Best ship modules tier list and all upgrades in Helldivers 2

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Your Super Destroyer ship in Helldivers 2 lets you call in powerful offensive abilities which can be upgraded with ship modules. Having the best ship modules gives you a massive boost to your damage in-game, so you’ll want to make sure you prioritise unlocking the right ones for you. Read on to find out which ones you should pick first in Arrowhead’s hit co-op shooter.

Our ship modules tier list

Here’s our Helldivers 2 ship modules tier list based on the time we’ve spent in-game. Since they’re all passive buffs, you don’t have to pick between them. Instead, pick what to upgrade first and get the rest later on as you acquire more resources – primarily samples.

TierShip modules
SDonation Access License
Dynamic Tracking
Expanded Weapons Bay
Liquid-Ventilated Cockpit
Synthetic Supplementation
Targeting Software Upgrade
AAdvanced Construction
Blast Absorption
Enhanced Combustion
Exploding Shrapnel
Morale Augmentation
Payroll Management System
Power Steering
Shock Absorption Gel
Zero-G Breech Loading
BAdvanced Crew Training
Atmospheric Monitoring
Circuit Expansion
Cross-Platform Compatibility
High-Density Explosives
High-Quality Lubricant
Nuclear Radar
Streamlined Launch Process
Streamlined Request Process
Superior Packing Methodology
Pit Crew Hazard Pay
XXL Weapons Bay
CHand Carts
More Guns
Rapid Launch System

What are the best S-tier ship modules to unlock first?

Ship modules can be purchased in the Ship Management Terminal in Helldivers 2’s Destroyer ship. You can also unlock new stratagems here in a different section. Ship modules are split into six groups, each with a specific target focus in terms of buffing up stratagems or granting bonuses. We’ve taken a specific look at our S-Tier modules, what they do, and why you should unlock them in the section below.

Donation Access License

  • Cost: 60 Common samples
  • Effect: Support Weapons deploy with the maximum number of carriable magazines.
option showing the  ship upgrade for donation access license in helldivers 2
The Donation Access License upgrade will cost 60 samples. Image captured by VideoGamer

This affordable ship upgrade increases the magazines that come with every support weapon drop. This includes lethal weapons like the Laser Cannon, Grenade Launcher, Machine Gun, Railgun, Stalwart, Anti-Materiel Rifle, and Flamethrower. You can survive alien onslaughts without spamming the resupply stratagem right at the start of the game, saving you time and resources in the long run. This pairs up well with many of the best weapons you pick.

Dynamic Tracking

  • Cost: 60 Common, 20 Rare samples
  • Effect: All Sentry stratagems launch immediately once called in, reducing overall deployment time.
robotic workshop in helldivers 2
Dynamic Tracking upgrade will cost 60 samples and 20 Rare samples. Image captured by VideoGamer

This module reduces the deployment time for all Sentry Stratagems. With how powerful Sentries can be if used effectively, this will not only help you get set up for oncoming waves of enemies more easily, but you can also quickly drop one down in a pinch if you get caught out and are in trouble, dishing out some serious punishment on any Terminids or Automatons unfortunate enough to be in your wake.

Expanded Weapons Bay

  • Cost: 80 Common, 80 Rare, 10 Super samples
  • Effect: Increases the number of Eagle stratagem uses per Rearm by 1.
Image of the Hangar ship module in Helldovers 2, Expanded Weapons Bay.
You will get more effective uses out of your Eagle stratagems. Captured by VideoGamer

With how powerful and popular Eagle stratagems are in Helldivers 2, this module is a no-brainer. Getting more effective uses out of your Eagle summons, this upgrade beats out most others in Hangar. There are plenty varied stratagems in its category, so you can plan ahead and tailor them for each mission, knowing that they will be more effective per each call-in.

Liquid-Ventilated Cockpit

  • Cost: 80 Common samples
  • Effect: Eagle stratagem cooldown time reduced by 50%.
ship cockpit in helldivers 2
The Liquid Ventilated Cockpit upgrade will cost 80 basic samples. Image captured by VideoGamer

Eagle stratagems are some of the best stratagems in the game for good reason, so reducing their cooldowns by 50% is pretty a pretty massive buff if you use them often. Morever, it’s the first Hangar upgrade and comes at a low cost, you can get this without spending too much of your resources, and in return you get to drop Eagle 500kg Bombs, Eagle Airstrikes, Eagle Cluster Bombs, and others even more often.

Synthetic Supplementation

  • Cost: 60 Common, 10 Rare samples
  • Effect: Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%.
a mechanic worker at engineering bay in helldivers 2
The Synthetic Supplementation upgrade will cost 60 common and 10 rare samples.

This one pairs well with the previous ship upgrade, with a solid cooldown reduction of 10% to Supply, Sentry, and Resupply stratagems. It’s one of those upgrades that you might not even notice how useful it is while you’re using it, but as soon as you turn it off, it becomes extremely clear just how big a reduction 10% can be to your cooldowns. Moreover, it hits a trifecta of three useful categories and is the first in Engineering Bay, making it pretty cheap to get.

Targeting Software Upgrade

  • Cost: 60 Common samples
  • Effect: 1-second reduction in call-in time for all Orbital stratagems.
Image of the Bridge ship module in Helldovers 2, Targeting Software Upgrade.
Increase the deployment speed of your orbitals with this module. Captured by VideoGamer

Another module that’s first in its line, making it affordable while providing a strong effect. This module starts the Bridge upgrade tree, providing a great boost to your orbital stratagems. You will certainly feel that one-second difference while waiting for the stratagem to activate. It makes them much more precise, letting them fall sooner, without the need to set up a “lead” for them while accounting for the prep time.

