Diablo 4 Vampire Powers list and how to unlock them all in Season 2

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Want to know about vampire powers in Diablo 4? Season 2 brings in vampire lord Zir and a vampire infestation but the blood of Lilith keeps you from his control. Instead, you now gain vampire powers you can use against him.

You’ll tag alongside Diablo 4 Erys (voiced by Gemma Chan) in a new seasonal questline as you face this foe among other new endgame bosses. Season of Blood brings plenty of improvements and unique items to the game and players now that we’re past the Diablo 4 Season 2 release date. Let’s start with vampire powers, the hotly anticipated attack system in the game.

Diablo 4 Vampire powers: An image of a player using vampiric powers in the game.

What are vampire powers in Diablo 4 Season 2?

Vampire powers are new skills that enhance regular skills with the help of Pact Armour in Diablo 4 Season 2. Using vampire powers requires you to farm Diablo 4 Potent Blood and use them in the Sanguine Circle in your character tab. You can get this in Blood Harvest season events, Blood Seeker enemies, and Opulent Coffins.

This, in turn, requires pacts on Diablo 4 vampiric pact armour to be utilized. Pacts come in three types: Ferocity, Divinity, and Eternity. Here’s how the World tier difficulty affects pacts:

  • World Tiers 1 and 2: Max pacts of 3 per item
  • World Tier 3: Max pacts of 4 per item
  • World Tier 3: Max pacts of 5 per item

Sanguine Circle explained in Diablo 4 Season 2

The Sanguine Circle is the interface that shows you what vampire powers you can access and which ones you’re currently using. A vampire power can be a part of the Sanguine Circle but it won’t activate unless you have the right amount of pacts.

Seeker’s Caches in Blood Harvest activities let you get consumables like the Pact of Ferocity, Pact of Eternity, or Pact of Divinity. These add one of the corresponding pacts to your existing gear. Or you could craft them at an Alchemist for a whopping 250 Potent Blood. To remove pacts, use Cleansing Acids. This lets you check out all 22 vampire powers with the right gear. 

How to unlock and upgrade vampire powers in Diablo 4 Season 2

Vampire powers in Diablo 4 can only be unlocked in the Seasonal Realm. And this applies to new characters created after the release of Season of Blood. Characters created for Season of the Malignant will not be able to use this power or access the new Season journey and its rewards. Here’s how to unlock vampire powers in Diablo 4:

  • Using Potent Blood unlocks vampire powers at random. 25 Potent Blood lets you pick one from three random vampire powers. They can be upgraded with even more Potent Blood for power upgrades. You can also open Seeker’s caches in Blood Harvest to earn this resource.
  • Clear Hunter’s Acclaim tasks during Blood Harvest events to earn vampire powers as reputation rewards.
  • Quest rewards in the main campaign can also offer you vampire powers.

Vampire powers in Diablo 4 Season 2 can be upgraded with Potent Blood. These powers can be upgraded to a maximum of level 3, granting even more situational advantages to your character.

Quests and events that unlock new vampire powers in Diablo 4 Season 2 

Here are the quests in the seasonal storyline that unlock new vampire powers for players in Diablo 4 Season 2:

  • Beckoning Thirst – Unlocks the Hectic vampire power.
  • A Witness in the Dust – Unlocks the Ravenous vampire power.
  • Blood Money – Undying vampire power.
  • A Serpent Cornered – Grants the Metamorphosis vampire power.
  • Battle of Fear and Faith – Grants the Moonrise vampire power.

And here’s what vampire powers you can get from Blood Harvest activities in Diablo 4 Season 2. This is done by improving your Hunter’s Acclaim tier:

  • Sanguine Brace vampire power.
  • Accursed Touch vampire power.

Vampiric Curse explained in Diablo 4 Season 2

Some of these vampire powers inflict the vampiric curse condition on enemies. Killing an enemy affected by your Vampiric Curse stores their soul to be used on other targets. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies and deal damage. You can hold up to 8 souls at any point, letting you dictate the flow of battle.

Diablo 4 Vampire powers: An image of a player checking vampiric powers in the character tab in the game.

Diablo 4 Season 2 vampire powers list

Vampire powers in Diablo 4 Season 2 come under two categories: minor vampiric powers and major vampiric powers. While the former only needs 1-3 pacts to work, the major vampire powers can cost up to 6 pacts. Luckily, you can wear multiple items that have pacts in them. You can use cleansing acids to remove pacts from an item, letting you add standalone pacts to them. Chest armor, pants, gloves, boots, and helms can have pacts of different values and combinations.

Here’s a detailed list of all the Diablo 4 vampire powers. These apply to all five of Diablo 4 classes: Rogue, Necromancer, Sorcerer, Druid, and Barbarian.

