Looking for all Legends ranked in Apex? Respawn Entertainment’s battle royale has been going strong for quite some time, and these days there’s a wide roster of different playable heroes – or Legends – to choose from. But not all are made equal, and some fit better to certain playstyles than others. The complexity behind the Legends can make it challenging for players to choose a main or a preference that’s right for them.
So in this guide, we’re getting all Legends ranked in Apex with the help of a good old tier list. Then we’ll break them down Legend-by-Legend, analysing, each one’s strength’s and weaknesses. Keep in mind two important things. First, this is our opinion and not absolute. Second, this list is fluid – it can and will change with the everchanging meta of the game. With the Season 18 start date having recently dropped, and Revenant Reborn joining the roster, now is a perfect example of how significantly the game can change in a single
Keep in mind that this is intended as a useful guide – but even the Legends at the bottom of this list will be better choices for some than for others. It’s important to make sure that you play whoever you’re most comfortable with, as this is ultimately what’ll allow you to perform at your peak. That being said, hopefully our insights here might get you thinking about trying out a new Legend or two you might’ve never considered before.
That said, here’s our ranking for all Legends in Apex across five tiers.
|S Tier||Bloodhound, Valkyrie, Seer, Loba, Revenant, Ballistic|
|A Tier||Pathfinder, Octane, Newcastle, Fuse, Rampart, Catalyst|
|B Tier||Mad Maggie, Vantage, Wattson, Bangalore, Crypto|
|C Tier||Wraith, Gibraltar, Lifeline, Ash|
|D Tier||Mirage, Caustic|
Apex Legends tier system explained
Tier lists always beg the question of just what criteria are being used to rank and judge characters. So let’s go over the main points we’ve considered when compiling this list.
It comes as no surprise that to be considered a “good” Legend, you have to be able to mesh well with any time.
No matter whether you’re playing with friends, or some random who refuses to pick anybody but Mirage, you should be able to provide either practical support, great offensive capabilities, potent defense, or ideally a mix of all three.
Though playing as a team is a greater priority, don’t think that individual capabilities don’t matter. In the worst case scenario, the versatility of a Legend to clutch a victory from a difficult situation, and their ability to hold their own in one-on-one fights can reshape the whole team’s chances for success.
At the end of the day, no matter how good a Legend’s kit is, it has to be relevant to the current meta.
Generally, this means an Apex Legend has to be usable outside of a specific niche situation. But it also means they have to be unique enough that their skills aren’t superseded by another, too similar character. It’s a tough balancing act, and it’s one that some Legends just do better than others.
We’re also breaking down just what each Legend does (or doesn’t) do to earn them their place in the Season 18 meta, so keep on reading to find out how to take full advantage of your pick’s abilities.
Legend Ranking Explanations
Passive: “Spacewalk” gives Horizon better maneuverability while airborne, and reduces impact shake when landing from a height.
Tactical: “Gravity Lift” creates a vertical upward shaft that Horizon and her teammates can use to launch themselves high into the air.
Ultimate: “Black Hole” does what it says on the tin. Horizon throws out NEWT and creates a miniature singularity that pulls in everything and everyone in the affected radius. Non-movement-based Legends will struggle to escape gravity’s pull.
Horizon finds herself in the middle of the pack right now. Her tactical, Gravity Lift, is arguably among the best in the game, and it pairs perfectly with her passive, Spacewalk. These abilities grant both her and her team superior positioning, and a height advantage that can be used to devastating effect by capable players. While that maneuverability is good on its own, her ultimate plays perfect offensive support, massively reducing the combat effectiveness of enemies and setting her team up for an easy win.
This said, all her abilities come with significant tradeoffs. Gravity lift does provide useful momentum, but it also leaves anyone using it vulnerable and without cover. With a strong suite of weapons that can balance range and power, it’s not too difficult to land hits on airborne targets. In equal measure, though her Black Hole is useful, its limited range makes it seldom applicable in wide open spaces.
Passive: “Tracker” allows Bloodhound to see footstep tracks up to 90 seconds old that were made by other players.
