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With new armour options being dropped via Warbonds, it can be difficult to keep track of the best armour in Helldivers 2. If you’re looking to improve your odds of survival, you’re going to need the best armour for the job. We’ve ranked our top picks and covered how to get every single armour set in the game.
Best armours ranked
While armour tends to slot into Light, Medium, and Heavy categories, each of them has unique perks. These let you tackle goals more effectively, from being harder to detect to carrying more stims or grenades. Based on our time with the game, here’s our list of the best armour pieces.
7. Trench Engineer
Key stats:
- Cost: 10 Medals
- Speed: 500
- Stamina Regen: 100
- Armour Rating: 100
As one of the more affordable medium armour variants, the Trench Engineer is a decent option when you want to deal with large enemy forces. Thanks to being able to carry two more grenades, you will be able to clear nests and objectives more easily while fending off enemies. Crouching or going prone gives you even lower recoil than most suits, letting you use supply weapons better against both Helldivers 2 factions.
6. SC-30 Trailblazer Scout
Key stats:
- Cost: 50 Medals
- Speed: 550
- Stamina Regen: 125
- Armour Rating: 50
Trailblazer is one of the most popular armours in the game. This Light armour offers enhanced movement and stamina at the cost of health. From my experience, even heavily armoured allies can be knocked out once foes crowd in on them. But where this armour excels is in supporting your team coordination. In addition to being harder to spot, you can scan the area for support weapons and other resources. Try having a teammate with one of these to earn more from each operation.
5. CM-09 Bonesnapper
Key stats:
- Cost: 15 Medals
- Speed: 500
- Stamina Regen: 100
- Armour Rating: 100
In addition to being a balanced pick, the Bonesnapper lets you play medic in the game. With an increased stim capacity, you can carry two more stims so keep an eye out for friendly Resupply drops. Your stim effects also last two seconds longer, letting you tank more damage when being healed and gain infinite stamina for longer. It’s a solid pick against both Automaton and Terminid forces.
4. FS-11 Executioner
Key stats:
- Cost: 150 Super Credits
- Speed: 456
- Stamina Regen: 56
- Armour Rating: 144
Now that armour rating has been fixed, this Executioner armour is among the best in the game. Thanks to its sleek looks and tough shell, you’ll be able to handle enemy hordes without dying in seconds. And with its enhanced recoil, while crouching or going prone, you can wield larger supply weapons with greater accuracy. You also get a sweet 50% resistance to explosive damage.
3. B2-7 Fortified Commando
Key stats:
- Cost: 400 Super Credits
- Speed: 450
- Stamina Regen: 50
- Armour Rating: 200
One of the pricier armours that you can only get when it rotates into the store, Fortified Commando is a heavy and a half. It boasts the largest armour rating in the game, thanks to its perk. The tradeoff is that it regenerates stamina fairly slowly, but you can fearlessly wade into enemy ranks while wearing it. It’s effective both versus Terminid claws and Automaton small arms fire.
2. FS-61 Dreadnought
Key stats:
- Cost: 250 Super Credits
- Speed: 456
- Stamina Regen: 56
- Armour Rating: 144
If you just want to hole up and blow bugs and automatons to smithereens, this heavy armour is for you. With enhanced armour at the cost of movement, remember to keep track of your position at all times. But with bonus limb health, you’ll be injured less often. And your throwing range boost will let you call in stratagems without dangering the lives of your fellow Helldivers.
1. FS-38 Eradicator
Key stats:
- Cost: 250 Super Credits
- Speed: 544
- Stamina Regen: 122
- Armour Rating: 56
While its lower health might seem like a cause for concern, the boost in movement speed and the lower recoil are vital on higher difficulties. Its resistance to explosive damage will certainly serve you well on your managed democracy runs on Automaton planets. Rushing bug nests is a viable strategy with this set too, especially if you have a Jump Pack stratagem. Thanks to its look and stats, it’s our top armour pick in Helldivers 2.
How to unlock armour
Earn medals for the free and paid Helldivers Mobilise battle pass or check out the Superstore for armour unlocks in Helldivers 2. You earn medals by finishing operations across the game’s many planets. While Helldivers 2 doesn’t exactly have classes, you can pick from specific armour types to slot yourself into a dedicated role. While you can get an armour set to have matching items, your resources are better spent on armour pieces themselves.
Special passives help you excel in roles like stealth, defence, or damage. Expect more types of armour to arrive in the Superstore as they are refreshed every 44 hours (one day and 20 hours). These can be purchased using Super Credits.
