | 4850 |
Drum Beat | PHYS 8 | 11MM | 160 | 39 | 7 | 4922 |
Grendel | PHYS 3 | 7.77MM | 170 | 20 | 8 | 1402 |
Calibrated Grendel | PHYS 5 | 7.77MM | 170 | 20 | 8 | 1720 |
Advanced Grendel | PHYS 13 | 7.77MM | 170 | 20 | 8 | 6501 |
Hard Target | PHYS 116 | .50 CALIBER | 25 | 100 | 7 | 20510 |
Kodama | PHYS 13 | 7.77MM | 170 | 20 | 7 | 5632 |
Lawgiver | PHYS 31 | .50 CALIBER | 10 | 40 | 6 | 2395 |
Maelstrom | PHYS 4 | 6.5MM | 150 | 40 | 7 | 1210 |
Magpulse | PHYS 71 | 6.5MM MI | 17 | 40 | 5 | 13560 |
Magshear | PHYS 10 | .50 MI | 300 | 40 | 5 | 17721 |
Magsniper | PHYS 223 | 6.5MM MI | 17 | 100 | 6 | 27790 |
Old Earth Assault Rifle | PHYS 15 | 7.62MM | 150 | 40 | 7 | 10582 |
Old Earth Hunting Rifle | PHYS 30 | 9X39MM | 40 | 100 | 3 | 5264 |
Tombstone | PHYS 19 | 11MM | 90 | 40 | 6 | 6150 |
Laser Rifles in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Equinox | ENGY 13 | 3KV LZR | 50 | 50 | 7 | 2408 |
Orion | ENGY 27 | 3KV LZR | 33 | 50 | 7 | 5227 |
Particle Beam Rifles in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Va’Ruun Inflictor | PHYS 38 ENGY 113 | HEAVY FUSE | 25 | 50 | 6 | 22500 |
Electromagnetic Rifles in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Novablast Disruptor | EM 100 | HEAVY FUSE | 20 | 20 | 5 | 5700 |
Ballistic Shotguns in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Breach | PHYS 99 | 15X25 | 10 | 20 | 8 | 6780 |
Coachman | PHYS 52 | CASELESS SHELL | 47 | 20 | 7 | 1650 |
Advanced Coachman | PHYS 200 | CASELESS SHELL | 47 | 20 | 7 | 7425 |
Old Earth Shotgun | PHYS 73 | 12G SHELL | 6 | 20 | 5 | 2870 |
Pacifier | PHYS 59 | 15X25 CLL SHELL | 20 | 20 | 6 | 4590 |
Shotty | PHYS 50 | CASELESS SHELL | 20 | 20 | 8 | 7368 |
Particle Beam Shotguns in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Big Bang | PHYS 32 ENGY 94 | HEAVY FUSE | 14 | 20 | 7 | 12870 |
Ballistic Heavy Weapons in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Auto-Rivet | PHYS 100 | RIVET | 15 | 20 | 4 | 7640 |
Bridger | PHYS 127 | 40MM XPL | 5 | 40 | 6 | 8190 |
Magstorm | PHYS 9 | .50 MI | 400 | 40 | 2 | 19129 |
Microgun | PHYS 9 | 7.77MM | 350 | 40 | 6 | 13519 |
Energy Heavy Weapons in Starfield
Gun Name | Damage | Ammo | Fire Rate | Range | Mod Slots | Value |
---|---|---|---|---|---|---|
Arc Welder | ENGY 17 | 3KV LZR | 76 | 20 | 2 | 2450 |
Cutter | ENGY 4 | CUTTER | 76 | 3 | 0 | 475 |
All melee weapons in Starfield
Here are all of the melee weapons in Starfield:
Melee Weapon | Damage | Mass | Value |
Barrow Knife | PHYS 22 | 0.34 | 1220 |
Combat Knife | PHYS 16 | 0.36 | 505 |
Osmium Dagger | PHYS 28 | 2.7 | 2395 |
Rescue Axe | PHYS 17 | 1.4 | 650 |
Ripshank | PHYS 12 | 0.4 | 365 |
Tanto | PHYS 40 | 0.45 | 3075 |
UC Naval Cutlass | PHYS 20 | 1.4 | 935 |
Va’Ruun Painblade | PHYS 62 | 1.8 | 11260 |
Wakizashi | PHYS 49 | 1.35 | 6140 |