Minor Vampire Powers (1–3 Pacts Required)

Here’s a list of all the minor vampire powers in Diablo 4 Season 2:

  • Anticipation (Cost – 1 Divinity): Your Ultimate Skills gain a solid 20% Cooldown Reduction. Your Ultimate Skills get 12% increased damage for every enemy affected by your Damage Over Time effects. I can see this pair nicely with the Storm Druid’s poison creeper companion combo.
  • Coven’s Fangs (Cost – 2 Divinity): Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd-Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies. This turns your AI companion into a force to be reckoned with.
  • Domination (Cost – 1 Ferocity): You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. This pairs well with builds that live on status effects.
  • Feed the Coven (Cost – 1 Eternity): Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. This lets you use basic attacks less and stick to skills that consume Primary Resource.
  • Hectic (Cost – 3 Divinity): For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. Since you’ll restore Primary Resource with Basic Skills, why not reduce cooldowns while you’re at it?
  • Hemomancy (Cost – 3 Eternity): Your attacks deal 80% of your Maximum Life as Physical damage to nearby foes. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. I hope there’s an indicator that shows when this will be ready. using this on bosses every four seconds sounds ridiculously overpowered.
  • Infection (Cost – 1 Ferocity): Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. This appears to be a new condition and we’ll know for sure when Season of Blood is out.
  • Jagged Spikes (Cost – 1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. While this is down to percentages, the potential to deal so much damage to attackers is tempting.
  • Prey on the Weak (Cost – 2 Ferocity): You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampire Powers. This one’s for the builds that rely on making enemies Vulnerable. You can also turn enemies Vulnerable with a Vampiric Curse condition.
  • Rampart (Cost – 1 Divinity, 1 Eternity): After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. Again, another solid option for the Storm Druid that stands still to unleash lightning attacks.
  • Ravenous (Cost – 3 Ferocity): Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. Perfect for direct attackers like the Barbarian and Rogue.
  • Resilience (Cost – 2 Eternity): You gain 1% Damage Reduction for each 2% Life you are missing. Sorcerers, this one’s right up your alley.
  • Sanguine Brace (Cost – 1 Divinity, 1 Eternity): When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. Again, Sorcerors and Rogues can use the boost in fortitude.
  • Terror (Cost – 1 Ferocity, 1 Divinity, 1 Eternity): When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. Guaranteed critical strikes sound pretty overkill to me.
  • Undying (Cost – 1 Eternity): Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. Another skill that is attuned to the vampire’s method of draining foes.

Major Vampire Powers (6 Pacts Required)

And here are the major vampire powers you can use in Diablo 4 Season 2:

  • Accursed Touch (Cost – 6 Divinity): Lucky Hit: Up to a 44% chance to inflict a Vampire Curse on enemies. Enemies with the Vampire Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage. While we aren’t sure about what Accursed Souls are, vampire curse can let you store up charges and unleash them.
  • Bathe in Blood (Cost – 3 Divinity, 3 Eternity): While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. Maybe it’s just me but I’m seeing a lot of potential here for spellcasters that channel skills like the Storm Druid.
  • Blood Boil (Cost – 6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. This one’s great for crowd clearing, especially as a Barbarian or Rogue focused on melee combat.
  • Call Familiar (Cost – 3 Ferocity, 3 Divinity): Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun. Can’t say no to a deadly bat companion.
  • Flowing Veins (Cost – 2 Ferocity, 2 Divinity, 2 Eternity): You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampire Curse. Perfect to pair with poison attacks.
  • Metamorphosis (Cost – 2 Ferocity, 2 Divinity, 2 Eternity): When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampire Curse. A nice evade that also punishes enemies with damage and the vampire curse condition.
  • Moonrise (Cost – 6 Ferocity): Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampire Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds. This one is perhaps the most ridiculous on the list, with boosts to both basic skill damage and attack speed.

That covers all the vampire powers in Diablo 4. As you can see, these major powers and minor powers can deal devastating amounts of damage on the battlefield. Since Season of Blood lowers the base attacks of players and rebalances enemies, these vampire powers can mean the difference between utter defeat and a close victory as a vampire hunter. 

Read up on Diablo 4 Nightmare Dungeons since they let you progress toward one of the endgame bosses. Another one, Grigoire the Galvanic saint, can be found in a Diablo 4 Helltide. Season of Blood is out on PC, PlayStation 4, PlayStation 5 (PS5), Xbox One, and Xbox Series X|S.

Can you use vampire powers in Diablo 4?

You can use vampire powers in Diablo 4’s Season of Blood.

How many vampire powers are in Diablo 4?

There are 22 vampire powers in Diablo 4.

About the Author

Antony Terence

Antony Terence is a Guides Writer for VideoGamer. While he is particularly fond of city-builders, shooters, and strategy titles, he won’t turn down a good JRPG or a turn-based roguelike.

Diablo 4

  • Release Date: June 6, 2023
    • - 31 December 2020 (PC, PlayStation 4, Xbox One)
  • Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
  • Genre(s): Action, Action RPG, RPG