All armour types and stats explained
Armour offers unique passives and combat abilities to players in Helldivers 2. You can customize your Armour, Helmet, and Cape in the Armoury tab. These can be broadly categorized into three types:
- Light Armour: These can be used to avoid detection and enhance mobility.
- Medium Armour: Use these for a good balance between getting around and survivability.
- Heavy Armour: Get better protection from damage at the cost of movement.
Here are the stats that are influenced by armour in Helldivers 2:
- Speed: This value determines how fast your Helldiver runs and sprints.
- Stamina Regen: After using up stamina by sprinting, this determines how fast you can recover it.
- Armour Rating: Determines how much damage your Helldiver can sustain. This also depends on where the enemies hit you and if they land critical hits. The 01.000.100 update fixed this to work but it’s still hit or miss when it comes to showing you your durability.
All armour passives
Armour Passive | Description |
---|---|
Scout | Markers placed on the map generate radar scans every two seconds. Reduces the range at which enemies can detect you by 30%. |
Engineering Kit | Further reduces recoil when crouching or prone by 30%. Enhances initial grenade inventory and total capacity by two. |
Democracy Protects | 50% chance to not die when taking lethal damage (useful against friendly fire too). Prevents all damage from bleeding if your Helldiver’s chest is haemorrhaging from an injury. |
Extra Padding | Increases Armour Rating by 50, providing even more protection against damage. |
Med-Kit | Increases stim inventory and total capacity by two. Increases stim effect duration by two seconds to survive longer. |
Servo-Assisted | Increases throwing range by 30% and provides 50% more limb health to your Helldiver. |
Fortified | Further reduces recoil when crouching or prone by 30% in-game. Provides 50% damage resistance to explosives. |
Electrical Conduit | Offers 95% resistance to arc damage. |
Peak Physique | Increases melee damage by 50%. Improves weapons handling with less drag on weapon movement. |
Inflammable | Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability. |
List of all armour and how to unlock them
Here’s a detailed list of all the armour and how you can unlock them. We’ve included the armour from the Democratic Detonation Warbond as well.
Body Armour | Unlock Cost | Passive | Armour rating | Speed | Stamina regeneration |
---|---|---|---|---|---|
B-01 Tactical (variation one) | Default armour | High armour rating (Extra Padding) | 100 | 500 | 100 |
B-01 Tactical (variation two) | Default armour | High armour rating (Extra Padding) | 100 | 500 | 100 |
B-01 Tactical (variation three) | Default armour | High armour rating (Extra Padding) | 100 | 500 | 100 |
B-01 Tactical (variation four) | Default armour | High armour rating (Extra Padding) | 100 | 500 | 100 |
TR-62 Knight | Pre-order Bonus | Increases throwing range by 30%. Provides +50% limb health. | 144 | 456 | 56 |
TR-37 Ambassador of the Brand | Pre-order Bonus | High armour rating (Extra Padding) | 100 | 500 | 100 |
TR-9 Cavalier of Democracy | Pre-order Bonus | 50% chance to not die when taking lethal damage. Prevents all damage from bleeding if chest haemorrhages. | 100 | 500 | 100 |
DP-53 Saviour of the Free | Super Citizen Edition | 50% chance to not die after lethal damage. Prevents bleeding damage due to chest haemorrhages from attacks. | 100 | 500 | 100 |
TR-117 Alpha Commander | Twitch Drop | Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s. | 100 | 500 | 100 |
SC-34 Infiltrator | 3 Medals | Minimap markers create a radar scan every two seconds. This lets you find secondary objectives and support weapons. Reduces enemy detection range by 30%. | 75 | 525 | 113 |
FS-05 Marksman | 6 Medals | 30% reduced weapon recoil while crouched or prone. 50% extra explosive damage resistance. | 144 | 456 | 56 |
CE-Trench Engineer | 10 Medals | 30% reduced weapon recoil while crouched or prone. Enhanced inventory on a drop. Bonus two grenade capacity. | 100 | 500 | 100 |
CM-09 Bonesnapper | 15 Medals | Increased stim capacity by two slots. Enhanced stim effect duration by two seconds. | 100 | 500 | 100 |
DP-40 Hero of the Federation | 25 Medals | 50% chance to not die after lethal damage. Prevents bleeding damage due to chest haemorrhages from attacks. | 100 | 500 | 100 |
