All Diablo 4 dungeon locations

All Diablo 4 dungeon locations
Antony Terence Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Want to know all Diablo 4 dungeon locations? Dungeons are a key part of the Diablo experience. And with an open world this time around, Diablo 4’s massive list of dungeons can be hard to keep track of. Each of them offers Aspects and rewards that can give you a fighting chance against Sanctuary’s creatures.

In this guide, you’ll find a comprehensive list of all the dungeons across Diablo 4’s five regions. You’ll also find out where to get specific Aspects to improve your build. Diablo 4 dungeon loot can drastically alter your build so you should clear dungeons whenever you can. We also have a Diablo 4 map guide and a Diablo 4 quests list.

Diablo 4 Dungeons: A map of Diablo 4's Fractured Peaks region with dungeons marked on it.

Fractured Peaks dungeon locations

  1. Mercy’s Reach – Blood Seeker’s Aspect (Necromancer) – Blood Lance inflicts 15% increased damage to its primary target per lanced enemy.
  2. Caldera Gate – Eluding Aspect (Any class) – Becoming injured while crowd-controlled turns you Unstoppable for four seconds.
  3. Nostrava Deepwood – Flesh-Rending Aspect (Necromancer) – After Decompose spawns a corpse, get ten Essence.
  4. Derelict Lodge – Aspect of Explosive Verve (Rogue) – Your grenade skills count as trap skills. Whenever you place a trap or drop a grenade, gain 10% movement speed for three seconds.
  5. Cultist Refuge – Flamewalker’s Aspect (Sorcerer) – Coming into contact with your Firewall gives you 15% movement speed for four seconds.
  6. Tormented Ruins – Aspect of the Unsatiated (Druid) – After killing an enemy with Shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.
  7. Lost Archives – Aspect of the Protector (any class) – Damaging an elite enemy grants you a damage barrier for ten seconds. This effect happens once every 30 seconds.
  8. Defiled Catacomb – Aspect of Tempering Blows (Barbarian) – After swapping weapons six times, you gain Fortify.
  9. Forbidden City – Nighthowler’s Aspect (Druid) – Blood Howl boosts critical strike chance by 5%. In addition, Blood Howl also impacts nearby companions and players for three seconds.
  10. Kor Dragan Barracks – Aspect of Anemia (Barbarian) – Damage against bleeding enemies has a chance to Stun them for two seconds.
  11. Light’s Watch – Aspect of Conflagration (Sorcerer) – While channeling Incinerate, your burning damage is improved.
  12. Maulwood – Slaking Aspect (Barbarian) – You have a chance to gain 20 Fury when Rend hits at least one bleeding enemy.
  13. Forsaken Quarry – Aspect of Encircling Blades (Rogue) – Flurry damages enemies in a circle around you and deals more damage.
  14. Black Asylum – Aspect of Torment (Necromancer) – Critical strikes with bone skills increased your Essence regeneration for a short time duration.
  15. Immortal Emanation – Mangled Aspect (Druid) – When you are struck as a Werebear, you have a chance to gain one Spirit.
  16. Hallowed Ossuary – Aspect of Unrelenting Fury (Barbarian) – Killing an enemy with a Core skill refunds 10% of its base Fury cost. This can only happen once per skill cast.
  17. Anica’s Claim – Stormclaw’s Aspect (Druid) – Critical strikes with Shred deal 20% of the damage as lightning damage to the target and surrounding enemies.
  18. Hoarfrost’s Demise – Blood-bathed Aspect (Necromancer) – Blood Surge’s nova echoes again after a short delay. This second nova deals 60% less damage.
  19. Rimescar Cavern – Aspect of Plunging Darkness (Necromancer) – Bone Prison spawns a pool of blight that deals damage to enemies over six seconds.
  20. Dead Man’s Dredge – Aspect of Piercing Cold (Sorcerer) – Ice Shards piece enemies, dealing less damage per subsequent hit.
  21. Kor Valar Ramparts – Blast-Trapper’s Aspect (Rogue) – Lucky Hit: dealing direct damage to enemies affected by Trap skills has up to a 30% chance to turn them Vulnerable.
  22. Zenith – Recharging Aspect (Sorcerer) – Each time Chain Lightning bounces off you, you gain mana.
  23. Sanguine Chapel – Energizing Aspect (Rogue) – Damaging an elite enemy with a Basic skill generates energy.
Diablo 4 Dungeons: A map of Diablo 4's Scosglen region with dungeons marked on it.

