Tekken 8 Leroy guide – move list and beginner combos

Tekken 8 Leroy guide – move list and beginner combos
Antony Terence Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

The Grandmaster of Drip himself, Wing Chun master Tekken 8 Leroy was an absolute beast in Tekken 7. And while he’s had some nerfs coming into this game, he’s still a strong fighter and one of the coolest characters in the game. If you’re looking to pick him up, we’ve got his full move list and some beginner combos. 

Be sure to check out our Tekken 8 review for a look at what we made of the game. And if you want news on the upcoming Tekken 8 DLC characters, we have a guide for that. For now, let’s get into our Tekken 8 Leroy guide with his full move list and beginner combos.

Tekken 8 Leroy: Leroy in a fight stance in front of a hot dog stand.
Image captured by VideoGamer

Tekken notation

Before you can start learning moves and combos, it’s important to know Tekken notation. This helps quickly explain specific inputs in one or two characters instead of having to write out the full thing every time. Our move list and combos use the notation below, so make sure to refer back to it to know exactly what to do.

NotationAction
1Left Punch (Square / X)
2Right Punch (Triangle / Y)
3Left Kick (Cross / A)
4Right Kick (Circle / B)
NNeutral (Pressing nothing)
fForward
bBack
uUp
dDown
d/f, d/b, u/f, u/bDown Forward, Down Back, Up Forward, Up Back
qcf / qcbQuarter Circle Forward / Quarter Circle Back
SS / SSR / SSLSidestep / Sidestep Right / Sidestep Left
FCFully Crouched
WSWhile Standing / While Rising
WRWhile Running
()Rapidly press one after the other

Tekken 8 Leroy move list

If you’ve played Leroy before, you’ll recognise a lot of his moveset, but there have been some tweaks with a few new moves and some old moves being removed. Here is Leroy’s full move list in Tekken 8:

Heat System

  1. All moves will deal chip damage on block
  2. A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
  3. Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end)
  4. Increased chip damage on block for fast multi-hit attacks such as Chain Punch
  5. Partially restores remaining Heat time with a successful parry of attack reversal unique to Leroy

Heat Moves

  1. Heat Burst: (When Heat activation available) 2+3
  2. Chain Punch: Stem: 1+2, 1+2, 1
  3. Lao Weng Xuan Feng Jiao: f+4, 4
  4. Chanhui Zhang: d+1+2
  5. Tan Sau Shui Yue Tu: d/b+1+2
  6. Chain Punch: Root: (during Hermit) b+1+2, 1
  7. Twin Dragon Thunderclap: (during heat) 2+3

Rage Moves

  1. Dark Dragon Commandment: (During Rage) d/f+1+2

Normal Moves

  1. Chain Punch: Sheath: 1, 1, 1+2, 1
  2. Front Palm: 1, 2
  3. Front Palm Pulsing Fist: 1, 2, 1
  4. Front Palm Xuan Feng Jiao: 1, 2, 3
  5. Front Palm Snap Kick: 1, 2, 4
  6. Needle Elbow: 2, 2
  7. Claws of Fury: 2, 1, 2, 1
  8. Hissing Snake: 3, 3
  9. Falling Bamboo: 4, 4
  10. Chain Punch: Stem: 1+2, 1+2, 1
  11. Hermit: 3+4
  12. Lone Dragon Storm: f+2, 3, 4
  13. Strike of the Five Precepts: f+3, 1+2, 4
  14. Lao Weng Xuan Feng Jiao: f+4, 4
  15. Dragon Elbow Crash: f, f+1+2
  16. Chopping Snap Kick: d/f+1, 4
  17. Admonishment Whirl: d/f+1. 1+2, 2
  18. Rising Dragons: d/f+2, 1+2
  19. Poison Strike: d/f+3, 1, 1+2
  20. Snap Kick Knee: d/f +4, 3
  21. Jawbreaker Bow Kick: d/f+3+4
  22. Ru Huan Snap Kick: d+1, 2, 4
  23. Falling Fist Sweep: d+2, 4
  24. Twin Snake Strike: d+3, 2
  25. Razor Kick: d+4, 4
  26. Chanhui Zhang: d+1+2
  27. Shadow Ram Punch: d/b+1, 2
  28. Shadow Raccoon Swing: d/b+1, 3
  29. Shadow Double Fist Punch: d/b+1, 1+2
  30. Amputation Kick: d/b+3
  31. Fan Sweep: d/b+4
  32. Tan Sau Shui Yue Tu: d/b+1+2
  33. Hermit’s Fist: b+1
  34. Knee Snap: b+1 (counter hit)
  35. Beheading Back Kick: f+3+4
  36. Zhuan Shen Jiao: b+4
  37. Outcast Arrow: b+1+2
  38. Earth Sunder Chain: b+3+4
  39. Enter the Dragon: u/b+2
  40. Pulsing Fist: u/f+1
  41. Zhuan Shen Long Fang Quan: u/f+2
  42. Floating Kick: u/f+3
  43. Floating Axe Drop: u/f+4
  44. Biting Dragons: u/f+3+4, 1+2
  45. Delayed Rising Toe Kick: u/f, N, d, 4
  46. Cleansing Arrow: f, f+2, 2
  47. Viper Bow Kick: f, f+3
  48. Sacrum Severance: f, f+4, 2
  49. Chakra Elbow: qcf+2
  50. Piercing Charge: qcf+3+4, f
  51. Dragon’s Heel: f, f, f+3
  52. 10 Hit Combo: d/f+3, 1, 4, 1+2, 2, 1+2, 1+2