FS-23 Battle Master | 35 Medals | 30% reduced weapon recoil while crouched or prone. 50% more explosive damage resistance. | 144 | 456 | 56 |
SC-30 Trailblazer Scout | 50 Medals | Minimap markers create a radar scan every two seconds. Reduces enemy detection range by 30%. | 56 | 544 | 122 |
SA-04 Combat Technician | 60 Medals | Minimap markers create a radar scan every two seconds. Reduces enemy detection range by 30%. | 100 | 500 | 100 |
CM-14 Physician | 70 Medals | Increased stim capacity by two slots. Improves stim effect duration by two seconds. | 100 | 500 | 100 |
DP-11 Champion of the People | 100 Medals | 50% chance to not die after taking fatal damage. Prevents bleeding damage due to chest haemorrhages. | 100 | 500 | 100 |
SA-25 Steel Trooper | 18 Medals | Extra 50% limb health (less chance of breaking limbs). 30% increase in throwing range. | 100 | 500 | 100 |
SA-12 Servo Assisted | 45 Medals | Extra 50% limb health (less chance of breaking limbs). 30% increase in throwing range. | 100 | 500 | 100 |
SA-32 Dynamo | 64 Medals | Extra 50% limb health (less chance of breaking limbs). 30% increase in throwing range. | 143 | 457 | 57 |
EX-03 Prototype 3 | 18 Medals (Cutting Edge) | 95% arc damage resistance. | 100 | 500 | 100 |
EX-16 Prototype 16 | 45 Medals (Cutting Edge) | 95% arc damage resistance. | 100 | 500 | 100 |
EX-00 Prototype X | 64 Medals (Cutting Edge) | 95% arc damage resistance. | 50 | 550 | 125 |
CE-27 Ground Breaker | 18 Medals (Democratic Detonation) | The throwing range is increased by 30% and improves limb health by +50%. | 100 | 500 | 100 |
CE-07 Demolition Specialist | 45 Medals (Democratic Detonation) | Recoil is reduced by 30% when prone or crouching. Inventory and capacity of grenades is increased by +2. | 64 | 536 | 118 |
FS-55 Devastator | 64 Medals (Democratic Detonation) | 30% lower weapon recoil while crouched or prone. 50% more explosive damage resistance. | 150 | 450 | 50 |
PH-9 Predator | 40 Medals (Viper Commandos) | Increases melee damage by 50%. Improves weapons handling with less drag on weapon movement. | 50 | 550 | 125 |
PH-202 Twigsnapper | 45 Medals (Viper Commandos) | Increases melee damage by 50%. Improves weapons handling with less drag on weapon movement. | 150 | 450 | 50 |
I-09 Heatseeker | 18 Medals (Freedom’s Flame) | Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability. | 50 | 550 | 125 |
I-102 Draconaught | 45 Medals (Freedom’s Flame) | Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability. | 100 | 500 | 100 |
B-08 Light Gunner | 150 Super Credits | High armour rating (Extra Padding) | 57 | 543 | 121 |
FS-61 Dreadnought | 250 Super Credits | The throwing range is increased by 30% and improves limb health by +50%. | 144 | 456 | 56 |
SC-37 Legionnaire | 150 Super Credits | The throwing range is increased by 30% and improves limb health by +50%. | 56 | 544 | 122 |
SC-15 Drone Master | 250 Super Credits | Recoil is reduced by 30% when prone or crouching. Inventory and capacity of grenades is increased by +2. | 100 | 500 | 100 |
B-24 Enforcer | 150 Super Credits | 30% lower weapon recoil while crouched or prone. 50% more explosive damage resistance. | 125 | 475 | 75 |
CE-74 Breaker | 250 Super Credits | 30% lower weapon recoil while crouched or prone. Extra inventory on drop with bonus two grenade capacity. | 56 | 544 | 122 |
FS-38 Eradicator | 250 Super Credits | Recoil is reduced by 30% when prone or crouching. Also gives 50% resistance to explosives. | 56 | 544 | 122 |
B-27 Fortified Commando | 400 Super Credits | High armour rating (Extra Padding) | 200 | 450 | 50 |
CM-21 Trench Paramedic | 250 Super Credits | Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s. | 69 | 531 | 116 |
FS-11 Executioner | 150 Super Credits | Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage. | 144 | 456 | 56 |
FS-34 Exterminator | 400 Super Credits | Recoil is reduced by 30% when prone or crouching. Also gives 50% resistance to explosives. | 100 | 500 | 100 |
CE-81 Juggernaut | 250 Super Credits | Recoil is reduced by 30% when prone or crouching. Inventory and capacity of grenades is increased by +2. | 100 | 500 | 100 |
All Helmets and how to unlock them
All Helmets in Helldivers 2 currently offer 100 Armour Rating, Speed, and Stamina Regen. Future updates might let you tinker with these values. For now, here are all the helmets in Helldivers 2. We’ve split them based on how you acquire them in-game, be it via the Warbonds or the Superstore.
