You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
- Unique items have a unique affix in addition to four powerful regular affixes.
- They can be earned at random, from specific bosses, Nightmare Dungeons, Grim Favor caches, Helltides, and the Pit.
Uniques are overpowered pieces of equipment that will let you dominate the endgame, even on Diablo 4’s higher difficulties. While they are hard to find, they offer unrivalled power compared to regular gear. Despite the slim odds of success, these weapons and armour are worth working towards. Here’s how you can work towards all the Unique items in-game.
How to get Unique items
Once you’ve unlocked the higher difficulties, here’s how to grind for Unique items in Diablo 4:
- Fighting World Bosses in events or regular bosses and Elite enemies in dungeons via random drops.
- Clearing end-game Nightmare Dungeons with Nightmare Sigils.
- Getting Whispers of the Dead rewards in the form of Grim Favor caches.
- Helltides and their chests can also drop these items.
- Season 4’s Pit also lets you work towards Uniques once you hit Torment difficulty.
Unique items represent the rarest tier of loot: Normal, Magic, Rare, Legendary, and Unique. They appear with a light brown glow in-game that is almost pink. With stats better than those of Legendary gear, they also feature a Unique affix alongside four overpowered regular affixes. While Season 4 makes it easier to get Uniques, your odds of getting them are better on World Tier 3: Nightmare difficulty and World Tier 4: Torment difficulty. These can be unlocked by clearing Capstone Dungeons like the Cathedral of Light.
All bosses that drop Uniques
Here are all the bosses you can take down for these items with the resources to summon them:
- Varshan, below the Tree of Whispers (Malignant body parts from Tree of Whispers caches)
- Grigoire, Hall of the Penitent (Living Steel from Helltides)
- Lord Zir, The Darkened Way (Exquisite Blood from Helltide’s Blood Maiden)
- Beast in the Ice, Glacial Fissure (Distilled Fear from tier 30+ Nightmare Dungeons)
- Duriel, Gaping Crevasse (Shards of Agony and Mucus-Slick Eggs from Grigoire and Varshan)
- Andariel, Hanged Man’s Hall (Sandscorched Shackles and Pincushioned Dolls from Lord Zir and Beast in the Ice)
List of all Unique Items in the game
Here are some comprehensive lists of all the Unique items you can discover in the game, split by class:
Uniques for all classes
These aren’t tied to any specific class. They don’t include Uber Uniques, which are even harder to earn.
Unique item | Type of item | Unique affix | |
Azurewrath | One-handed sword | Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal Cold damage. | Barbarian, Rogue, Necromancer |
Banished Lord’s Talisman | Amulet | After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower and deal more damage. Your Critical Strikes that Overpower deal 20-60% more damage. | All |
Fists of Fate | Gloves | Your attacks randomly deal 1 to 200-300% of their typical damage. | All |
Flickerstep | Boots | Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to a total of 10 seconds. | All |
Frostburn | Gloves | Lucky hit: Up to a 15-25% chance to freeze enemies for two seconds. | All |
Mother’s Embrace | Ring | If a core skill hits 5 enemies, 20-40% of the resource cost is refunded. | All |
Paingorger’s Gauntlets | Gloves | Damaging foes with a non-Basic skill cast marks them for 3 seconds. Basic skill hits on them are echoed to all marked enemies for 100-200% more damage. | All |
Penitent Greaves | Boots | You leave behind a trail of frost that chills enemies. You deal 12-15% more damage to chilled enemies. | All |
Razorplate | Chest Armour | Gain XXXX Thorns. | All |
Soulbrand | Chest | Your Healing Potion no longer Heals instantly. And instead, it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain a bonus 10-20% Damage Reduction. | All |
Tassets of the Dawning Sky | Pants | When you take damage from a Non-Physical damage type, your character gets +8-12% Maximum Resistance to that damage type for 6 seconds. This effect happens to one damage type at a time. | All |
Temerity | Pants | Effects that heal you beyond 100% life grant you a barrier of up to 40-80% of your maximum life that lasts eight seconds. | All |
Tibault’s Will | Pants | You deal 20-40% more damage while Unstoppable and for 4 seconds after this condition. When you become Unstoppable, gain 50 of your Primary Resource back. | All |
The Butcher’s Cleaver | Axe | When you critically strike an enemy you have up to a 100% chance to fear and slow them by 40-75% for four seconds. | All |
X’Fal’s Corroded Signet | Ring | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt. This can deal 5.0-6.0 damage of the same type to Nearby enemies. | All |
