Tekken 8 Law guide – full move list and beginner combos

Tekken 8 Law guide – full move list and beginner combos
Antony Terence Updated on by

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A fan favourite right from the first game, Tekken 8 Law has had some buffs and his execution made easier in this game, so there’s never been a better time to pick him up. So if you’re looking to start learning Marshall Law, we’ve got his full move list and some beginner combos to help you out.

Check out our Tekken 8 review for our thoughts on the game. Law sits pretty high on our Tekken 8 tier list, so check it out to see who else is there. And if you want to know who’s coming up in the Tekken 8 DLC, we have you covered. With that, let’s get into our guide to Marshall Law in Tekken 8.

Tekken 8 Law: Law doing a pose on the Urban Square stage
Image captured by VideoGamer

Tekken notation

Before you can start learning moves and combos, it’s important to know Tekken notation. This helps quickly explain specific inputs in one or two characters instead of having to write out the full thing every time. Our move list and combos use the notation below, so make sure to refer back to it to know exactly what to do.

NotationAction
1Left Punch (Square / X)
2Right Punch (Triangle / Y)
3Left Kick (Cross / A)
4Right Kick (Circle / B)
NNeutral (Pressing nothing)
fForward
bBack
uUp
dDown
d/f, d/b, u/f, u/bDown Forward, Down Back, Up Forward, Up Back
qcf / qcbQuarter Circle Forward / Quarter Circle Back
SS / SSR / SSLSidestep / Sidestep Right / Sidestep Left
FCFully Crouched
WSWhile Standing / While Rising
WRWhile Running
()Rapidly press one after the other

Tekken 8 Law move list

If you’ve played Law before, you’ll recognise a lot of his moveset, but there have been some tweaks with a few new moves and some old moves being removed. Here is Law’s full move list in Tekken 8:

Heat System

  1. All moves will deal chip damage on block
  2. A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
  3. Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end)
  4. Allows the use of powered up versions of nunchuck moves
  5. Can parry punches with Dragon Charge

Heat Moves

  1. Heat Burst: (When Heat activation available) 2+3
  2. Furious Rush: 1, 1, 1
  3. Dragon Storm: b1, 2, 2
  4. Dragon’s Fury: f/u, 3
  5. Dragon Cannon: f, f+3
  6. Dragon Roar: (During Dragon Charge d+1+2) f+1
  7. Dragon Cannon: (During Dragon Charge) f+3
  8. Heavenly Dragon (During Heat) 2+3

Rage Moves

  1. Fate of the Dragon: (During Rage) d/f+1+2

Normal Moves

  1. Furious Rush: 1, 1, 1
  2. Knuckle Barrage Combo: 1, 1, 2
  3. Left Right Combo: 1, 2
  4. Left Right Dragon Fist Combo: 1, 2, 2, 2
  5. Left Right Blazing Fist Combo: 1, 2, 2, 1+2
  6. Left Right to Knee: 1, 2, 3
  7. Left Right Combo to Somersault Feint: 1, 2, f/u +3, 4
  8. Rave War Combo: 2, 2, 2
  9. Blazing Fist Combo: 2, 2, 1+2
  10. Rage Dragon Combo: 2, b+2, 1, 2
  11. Feint to Middle Kick: 3, 3
  12. High Kick to Bloody Cleaver: 3, 4
  13. Shaolin Spin Kicks: 4, 3, 4
  14. Crescent Kick Combo: 4, u+3
  15. Tornado Claw: 1+2
  16. Wild Dragon’s Flight: 3+4, 4
  17. Poison Arrow: f+[2, 1]
  18. Plunging Knock: f+3, 1
  19. Dragon Hammer: f+1+2
  20. Dragon Killer: f+3+4
  21. Dragon Raise: d/f+2
  22. Dragon Lance: d/f+3
  23. Right Middle Kick to Somersault Kick: d/f+4, 3
  24. Banana Peel: d/f+3+4
  25. Low Backhand to High Kick: d+1, 3
  26. Body Blow to Dragon Lift: d+2, 3
  27. Dragon Low to Hook Kick: d+3, 3
  28. Construct Kick: d+4, 3
  29. Dragon Charge: d+1+2
  30. Low Kick to Somersault: d+3+4, 3
  31. Elbow Spring Kick: d/b+2, 4
  32. Shin Crusher: d/b+3
  33. Dragon’s Tail to Somersault Kick: d/b+4, 4
  34. Dragon Storm: b+1, 2, 2
  35. Vortex Rush: b+2, 1
  36. Knuckle Rush: b+2, 2
  37. Junkyard Kick: b+2, 3, 4
  38. Dragon Rush Combo: b+2, 3, d+4
  39. Dragon Spin Kick: b+3
  40. Tiger Fang: b+4, 3
  41. Dragon Stinger: b+1+2
  42. Dragon Arrow: b+3+4
  43. Fury Fist Rush: u/f+1, 2, 1, 2
  44. Somersault: u+3
  45. Somersault Fake: u+3, 4
  46. Blackout Muggin’: u/f+1, 3
  47. Dragon’s Fury: u/f+3
  48. Dragon’s Rising Kick: u/f+4
  49. Dragon’s Descent: u/f+3+4
  50. Dragon’s Rising Cannon: u/f, N+4
  51. Somersault Kick: u/f+4
  52. Backflipper: u/f+4, 3
  53. Dragon Strike Combo: f, f+2, 1, 3
  54. Dragon Dagger: f, f+2, 3
  55. Dragon’s Poke to Poison Arrow: f, f+2, f+1+2
  56. Dragon Cannon: f, f+3
  57. Dragon’s Leap Shot: f, f+4
  58. Running Side Kick: f, f, f+3
  59. Charge Power Punch: b, b+2+3
  60. 10 Hit Combo: d/f+1, 2, 2, 1, 3, 3, 3, 4, 4, 4