Scosglen dungeon locations

  1. Whispering Pines – Ballistic Aspect (Druid) – Boost Earth Skills by two ranks when Fortify is active.
  2. Jalal’s Vigil – Bladedancer’s Aspect (Rogue) – Twisting Blades orbit for a short time after they return to you and deal 10% damage per hit. This can increase up to 20% based on the distance.
  3. Feral’s Den – Aspect of Quicksand (Druid) – Earth skills Slow enemies by 25% for five seconds.
  4. Twisted Hollow – Shadowslicer Aspect (Rogue) – When you cast Dash, a Shadow Clone is spawned at your location. The clone also casts Dash, dealing 25% of the base damage.
  5. Hive – Aspect of Swelling Curse (Necromancer) – Bone Spirit deals increased damage based on the distance travelled, up to 15%.
  6. Mariner’s Refuge – Overcharged Aspect (Druid) – Lucky Hit; up to a 10% chance when dealing lightning damage to overload the target for three seconds. Any direct damage dealt causes them to pulse and hit surrounding enemies.
  7. Aldurwood – Aspect of Reanimation (Necromancer) – Your Skeletons gain more damage while alive. This goes up to 20% after 10 seconds.
  8. Maddux Watch – Charged Aspect (Sorcerer) – +10% movement speed for four seconds when you collect Crackling Energy.
  9. Garan Hold – Aspect of the Dire Whirlwind (Barbarian) – +5% Whirlwind critical chance for every second that it’s channelled, up to 20%.
  10. Oldstones – Edgemaster’s Aspect (General) – Skills deal up to 10% increased damage based on your available primary Resource when cast. The maximum benefit (10%) is granted when you have full primary Resource.
  11. Luban’s Rest – Cheat’s Aspect (Rogue) – Take 15% less damage from crowd-controlled enemies. Gain +15% movement speed for two seconds whenever a crowd-controlled enemy deals damage.
  12. Vault of the Forsaken – Requiem Aspect (Necromancer) – +3 maximum Essence per active minion.
  13. Domhainne Tunnels – Aspect of Efficiency (Sorcerer) – Casting a Basic skill reduces the cost of your next Core skill by 10%.
  14. Sarat’s Lair – Snowveiled Aspect (Sorcerer) – Casting Ice Armor makes you Unstoppable for two seconds.
  15. Penitent Cairns – Death Wish Aspect (Barbarian) – Gain X Thorns while Berserking.
  16. Raethwind Wilds – Aspect of Inner Calm (General) – Deal 5% increased damage for each second while you’re standing still. This goes up to 30%.
  17. Sunken Ruins – Aspect of Ancestral Force (Barbarian) – Hammer of the Ancients quakes outward to deal damage to enemies.
  18. Stockades – Crashstone Aspect (Druid) – Earth skills deal +40% more damage to crowd-controlled enemies.
  19. Demon’s Wake – Aspect of Uncanny Treachery (Rogue) – Dealing direct damage to a dazed enemy with an Agility skill grants Stealth for four seconds. Breaking Stealth with an attack grants +15% control-impaired duration reduction for four seconds.
  20. Broken Bulwark – Ghostwalker Aspect (General) – While Unstoppable and for four seconds thereafter, gain +10% movement speed and the ability to move freely through enemies.
  21. Flooded Depths – Aspect of the Empowering Reaper (Necromancer) – Critical strikes from Sever have a 10% chance to spawn a pool of Blight that deals 20% bonus damage. This can only happen once every three seconds.
  22. Calibel’s Mine – Aspect of the Relentless Armsmaster (Barbarian) – +20% Fury generation while all damage bonuses from the Walking Arsenal passive are active.
  23. Howling Warren – Aspect of Arrow Storms (Rogue) – Lucky Hit: your Marksman skills have up to a 10% chance to create an Arrow Storm at the target location. This deals X damage over three seconds and you can have up to five active Arrow Storms.
  24. Wretched Delve – Aspect of Static Cling (Sorcerer) – Charged Bolts have a 15% chance to be attracted to enemies. Charged Bolts last 300% longer.
  25. Underroot – Aspect of the Expectant (General) – Attacking enemies with your Basic skill increases the damage of your Core skill by 5%, up to 30%.
Diablo 4 Dungeons: A map of Diablo 4's Kehjistan region with dungeons marked on it.