Yen’s Blessing | Boots | Skills have a 40-60% chance of casting a non-Mobility, non-Ultimate skill currently under cooldown. Can happen once every 8 seconds. | All |
Barbarian Unique weapons and armour
Here are the Uniques that you can equip only as a Barbarian:
Unique item | Type of item | Unique affix |
---|---|---|
Ancients’ Oath | Two-handed Axe | Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by 55-65% for three seconds. |
Battle Trance | Amulet | Increase Frenzy’s maximum stacks by two. When you have full Frenzy, your other skills gain 10-20% extra attack speed. |
Fields of Crimson | Two-handed sword | While using this weapon, damaging an enemy with Rupture creates a blood pool that inflicts X Bleeding damage over six seconds. Enemies in the pool take X% bonus Bleeding damage. |
Gohr’s Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing 50-70% of the total damage dealt to surrounding enemies as fire damage. |
Hellhammer | Two-handed mace | Upheaval ignites the ground, burning enemies for an additional X damage over three seconds. |
Overkill | Two-handed mace | Death Blow creates a shockwave, dealing 16-30% of its total base damage to enemies. |
Rage of Harrogath | Chest armour | Lucky hit: Up to a 20-40% chance to reduce the cooldowns of your non-ultimate skills by 1.5 seconds when you inflict Bleeding on Elite enemies. |
Ramaladni’s Magnum Opus | Sword | Skills using this weapon deal 0.2-0.4% increased damage per point of Fury you have. But you lose 2 Fury every second. |
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 – 50] Fury. This cannot happen more than once every 30 seconds. |
Tuskhelm of Joritz the Mighty | Helmet | When you gain berserking while already berserk, you have a chance to become more enraged. This grants 15% increased damage, two stacks of Fury per second, and a 10% cooldown reduction. |
Ring of the Ravenous | Ring | Rend’s duration is increased by 2-4 seconds. Damaging enemies with Brawling Skills applies two stacks of Rend’s bleed effect. This can only occur once every four seconds per enemy so attack more targets to utilise this effectively. |
Twin Strikes | Gloves | After casting Double Swing 4 times, your next one will hit 2 more times with higher damage. |
Arreat’s Bearing | Pants | All Ancients you summon will be empowered. Korlic leaps and now creates an earthquake that deals extra physical damage for four seconds. Talic drops Dust Devils that attack foes. Mwdac burns enemies for more damage by igniting the ground. |
Necromancer Unique weapons and armour
Here are the Unique items exclusive to a Necromancer:
Unique item | Type of item | Unique affix |
---|---|---|
Black River | Scythe | Explosion consumes up to four additional corpses around the initial corpse. This deals 122-130% more damage with a 21-25% larger radius per additional corpse. |
Blood Artisan’s Cuirass | Chest armor | When you pick up 5-10 blood orbs, a free bone spirit is spawned. This deals bonus damage based on your current Life total. |
Bloodless Scream | Two-handed scythe | When you pick up 5-10 blood orbs, a free bone spirit is spawned. This deals bonus damage based on your current Life total. |
Deathless Visage | Helm | Bone Spear leaves echoes as it travels. These explode and deal X damage. |
Deathspeaker’s Pendant | Amulet | Blood Surge casts a mini nova on your minions and deals X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectres as they travel. This damages enemies for X shadow damage over 2 seconds. |
Howl from Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a volatile skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by 30-40%. |
Ring of Mendeln | Ring | While you have seven or more minions you gain Lucky Hit: Up to a 10% chance to empower all your minions. This causes the next attack from each to explode for X physical damage. |
Lidless Wall | Shield | Lucky: With a Bone Storm active, hitting an enemy outside your storm has a 15-30% of summoning an additional Bone Storm at their location. Sacrifice bonuses boost this chance by 25% and the total Bone Storms you can have by +1. |
Blood Moon Breeches | Pants | Your minions can curse enemies, letting you deal bonus overpowered damage. |
Mutilator Plate | Chest | You are Blood Lanced and instead of being damaged by the move, you instead get fortified for 1-2% of your Max Life. It also deals bonus damage and has a 5% chance of forming a Blood Orb. |
Ebonpiercer | Amulet | Blight shoots 4 more smaller projectiles that pierce foes and deal shadow damage over 3 seconds. |
Cruor’s Embrace | Gloves | Blood Surge can consume corpses to cause mini novas, whose damage is increased by 10% per target drained by the initial cast (up to 50%). Damage is also buffed by 20% for each corpse consumed. |
If you want to get a better version of a Unique, target the same boss that dropped the item to get a better one based on your level.