Tactical: “Eye of The Allfather” is better known by the Apex Legends community as wall hacks. It scans the surrounding area, highlighting what lies ahead, whether that be enemy traps, players, or even Mirage’s annoying clones.
Ultimate: “Beast of The Hunt” allows Bloodhound to track enemies in a way that any normal predator would. His vision turns grey and highlights players in red, along with showing Bloodhound their footsteps for the past 5 seconds.
Bloodhound, alternatively known as Blódhundr, is one of the highest ranking recon category legends on our tier list. The reason for this is simple. His abilities are useful in every situation.
In a game where speed, positioning and teamwork matter more than anything, access to more information than your enemy makes a massive difference. Bloodhound’s passive, tactical and ultimate might not be vastly different in what they do, but because they’re all forms of intel gathering, they’re all vital for a successful team.
Even better, they’re straightforward. This makes Bloodhound a pretty easy legend for beginners, and a terrifying opponent in experienced hands. He fits into any team build perfectly, providing valuable insight that can allow his allies to better position themselves, brace for counter attacks, or choose the best opportunities to push.
Even though he lacks any strong offensive or defensive skills himself, information on its own means he can still operate well alone. With the current meta swinging back towards aggressive playstyles, knowing your enemy and what they’re up to has never been more important.
Passive: “Heart Seeker” allows Seer to track the heartbeats of any opposing Legends within 50 meters while aiming down sights.
Tactical: “Focus of Attention” shows and marks players within the tunnel effect Seer throws out, along with showing their health bars.
Ultimate: “Exhibit” puts his foes on display using a net made of drones that track enemies moving or firing within the dome. Enemies can destroy the ultimate, although it might be a bit difficult with Seer constantly tracking them.
Seer saw a significant nerf the season after he was released when players complained about how annoying his tactical was. Yet, he still competes with Bloodhound for the best recon legend in the game.
His passive ability, Heart Seeker, is the sneakiest way in the game to check for enemies in the area. It gives no hints, triggers no voice cues, and requires nothing other than aiming down sights with whatever weapon you have. Pair that with Focus of Attention and you can suddenly reveal where your previously scouted enemies are, along with interrupting any heals or revives that may have been taking place.
To top it all off, Seer also boasts one of the most useful ultimate abilities in the game. Exhibit instantly reveals all players inside the net of drones that Seer casts, which forces them to either reposition or leave the area entirely. Both options leave enemies exposed and easy to target.
Just like Bloodhound, Seer’s capacity to provide information to his team is invaluable, especially in the current meta. While his abilities are more area-limited and thus not as versatile, the information they do give is more in-depth, and thus more strategically useful.
Passive: “VTOL Jets” refer to the twin jets strapped to Valkyrie’s back. It allows her to stay airborne for longer while jumping, and at significant height, she can also mark all enemies she sees, making this effectively a two-in-one passive.
Tactical: “Missile Swarm” lets Valkyrie target a certain area and deploy a set of missiles that will explode on impact and damage and disorient any players caught in the attack.
Ultimate: “Skyward Dive” powers up Valkyrie’s powerful thrusters attached to her suit and launches her and any attatached allies into the skies, before gliding back down.
Valkyrie was considered unbalanced and overpowered when she came out. But now, having found her sweet spot after a variety of nerfs, buffs, and adjustments, she confidently competes with the best out there for her spot on the Apex Legends tier list.
Valkyrie is arguably one of the most maneuverable legends out there. Her passive and ultimate abilities allow a team to work at any pace they wish, greatly reducing the threat posed by a closing ring. Their synergy also create a perfect setup for going on the offensive by providing useful information. Combined with her Missile Swarm tactical, Valkyrie can be used as a perfect prelude to an aggressive play, supporting a fast-paced team dynamic, and helping to overwhelm enemies and exploit vulnerabilities. Her speed and versatility make her one of the best Legends there is, especially for skilled players.
Passive: “Spotter’s Lens” shows the bullet drop on any shot you’re aiming when looking down sights.
Tactical: “Echo Relocation” allows Vantage to position and then launch over to her bat companion Echo so long as he’s within her line of sight.