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
TR-Cavalier of Democracy | Pre-order bonus | NA | 100 | 100 | 100 |
TR-7 Ambassador of the Brand | Pre-order bonus | NA | 100 | 100 | 100 |
TR-62 Knight | Pre-order bonus | NA | 100 | 100 | 100 |
DP-53 Saviour of the Free | Super Citizen Edition pre-order bonus | NA | 100 | 100 | 100 |
TR-117 Alpha Commander | Twitch drop | NA | 100 | 100 | 100 |
B-01 Tactical Helmet | Free | NA | 100 | 100 | 100 |
Focus on body armour upgrades over helmets and capes
This is because your stats are only affected by your body armour choices outside of two minor helmet bonuses.
Helldivers Mobilise Warbond Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
SC-34 Infiltrator | 2 Medals | NA | 100 | 100 | 100 |
FS-05 Marksman | 5 Medals | NA | 100 | 100 | 100 |
CE-35 Trench Engineer | 7 Medals | NA | 100 | 100 | 100 |
CM-09 Bonesnapper | 12 Medals | NA | 100 | 100 | 100 |
DP-40 Hero of the Federation | 20 Medals | NA | 100 | 100 | 100 |
FS-23 Battle Master | 25 Medals | NA | 100 | 100 | 100 |
SC-30 Trailblazer Scout | 35 Medals | Hidden bonus – speed and stamina | 94 | 106 | 103 |
SA-04 Combat Technician | 40 Medals | NA | 100 | 100 | 100 |
CM-14 Physician | 50 Medals | NA | 100 | 100 | 100 |
DP-11 Champion of the People | 75 Medals | NA | 100 | 100 | 100 |
Steeled Veterans Warbond Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
SA-25 Steel Trooper | 12 Medals | NA | 100 | 100 | 100 |
SA-12 Servo Assisted | 35 Medals | NA | 100 | 100 | 100 |
SA-32 Dynamo | 48 Medals | Hidden bonus – armour | 108 | 92 | 91 |
Cutting Edge Warbond Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
EX-03 Prototype 3 | 12 Medals | NA | 100 | 100 | 100 |
EX-16 Prototype 16 | 35 Medals | NA | 100 | 100 | 100 |
EX-00 Prototype X | 48 Medals | NA | 100 | 100 | 100 |
Viper Commandos Warbond Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
PH-9 Predator | 30 Medals | NA | 100 | 100 | 100 |
PH-202 Twigsnapper | 35 Medals | NA | 100 | 100 | 100 |
Freedom’s Flame Warbond Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
I-09 Heatseeker | 12 Medals | NA | 100 | 100 | 100 |
I-102 Draconaught | 35 Medals | NA | 100 | 100 | 100 |
Superstore Helmets
Helmet | Unlock Cost | Passive | Armour Rating | Speed | Stamina Regeneration |
---|---|---|---|---|---|
B-08 Light Gunner | 75 Super Credits | NA | 100 | 100 | 100 |
FS-61 Dreadnought | 125 Super Credits | NA | 100 | 100 | 100 |
SC-37 Legionnaire | 75 Super Credits | NA | 100 | 100 | 100 |
SC-15 Drone Master | 125 Super Credits | NA | 100 | 100 | 100 |
B-24 Enforcer | 75 Super Credits | NA | 100 | 100 | 100 |
CE-74 Breaker | 125 Super Credits | NA | 100 | 100 | 100 |
FS-38 Eradicator | 125 Super Credits | NA | 100 | 100 | 100 |
B-27 Fortified Commando | 200 Super Credits | NA | 100 | 100 | 100 |
CM-21 Trench Paramedic | 125 Super Credits | NA | 100 | 100 | 100 |
FS-11 Executioner | 75 Super Credits | NA | 100 | 100 | 100 |
FS-34 Exterminator | 200 Super Credits | NA | 100 | 100 | 100 |
CE-81 Juggernaut | 125 Super Credits | NA | 100 | 100 | 100 |
Use the right equipment alongside your team for the best results. For instance, a Heavy armour wielder can protect weaker allies as they take foes down. A Light-armoured Helldiver can find new resources and serve as a scout in your squad. Bonuses like extra stims and grenades will help you sustain injuries and close down enemy structures so keep an eye out for them.