Special Moves

  1. Go Sugar: 2+3
  2. Taunt: 2+3+4
  3. Ki Charge: 1+2+3+4

Moves While Crouching

  1. Elbow Slash SNap Kick: WS+1, 4
  2. Arrow Shower: WS+2
  3. Toe Smash: WS+4
  4. Reverse Cross Kick: FC+d/f+4, 1

Moves during Sidestep

  1. Lone Dragon Slice: SS+4

Moves during Hermit

  1. Hermit: 3+4
  2. Tan Zhang: During Hermit 1
  3. Double Jawbreaker: During Hermit 3, 2
  4. Stampeding Dragon: During Hermit 3, 4
  5. Cautious Dragon: During Hermit 4, 1+2
  6. Twin Dragon Strike: During Hermit 1+2
  7. Villain Slayer: During Hermit f+1
  8. Duan Tou Xuan Feng Jiao: During Hermit f+4
  9. Prayer Fist: During Hermit b+1
  10. Twin Dragon Acceptance: During Hermit b+3, 1+2
  11. Razor Sweep: During Hermit b+4
  12. Nimble Shift: During Hermit u or d
  13. Chain Punch: Seed: During Nimble Shift, 1+3

Cane Techniques

  1. Master’s Lesson (once per match): f+2+3
  2. Master’s Sermon (once per match): d/b+2+3

Throws

  1. Devastating Chain Punch: (Approach opponent) 1+3
  2. Corkscrew Strike: (Approach opponent) 2+4
  3. Devastating Chain Punch: (Approach opponent from left side) 1+3 (or 2+4)
  4. Corkscrew Strike: (Approach opponent from right side) 1+3 (or 2+4)
  5. Lone Dragon’s Rage: (Approach opponent from behind) 1+3 (or 2+4)
  6. Lian Jin Xuan Feng Jiao: (Approach opponent) u/f+1+2

Attack Reversal

  1. Twin Dragon Gate: (time with opponent attack) b+2
  2. Chain Punch: Branch: After finishing Twin Dragon Gate 1 or 2
  3. Superior Twin Dragon Gate: (time with opponent attack) b+2 perfect
  4. Superior Chain Punch: Branch: After finishing Superior Twin Dragon Gate 1 or 2
  5. Low Parry: (Time with opponent low attack) d/f

Moves while opponent is down

  1. Tremor Punch: d/b+2,1+2

Leroy combos

As you improve, you’ll be able to pull off bigger and better combos, but we’ve put together a few solid combos to get you started with Jin. Here are a few simple Leroy combos to get you started:

  • Combo 1: d/f2, 1+2, d/b1, 3, 2, 1, 2, 1, d/b1, 1+2
  • Combo 2: WS2, qcf2, d/f4, 3, d/b1, 2, b1+2
  • Heat Dash Combo: u/f4, d/f4, 3, 1, (during Heat) f4, 4f, d/b1, 2, u/f3+4, 1+2

We hope that gives you a good start learning Leroy in Tekken 8. For more character guides, check out our guides to Tekken 8 Reina, Tekken 8 Victor, and Tekken 8 Azucena. And to see how each fighter stacks up, our Tekken 8 tier list has them all ranked.