Ultimate: “Sniper’s Mark” brings out a powerful heavy-duty sniper rifle. With five shots total, each hit will apply a damage bonus for you and your team to the target.
Vantage is one of the slightly more niche Legends in Apex. And while it’s a good niche to fill, it nonetheless leaves her short of A tier.
Her passive ability as fantastic for accurate aiming, and her tactical perfect for short-range repositioning. Her ultimate meanwhile is devastating. But of course this all comes with a catch – it’s specifically geared for long range.
In some ways this is fantastic. Even though she can’t provide direct support to teammates, her superior ability to provide covering fire, pin enemies down, and stall enemy counterattacks makes her nearly unmatched from a good vantage point. In fact, on a defensive team, the threat that a good Vantage player poses can make certain approaches nearly impossible for enemies to overcome.
This of course is balanced against the obvious weakness. Vantage is vulnerable at close range. A few Legends have the sort of speed and aggressive capacity needed to close in on Vantage. Once they do, her lack of one-to-one skills leave her at a clear disadvantage, even more so since she’s liable to be at a high vantage point, potentially separated from her teammates.
When defense reigned absolute in Apex, Vantage sat among the best Legends in the game. But with the needle swinging the other way, she’s not quite the devastating factor she used to be.
Passive: “Voices From The Void” is a voice which calls to Wraith whenever enemy combatants are nearby. She can also trigger a voice line to warn teammates when this happens.
Tactical: “Into The Void” allows her to phase into another dimension called “The Void” and avoid damage for a while. But while she cannot be hit, a trail of her path inside the void is still visible to enemies and teammates.
Ultimate: “Dimensional Rift” creates two linked portals which remain open for 45 seconds and can transport users between them.
Wraith has had her fair share of time in the spotlight, both in terms of being on top of the Apex Legends tier list and as being the face of the game itself. Unfortunately, she’s fallen down the list quite a bit since then, these days being one of the weaker options out there.
Voices from The Void has remained pretty much the same as it was when Apex Legends launched and players first met Wraith. It’s useful, but with a strong selection of recon Legends available, its’ no longer quite as unique.
Into The Void, meanwhile is slower to activate and easy to track. With so many fast Legends, and a good number who already specialise in pursuit though, her tactical’s trail can practically be a death sentence in the wrong circumstances.
Her ultimate is unfortunately the only true support that Wraith can offer to a team. It’s still useful, and is great for disengaging and repositioning, but it loses viability in the late-game once the ring becomes truly tiny – a point at which ultimate should ideally be having a major impact.
While Wraith can hold her own and has pretty decent survivability, she lacks the skills to synergize with defensive playstyles, and the speed to lead the charge in aggressive plays.
Passive: “Retrieve The Wounded” lets Newcastle revive downed teammates while dragging them into cover simultaneously.
Tactical: “Mobile Shield” is a more tactical variation of Gibraltar’s Dome Shield. Newcastle throws out a drone that deploys a shield wall facing towards the direction it is deployed in. Newcastle can also command the shield to reposition and move to a certain location.
Ultimate: “Castle Wall” launches Newcastle up into the sky, where he then plummets back down for a powerful slam attack that pushes enemies backward while also constructing a powerful armored shield wall.
Newcastle isn’t just one of the most defense-oriented Legends in game, but also an incredible support character.
His passive basically overshadows Lifeline’s entire kit. He can have a shield up while healing, and move his downed teammates as he does so. And just to rub it in, he also revives just as fast as her.
Mobile Shield is, at the very least, on par with Gibraltar’s dome shield. Newcastle’s tactical provides instant cover from any enemies in front of you, with the added advantage that the shield can be repositioned after it has been deployed. More importantly, this still leaves flanks for your team to quickly push out from if you choose to switch to the offensive.
On top of all this is Castle Wall. His ultimate is able to lock onto teammates and provide them with instant cover, along with letting Newcastle jump to their position. With all these abilities combined, Newcastle has the potential to save his whole team from disaster. His defensive capacity is enormous, and he’s easy to learn. A skilled Newcastle player can prove an agonizing headache for even veteran Apex players.