Kehjistan dungeon locations

  1. Tome of the Saints – Incendiary Aspect (Sorcerer) – Lucky Hit: Burning damage has an up to 5% chance to restore +10 mana.
  2. Sepulcher of the Forsworn – Hulking Aspect (Necromancer) – Your Golem has a 1% chance to reduce its active cooldown time by two seconds and a 1% chance to spawn a corpse when it damages an enemy with a normal attack.
  3. Sunken Library – Aspect of Control (Sorcerer) – Deal +30% more damage to Immobilized, Stunned, or Frozen enemies.
  4. Shivta Ruins – Wind Striker Aspect (General) – Critical Strikes grant +8% extra movement speed for one second up to six seconds.
  5. Collapsed Vault – Aspect of Cyclonic Force (Druid) – Cyclone Armor also grants physical damage reduction. Cyclone Armor is also applied to all nearby allies.
  6. Inferno – Vengeful Aspect (Rogue) – Lucky Hit; making an enemy Vulnerable has up to a 30% chance to grant +3% bonus critical hit rate for three seconds, up to 9%.
  7. Sirocco Caverns – Aspect of Echoing Fury (Barbarian) – Shout skills grant +2 Fury per second when active.
  8. Abandoned Mineworks – Aspect of Retribution (General) – Distant enemies have an 8% chance to be Stunned for two seconds when they hit you. You deal 20% more damage to Stunned enemies.
  9. Halls of the Damned – Aspect of Disobedience (General) – Gain +0.25% increased armour for four seconds when you deal any damage. This stacks up to 25%.
  10. Fading Echo – Skinwalker’s Aspect (Druid) – Gain X life when you use a Shapeshifting skill that changes your form. When you are at full life, gain the same amount as Fortify instead.
  11. Heretics Asylum – Veteran Brawler’s Aspect (Barbarian) – Each time a Core skill deals direct damage to an enemy, your next Charge or Leap deals +15% more damage, up to 225%.
  12. Forgotten Ruins – Iron Blood Aspect (Barbarian) – Gain 2% damage reduction for each nearby bleeding enemy. This goes up to 10%.
  13. Corrupted Grotto – Aspect of Grasping Veins (Necromancer) – Gain +10% critical strike chance for six seconds when you cast Corpse Tendrils. Inflict +30% bonus damage to enemies affected by Corpse Tendrils.
  14. Uldur’s Cave – Aspect of the Damned (Necromancer) – Deal +30% increased Shadow damage to enemies affected by Decrepify and Iron Maiden.
  15. Hakan’s Refuge – Relentless Berserker’s Aspect (Barbarian) – Lucky Hit: damaging an enemy with a Core skill has up to a 22% chance to extend the duration of Berserking by one second. This bonus is doubled if you land a critical strike with your Core skill.
  16. Putrid Aquifer – Aspect of the Unwavering (Sorcerer) – Taking damage has a 2% chance to reset the cooldown of your defensive skills.
  17. Prison of Caldeum – Opportunist’s Aspect (Rogue) – When you break Stealth with an attack, drop exploding Stun Grenades that deal X physical damage and Stun enemies for 0.5 seconds.
  18. Conclave – Aspect of the Changeling’s Debt (Druid) – Damaging a poisoned enemy with a Werebear skill instantly deals 120% of the poisoning damage and consumes the effect.
  19. Yshari Sanctum – Needleflare Aspect (General) – Grants a 20% chance for Thorns damage to also affect all enemies around you.
  20. Crusaders’ Cathedral – Stormshifter’s Aspect (Druid) – When Hurricane is active, gain +2 bonus ranks to your Shapeshifting skills.
  21. Deserted Underpass – Torturous Aspect (Necromancer) – Enemies afflicted by Iron Maiden have a 15% chance to be Stunned for one second whenever they deal direct damage.
  22. Crumbling Hekma – Aspect of Splintering Energy (Sorcerer) – A bonus 11-20% chance for Lightning Spear to create an extra spear.
  23. Renegade’s Retreat – Aspect of Corruption (Rogue) – Imbuement Skill effects have [20-40%] more potency against Vulnerable enemies.
Diablo 4 Dungeons: A map of Diablo 4's Dry Steppes region with dungeons marked on it.