All grenades and throwables in Starfield
Here are all of the grenades and throwable projectiles in Starfield:
Grenade/Throwable Name | Damage | Mass | Value |
---|---|---|---|
Frag Grenade | PHYS 101 | 0.2 | 350 |
Fragmentation Mine | PHYS 101 | 0.3 | 415 |
Shrapnel Grenade | PHYS 51 | 0.3 | 450 |
Cryo Mine | PHYS 1 ENGY 35 | 0.4 | 575 |
Inferno Mine | PHYS 1 ENGY 35 | 0.4 | 510 |
Tesla Pylon | PHYS 1 ENGY 25 | 0.5 | NA |

Starfield weapon mods
As you’ll probably have noticed on the guns list above, some of the weapons have a ‘Modified’ prefix. Similarly to previous Bethesda games such as Fallout 4 and Fallout 76, this is a classification of weapons that have had weapon mods applied to them. Mods can be crafted at the Weapon Workbench. New recipes are unlocked via Research Projects. Some of these projects require you to progress in the game and unlock new skills. There are five different weapon mod categories. These are:
- Magazine and Battery
- Muzzle
- Optic
- Receiver
Magazine and Battery
Magazine and Battery mods pertain to your ammo, or in the case of energy weapons, charge. Using different weapon mods will allow you to increase your ammo capacity, clip size, and even the types of ammo you use, such as piercing or explosive bullets.
Muzzle
Muzzle mods will be key for any stealthy players as they will give you benefits such as suppressors and recoil control. But beyond that, it will also give you new ways to use your weapon, adding things like focused fire, or beam splitters for energy weapons.
Optic
This will determine what kind of scope or sight your weapon has. This will likely range from very basic sights that just allow you to aim more effectively, to more specialized scopes for things like sniper scopes and laser sights.
Receiver
Receiver mods will cover anything to do with your weapon’s fire modes, such as making certain weapons fully automatic. If it’s similar to the Receiver mods in the Fallout series, it may also confer certain buffs to weapons such as increased damage.
How do weapons work in Starfield?
Weapons in Starfield can have a variety of different stats and damage types. They can come from different sources, and from what we’ve seen in trailers, they can even come in different grades and rarities.
Weapon damage types
- Electromagnetic – damge from weapons that fire fast kinetic projectiles, creating a forceful explosion of energy on impact.
- Energy – This is the damage type for laser weaponry and similar weapons.
- Explosive – Explosive damage is an area of effect damage type, and works as a mixture of energy and kinetic damage. It’s a damage type that most grenades will possess in some capacity.
- Physical – this is your standard kinetic damage. Most melee and ballistic weapons fall under this damage type.
Weapon stats
All weapons will have a series of different stats, though some of course will be exclusive to certain categories. If it turns out that melee weapons can in fact take different ammunition types, we’ll be sure to amend this part. The stats we know about right now are:
- Ammo – which type of ammunition a gun uses.
- Damage Type – what sort of damage a weapon will inflict.
- Magazine Size – how many shots can be fired before the weapon needs to reload or recharge.
- Rounds – the current number of shots in the weapon.
- Fire Rate – how quickly the weapon fires.
- Range – the distance within which this weapon will be effective.
- Accuracy – how likely this weapon is to hit shots successfully.
- Mass – The in-game ‘weight’ that this weapon will take up in a player’s inventory.
- Value – How much this weapon is worth in Starfield credits.
- Mods – How many modifications this weapon has, or can hold in total.

Weapon rarity
There are four differen levels of rarity in Starfield. The weapon rarities are color-coded.
- Grey – basic weaponry
- Blue – rare weaponry
- Purple – epic weaponry
- Yellow – legendary weaponry
How to get weapons in Starfield
There are a few different ways to get weapons in Starfield. Looting weapons is the most common way. Crates, dead bodies, and other storage have a chance of holding them. You can also get weapons as rewards for completing quests. Lastly, weapons can be bought using credits at vendors and shops around the Settled Systems, including Jemison Mercantile in New Atlantis.

Starfield weapon development
We know that every weapon in Starfield has been carefully crafted for players to enjoy. In a recent interview, lead weapons artist Dane Olds revealed that Combatech weapons were all designed with optimization for space travel in mind, meaning these weapons are all rather compact, and usually made of lightweight alloys and composites. All this speaks to a level of care and dedication to create Starfield weapons.
Even with the best guns and gadgets though, it’s not always wise to go at it alone. If you’re wondering where to find Starfield companions, or how to hire Starfield crew members, we’ve got you covered. To complement your weaponry, it’s worth getting through the Lair of the Mantis puzzle to bag a excellent early game ship and space suit. Check out our Starfield tips and tricks beginner’s guide for some worthwhile advice to kick start your journey across the cosmos.
Does Starfield have unique weapons?
Yes, Starfield has unique legendary weapons.
Will there be melee weapons in Starfield?
Yes, Starfield has a variety of melee weapons.