✓ Our Tip

Save your Samples for ship modules but don’t hoard them

There’s a limit on how many Samples you can have so don’t wait for the endgame to use all of them. It’s better to use them on a Ship Module you might not use than to have them sitting there doing nothing after all.

How to unlock all ship modules

To unlock new ship modules in Helldivers, you’ll need to purchase them using Samples obtained from missions. These modules can only be purchased successively one after the other in a specific category. For instance, the Streamlined Request Process can only be purchased after unlocking the Donation Access License.

Samples come in Common (Green), Rare (Orange), and Super (Pink) variants. These upgrades will enhance your performance in combat against the Terminids and Automatons. You’ll need a whopping 3830 Common, 2920 Rare, 305 Super Samples, and 335,000 Requisition slips to unlock all the ship modules in Helldivers 2.

You will want to eventually unlock all ship modules, but that will take time and a lot of resources. Each one provides a buff, so there’s no wrong answers, but you may look to prioritize those that supplement the weapons and stratagems you use most often.

List of all ship upgrades and their costs

Here’s a detailed list of all the ship upgrades you can find in the game. We’ve split this based on the different types available in Helldivers 2. We’ve also added the new ship upgrades introduced alongside the Democratic Detonation Warbond. You don’t need to purchase it to access the new upgrades.

Patriotic Administration Center Ship Modules

Ship ModuleCostEffect
Donation Access License60 CommonSupport Weapons deploy with the maximum number of carriable magazines.
Streamlined Request Process80 Common
40 Rare
Decreases Support Weapon stratagem cooldown by 10%.
Hand Carts80 Common
60 Rare
5 Super
Decreases cooldown for all Backpack stratagems by 10%.
Superior Packing Methodology150 Common
150 Rare
15 Super
20,000 Requisition
Resupply Stratagem boxes refill Support Weapons with the maximum number of carriable magazines.
Payroll Management System200 Common
200 Rare
20 Super
30,000 Requisition
Reduces reload time for all Support Weapons by 10%.

Orbital Cannon Ship Modules

Ship ModuleCostEffect
Exploding Shrapnel100 CommonReduces damage fall-off from centre of explosions caused by orbital stratagems.
More Guns80 Common
60 Rare
Barrage orbitals fire 1 additional salvo(s) per barrage.
Zero-G Breech Loading80 Common
80 Rare
10 Super
Orbital stratagem cooldown time reduced by 10%.
Atmospheric Monitoring200 Common
150 Rare
15 Super
25,000 Requisition
Orbital HE barrage spread reduced by 15%.
High-Density Explosives250 Common
200 Rare
20 Super
35,000 Requisition
Increases the damage radius on explosions caused by orbital stratagems by 10%.

Hangar Ship Modules

Ship ModuleCostEffect
Liquid-Ventilated Cockpit80 CommonEagle stratagem cooldown time reduced by 50%.
Pit Crew Hazard Pay80 Common
40 Rare
Reduces Eagle Rearm time by 20%.
Expanded Weapons Bay80 Common
80 Rare
10 Super
Increases the number of Eagle stratagem uses per Rearm by 1.
XXL Weapons Bay150 Common
150 Rare
15 Super
25,000 Requisition
Eagle Stratagems that drop multiple bombs will drop 1 additional bomb(s).
Advanced Crew Training200 Common
250 Rare
25 Super
30,000 Requisition
Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain.

Bridge Ship Modules

Ship ModuleCostEffect
Targeting Software Upgrade60 Common1-second reduction in call-in time for all Orbital stratagems.
Nuclear Radar80 Common
40 Rare
Increases minimap enemy ping radius by 50%.
Power Steering80 Common
80 Rare
10 Super
Improves steering for Helldivers during Hellpod deployment.
Enhanced Combustion200 Common
150 Rare
15 Super
25,000 Requisition
Fire damage from stratagems increased by 25%.
Morale Augmentation200 Common
200 Rare
20 Super
35,000 Requisition
Reduces cooldown time for all Stratagems by 5%.

Engineer Bay Ship Modules

Ship ModuleCostEffect
Synthetic Supplementation60 Common
10 Rare
Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%.
Advanced Construction80 Common
60 Rare
5 Super
Increases health of Sentry stratagems by 50%.
Rapid Launch System80 Common
80 Rare
10 Super
All Emplacement stratagems launch immediately once called in, reducing overall deployment time.
Circuit Expansion200 Common
150 Rare
20 Super
20,000 Requisition
Lightning arcs, fired from weapons and turrets, jump to one additional enemy.
Streamlined Launch Process250 Common
200 Rare
25 Super
30,000 Requisition
All Support Weapon stratagems launch immediately once called in, reducing overall deployment time.

Robotics Workshop Ship Modules

Ship ModuleCostEffect
Dynamic Tracking60 Common
20 Rare
All Sentry stratagems launch immediately once called in, reducing overall deployment time.
Shock Absorption Gel80 Common
40 Rare
5 Super
Increases ammo for all Sentry stratagems by 50%.
High-Quality Lubricant80 Common
80 Rare
10 Super
Sentries rotate toward new targets more quickly.
Blast Absorption150 Common
150 Rare
20 Super
25,000 Requisition Slips
Sentries take 50% less damage from explosions.
Cross-Platform Compatibility250 Common
200 Rare
30 Super
35,000 Requisition
Mortar Sentries prioritise fire at marked targets.

About the Author

Antony Terence

Antony Terence is a Guides Writer for VideoGamer. While he is particularly fond of city-builders, shooters, and strategy titles, he won’t turn down a good JRPG or a turn-based roguelike.

Helldivers 2

  • Platform(s): PC, PlayStation 5
  • Genre(s): Action, Shooter, Third Person
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