Dry Steppes dungeon locations

  1. Seaside Descent – Aspect of Retaliation (Druid) – Core skills deal up to 20% increased damage based on your amount of Fortify.
  2. Dark Ravine – Aspect of Might (General) – Basic skills provide 20% damage reduction for two seconds.
  3. Path of the Blind – Aspect of Bursting Bones (Necromancer) – When a segment of Bone Prison is destroyed or expires, it deals X damage in an area.
  4. Carrion Fields – Aspect of the Iron Warrior (Barbarian) – Iron Skin grants Unstoppable and 10% extra damage reduction.
  5. Komdor Temple – Aspect of the Bounding Conduit (Sorcerer) – +20% extra movement speed for three seconds after casting Teleport.
  6. Forgotten Depths – Aspect of Biting Cold (Sorcerer) – When you Freeze an enemy, there’s a 25% chance that they turn Vulnerable for three seconds.
  7. Charnel House – Aspect of Perpetual Stomping (Barbarian) – Damaging an enemy with Kick or Ground Stomp resets the active cooldown of Leap.
  8. Onyx Hold – Storm Swell Aspect (Sorcerer) – +11% extra damage to Vulnerable enemies while you have a Barrier.
  9. Bloodsoaked Crag – Shepherd’s Aspect (Druid) – Core skills deal +6% damage per active companion.
  10. Sealed Archives – Aspect of Mending Stone (Druid) – +6 seconds to the duration of Earthen Bulwark. Killing an enemy with an Earth skill replenishes X amount of your Earthen Bulwark’s Barrier effect.
  11. Mournfield – Aspect of Berserk Ripping (Barbarian) – Whenever you deal direct damage while Berserking, deal 20% of the base damage as additional bleeding damage over five seconds.
  12. Champion’s Demise – Aspect of the Umbral (General) – Restore +1 of your primary Resource whenever you crowd-control an enemy.
  13. Grinning Labyrinth – Aspect of the Calm Breeze (Druid) – Lucky Hit: Wind Shear has up to a 5% chance to restore your Spirit entirely.
  14. Ancient’s Lament – Aspect of Volatile Shadows (Rogue) – When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals X Shadow damage.
  15. Guulrahn Canals – Trickster’s Aspect (Rogue) – Caltrops also throw Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.
  16. Gullrahn Slums – Splintering Aspect (Necromancer) – Bone Spear’s primary attack causes enemies hit beyond the first to turn Vulnerable for 1.5 seconds. Bone Shards from Bone Spear deal 50% bonus damage to Vulnerable enemies and pierce them.
  17. Buried Halls – Rapid Aspect (General) – Basic skills gain +15% attack speed.
  18. Shifting City – Ravenous Aspect (Rogue) – +50% Energy regeneration for four seconds after killing a Vulnerable enemy.
  19. Pallid Delve – Elementalist’s Aspect (Sorcerer) – Core or mastery skills cast above 100 mana have a 20% Critical Strike chance.
  20. Whispering Vault – Aspect of Unstable Imbuements (Rogue) – When casting an Imbuement skill, you trigger an Imbued explosion around yourself; applies the Imbuement effects and deal X damage around an area.
  21. Betrayer’s Row – Aspect of Potent Blood (Necromancer) – While at full life, Blood Orbs grant +10 Essence.
Diablo 4 Dungeons: A map of Diablo 4's Hawezar region with dungeons marked on it.