Sorcerer Unique weapons and armour
Here are the Uniques a Sorcerer can use to refine their builds:
Unique item | Type of item | Unique affix |
---|---|---|
Esadora’s Overflowing Cameo | Amulet | On collecting crackling energy, there’s a 10% chance to release a lightning nova that deals X lightning damage. |
Esu’s Heirloom | Boots | Your critical strike chance is increased by 15-25% of your movement speed bonus. |
Flamescar | Wand | While channelling Incinerate, you periodically shoot embers that are attracted to enemies. They deal X fire damage each. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground. But its explosion deals 65-75% less damage. |
Iceheart Brais | Pants | Enemies that die while frozen have an 11-20% chance to unleash a Frost Nova. |
Raiment of the Infinite | Chest | After using Teleport, close enemies are pulled to you and stunned for 2-3 seconds. Teleport’s cooldown has increased by 20%. |
Staff of Endless Rage | Staff | Every third cast of Fireball launches two additional projectiles. |
Staff of Lam Esen | Staff | Charged bolts pierce but deal 30-40% less damage. |
The Oculus | Wand | Gain the effect of Teleport Enchantment for free. When you Evade with this effect, you are taken to a random location. |
Blue Rose | Ring | Lucky Hit: Hitting an enemy has a chance of forming an exploding Ice Spike that deals Cold damage. If the foe is Frozen, this chance is tripled. |
Starfall Coronet | Helmet | Meteor gets 2 charges and an 11-6 second charge cooldown instead of a Mana cost. It drops three more meteors around the target, enhanced by +1 by Enchantment and Enhanced Meteor. |
Tal Rasha’s Iridescent Loop | Ring | As you deal damage with each elemental type, gain 10-15% more damage for 5 seconds. Elemental damage refreshes this bonus. |
Flameweaver | Gloves | Cast Fire Bolt through Firewall and it will split into four, dealing more damage. |
Fractured Winterglass | Amulet | Frozen Orb has a 35-50% chance to create a random conjuration as it explodes. Lucky Hit: Conjurations have a 70-100% chance to launch a Frozen Orb at nearby foes. |
Rogue Unique weapons and armour
Here are the Uniques that can define your next Rogue build. It can take a while to get these, but I can personally vouch for how effective these are in overhauling your gear.
Unique item | Type of item | Unique affix |
---|---|---|
Asheara’s Khanjar | Dagger | Hits with this weapon increase your attack speed by 4-6% for four seconds, up to X%. |
Condemnation | Dagger | Your Core skills deal 20-40% more damage when spending three combo points. Your Basic skills using this weapon have a 30% chance of generating three combo points. |
Cowl of the Nameless | Helm | You gain a 15-25% increased lucky hit chance against crowd-controlled enemies. |
Eyes in the Dark | Pants | Unless it hits a boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap’s cooldown has increased by 15-30%. |
Grasp of Shadow | Gloves | Damaging a vulnerable enemy with a Marksman or Cutthroat skill has a 20-30% chance to summon a Shadow Clone that mimics your attack. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed critical strike. If you had max stacks of the precision key passive when you cast the skill, gain 5-25 energy. This can only happen once per cast. |
Windforce | Bow | Hits with this weapon have up to a 10-20% chance to deal double damage and knock back the target. |
Word of Hakan | Amulet | Your Rain of Arrows is always imbued with all imbuements at once. |
Eaglehorn | Bow | Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds. |
Scoundrel’s Leathers | Chest | When you have unlimited energy from Inner Sight, Core skills have a chance to spawn Caltrops, Poison Trap, or Death Trap. |
Beastfall Boots | Boosts | When you cast an Ultimate, your next Core skill consumes all your energy and deals more damage per 25-75% consumed. Cooldowns restore 15 energy. |
Saboteur’s Signet | Ring | Casting Flurry has a 15-30% chance to drop Stun Grenades. Grenade skills have a 5% +Lucky Hit chance. |
Scoundrel’s Kiss | Ring | Rapid Fire now sends exploding arrows with more damage. |
Druid Unique weapons and armour
Druids get the following Uniques:
Unique item | Type of item | Unique affix |
---|---|---|
Greatstaff of the Crone | Staff | Claw is now a Storm skill and also casts Storm Strike at 12-150% normal damage. |
Hunter’s Zenith | Ring | Gain a bonus when you kill with a shapeshifting skill: Werebear: Your next non-ultimate Werebear costs no resource and has no cooldown. Werewolf: Your next Werewolf skill will heal you for X when damage is first dealt. |
Insatiable Fury | Chest armour | Werebear form is now your true form. You gain 2 ranks to all Werebear skills. |
Mad Wolf’s Glee | Chest armour | Werewolf form is now your true form. You gain 2 ranks to all Werewolf skills. |
Storm’s Companion | Pants | Your wolf companions are infused with the power of the storm. They deal lightning damage and gain the Storm Howl ability. |
Tempest Roar | Helm | Storm skills have up to a 15-25% chance to grant four Spirit. Your base Storm skills are also Werewolf skills. |
Vasily’s Prayer | Helm | Your Earth skills are now also Werebear skills and Fortify you for X. |
Waxing Gibbous | Axe | Gain stealth for two seconds when killing enemies with Shred. Breaking stealth with an attack grants ambush which generates critical strikes for 1-2.5 seconds. |
Fleshrender | One-hand Mace | Defensive skills damage nearby poisoned foes, buffed by 15% for every 100 Willpower. |
Dolmen Stone | Amulet | Casting Boulder while Hurricane is active will cause your boulders to spin around you. |
Unsung Ascetic’s Wraps | Gloves | Lightning Storm gains +1 strike as it grows. Critical Strikes with this skill cause lighting to strike twice for more damage. |
Earthbreaker | Ring | Landslide causes tectonic spikes that deal damage over 2 seconds. Landslide pillars in tectonic spikes have a 20-30% chance to create more Landslide pillars. |
Wildheart Hunger | Boots | Gain Wildheart for 5 seconds when you Shapeshift into a Werewolf or Werebear. This can be stacked 20 times and buffs damage. |
Diablo 4
- Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
- Genre(s): Action, Action RPG, RPG