Special Moves

  1. Taunt: 2+3+4
  2. Ki Charge: 1+2+3+4

Moves While Crouching

  1. Flash Fist: WS+1, 2
  2. Dragon Uppercut: WS+2
  3. Side Kick: WS+3
  4. Front Kick Somersault Variation: WS+4, 3
  5. Catapult Kick: WS+3+4
  6. Double Impact: FC+3, 4
  7. Rainbow Kick: FC+u/f+3+4
  8. Slide Step: FC+d/f, d/ d/f
  9. Slide Kick: FC+d/f, d, d/f+3

Moves during Sidestep

  1. Spinning Dragon Blow: SS+2
  2. Low Crush: SS+3
  3. Dragon Judgement: SS+1+2, 1
  4. Double Dragon: SS+3+4

Moves while facing backward

  1. Turning Knuckles: back to opponent 1
  2. Blind Elbow Combo: back to opponent 2, 2
  3. Wolf Fang: back to opponent 4, 3
  4. Dragon Back Blow: back to opponent 1+2
  5. Reverse Low: back to opponent d+4
  6. Frogman: back to opponent d+3+4

Moves during Dragon Charge

  1. Dragon Charge: d+1+2
  2. Dragon Knuckle: Dragon Charge 1
  3. Cloud Gates: Dragon Charge 2
  4. Dragon Charge Spin Kick: Dragon Charge 3
  5. Dragon Charge Kick: Dragon Charge 4
  6. Tornado Claw: Dragon Charge 1+2
  7. Dragon Roar: Dragon Charge f+1
  8. Poison Arrow: Dragon Charge f + [2, 1]
  9. Dragon Cannon: Dragon Charge f+3
  10. Dragon’s Flight: Dragon Charge f+4

Throws

  1. Dragon’s Fire: (Approach opponent) 1+3
  2. Hopping Frog: (Approach opponent) 2+4
  3. Headlock Kick: (Approach opponent from left side) 1+3 (or 2+4)
  4. Ball Breaker: (Approach opponent from right side) 1+3 (or 2+4)
  5. Dragon Bites: (Approach opponent from behind) 1+3 (or 2+4)
  6. Run Up to Drop: (Approach opponent) f+2+3
  7. Headlock Punch: (Approach opponent) f+1+2
  8. Headlock Drop: (Approach opponent) u/f+1+2, 1, 2, 1+2
  9. Knee Life: (Approach opponent) f, f+3+4
  10. Facelift: Dragon Charge u/f+1+2

Attack Reversal

  1. Parry: (Time with opponent attack) b1+3 (or b2+4)
  2. Low Parry: (Time with opponent low attack) d/f
  3. Dragon Parry: (Time with opponent attack) b+1+2 (restores remaining Heat time during Dragon Charge)

Law combos

As you improve, you’ll be able to pull off bigger and better combos, but we’ve put together a few solid combos to get you started with Jin. Here are a few simple Law combos to get you started:

  • Combo 1: WS2, 4, u3, b2, 1, 4, 3f, (during Dragon Charge) f4
  • Combo 2: f, f3+4, u/f4, 3, f, f4, 2, 3+4, 4
  • Heat Dash Combo: d/f2, 4, u3, (during Heat) u/f3f, f3, 1, b2, 1, 4, 3f, (during Dragon Charge) f4

Law strategy

Law has some great pokes, great pressure, strong mixups and some of the best punishment tools in the game making it possibly to stay up in your opponent’s face and dish out tons of damage. But he struggles with spacing and keeping his opponents at bay, leaving him weak to the same thing. Try and pile on the pressure and prevent your opponent from getting in, keeping them guessing with your mid and low mixups.

That’s it for our Tekken 8 Marshall Law guide. If you’re thinking of learning some other characters, we have guides on all the newcomers so take a look at Tekken 8 Reina, Tekken 8 Victor and Tekken 8 Azucena too.