Hawezar dungeon locations

  1. Oblivion – Aspect of Shared Misery (Rogue) – Lucky Hit: when you hit a crowd-controlled enemy, there is up to a 30% chance for that effect to spread to other unaffected enemies.
  2. Shadowed Plunge – Aspect of Branching Volleys (Rogue) – The arrows from Barrage have a 15% chance to split into two more arrows as they ricochet.
  3. Heathen’s Keep – Aspect of Numbing Wrath (Barbarian) – Each point of Fury generated while at maximum Fury grants +3 Fortify.
  4. Light’s Refuge – Aspect of Bul-Kathos (Barbarian) – Leap creates an Earthquake that deals X physical damage over four seconds. While standing in an Earthquake, you gain +5% extra damage reduction.
  5. Fetid Mausoleum – Snowguard’s Aspect (Sorcerer)- While within your own Blizzard, you take 10% less damage from enemies.
  6. Bastion of Faith – Trickshot Aspect (Rogue) – Whenever Penetrating Shot damages an enemy, two additional arrows split off to either side. These arrows deal 10% of Penetrating Shot’s original damage and do not split.
  7. Lost Keep – Aspect of the Deflecting Barrier (General) – While you have a Barrier active, there is a 7% chance to ignore incoming damage from distant enemies.
  8. Endless Gates – Aspect of the Rampaging Werebeast (Druid) – The duration of Grizzly Rage is boosted by X seconds. Critical Strikes, while Grizzly Rage is active, increase your Critical Strike damage by 10% for the duration.
  9. Earthen Wound – Aspect of Singed Extremities (Sorcerer) – After Immobilize wears off, enemies are slowed by 25% for four seconds.
  10. Blind Burrows – Aspect of the Tempest (Druid) – Hurricane damage is increased by 7% for each second that it’s active.
  11. Maugan’s Works – Earthstriker’s Aspect (Barbarian) – After swapping weapons 10 times, your next attack will Overpower and deal 30% more Overpower damage.
  12. Iron Hold – Fastblood Aspect (Necromancer) – Gathering Blood Orbs reduce your ultimate skill cooldown by 0.5 seconds.
  13. Akkhan’s Grasp – Blighted Aspect (Necromancer) – Inflict 50% increased damage for six seconds after the Shadowblight key passive hits enemies 10 times.
  14. Steadfast Barracks – Vigorous Aspect (Druid) – Gain 10% more damage reduction while Shapeshifted into a Werewolf.
  15. Ruins of Eridu – Sacrificial Aspect (Necromancer) – Sacrifice bonuses are improved by 15%.
  16. Leviathan’s Maw – Aspect of Siphoned Victuals (Rogue) – Lucky Hit: damaging a Vulnerable enemy with a Core skill has up to a 10% chance to drop a Healing Potion.
  17. Ghoa Ruins – Enshrouding Aspect (Rogue) – Gain a free Dark Shroud shadow every three seconds when standing still. Each Dark Shroud shadow grants +2% extra damage reduction.
  18. Witchwater – Prodigy’s Aspect (Sorcerer) – Using a cooldown restores 15 mana.
  19. Serpent’s Lair – Aspect of Three Curses (Sorcerer) – Meteor deals +33% more Critical damage against healthy targets.
  20. Faceless Shrine – Unyielding Commander’s Aspect (Necromancer) – While Army of the Dead is active, your minions gain +70% more attack speed and take 90% reduced damage.
  21. Haunted Refuge – Brawler’s Aspect (Barbarian) – Enemies damaged by Kick or Charge will explode if they are killed within the next two seconds. They then deal X damage to surrounding enemies.
  22. Belfry Zakara – Aspect of the Ursine Horror (Druid) – Pulverize becomes an Earth skill. After casting Pulverize, tectonic spikes continue to deal X damage to enemies over two seconds.
  23. Ancient Reservoir – Aspect of Ancestral Echoes (Barbarian) – Lucky Hit: damaging enemies with Leap, Upheaval, or Whirlwind has up to a 40% chance to summon an Ancient to perform the same skill. This can only happen once every five seconds.

That wraps up all the dungeon locations in Diablo 4. Each of Diablo 4’s five regions, Fractured Peaks, Scosglen, Kehjistan, Dry Steppes, and Hawezar, offer dungeons with a wide range of threats and Aspects.

I’d also recommend clearing Diablo 4 Capstone Dungeons like the Cathedral of Light. Beating its bosses and monsters will boost the tiers of the equipment you can find. Diablo 4 dungeon bosses almost certainly will drop Legendary or even Unique gear, especially at higher difficulty tiers. Once you reach World Tier 3 or 4, you can use Nightmare Sigils to unlock Nightmare Dungeons. These are variants of existing Diablo 4 Dungeons with modifiers. Dive into a Dungeon and put those skills to use as you hunt for exotic loot.

How many dungeons are there in Diablo 4?

In Diablo 4, there are around 120 dungeons to explore as a player.

Does Diablo 4 have random dungeons?

Diablo 4 dungeons are randomly generated and feature both a unique layout and set of monsters.