Passive: “Swift Mend” passively heals Octane over time as long as he hasn’t taken damage for more than 5 seconds.
Tactical: “Stim” injects Octane with a dosage of a greenish fuel (drug) that gives him a significant speed boost while also taking away almost 15% of his health at the same time.
Ultimate: “Launch Pad” lets Octane throw out a jump pad that can launch Octane, his teammates, and basically anyone who touches it into the air.
Octane is lucky that he’s as good as he is, because his poor team viability could arguably put him near the bottom of some player’s tier lists. Focusing entirely on speed, Octane is geared around being as agile andd maneuverable as possible. His passive is a useful little addition, but in the grand scheme of things only plays a major role in the long-term of a match.
His tactical and ultimate however give skilled Octane players the capability to open up flanks on enemies. He fits perfectly to aggressive playstyles, and can easily disrupt an opposing team’s strategy, especially if they’re trying to counter. While not the best for it, his speed also gives him a major bonus when trying to breach a defensive team.
He misses out on S tier simply because in the current meta, he’s outshone by other offense-oriented Legends who mesh better with team support and play.
Passive: “Gun Shield” activates a mini bubble shield that covers most of Gibraltar’s torso when he aims down the sight of a gun. The shield can take up to 150 HP in terms of damage, but can also let damage bleed through if a shot exceeds that limit.
Tactical: “Dome of Protection” lets Gibby throw out a protective bubble in the heat of battle to provide a bit of cover and the opportunity to revive any downed teammates. This deployable cover protects players from all sides and has no health bar. It lets your team heal 15% faster while inside it.
Ultimate: “Defensive Bombardment” throws out a flare that will call a defensive mortar strike on the position. The strike lasts for 6 seconds, deals 40 damage per hit, and can disorient damaged players as well.
Gibraltar is the original defensive Legend, though these days he’s no longer the go-to choice for players preferring that playstyle.
His passive ability is very useful, and turns him into something of a tank, but with snipers becoming more accessible and legends like Vantage on the field, it’s easier than it used to be to overwhelm it. Add to that his slow movement while it’s up, and it can even turn into a liability against more agile opponents.
Dome of Protection is great for the protection it offers, and can give a team the opportunity to recover from otherwise devastating defeats. But it’s also highly visible, and its static position can leave players inside at a severe disadvantage if an enemy surrounds them and boxes them in.
Gibraltar’s ultimate is at least fairly without flaw. Although it’s smaller than some of the reigning-hellfire-type ults out there, it’s also more concentrated, and can make for a great counterattack opener.
While he’s easy to use and fits well into most teams as a vital support line, Gibraltar’s slow lethargic and timid playstyle comes with a risk of detracting from a team’s combat effectiveness in the current offense-oriented landscape of Apex.
Passive: “Insider Knowledge” lets Pathfinder reveal the contents of nearby Care Packages. Doing so will fully recharge his tactical, and permanently shorten its cooldown for the rest of the match.
Tactical: “Grappling Hook”, true to its name, let’s Pathfinder grapple onto surfaces some distance away and reel himself in.
Ultimate: “Zipline Gun” is Pathfinder’s ultimate ability. It allows players to create a permanent zipline from one point to another.
Pathfinder is a great choice for Octane players who want to actually be useful to the team.
His passive is a helpful bit of intel gathering, but ultimately nothing too groundbreaking. Where Pathfinder really shines are his tactical and ultimate.
Grappling Hook is very easy to use, very fast, and very simple. This makes it one of the more versatile maneuvering tools in the game. Skilled Pathfinder players can easily use it to flank opponents and disrupt formations.
Zipline Gun meanwhile offers something similar, but on a larger scale and for the whole team. While it isn’t the best escape tool you could ask for, it shines in pre-combat, allowing a whole team to completely reposition, escape closing rings if they’re lagging behind, and gain impressive verticality without the vulnerability of being shot right up into the air.
Though his abilities are surpassed in particular situations by other Legends, Pathfinder is a great all-rounder.
Passive: “Marked For Death” lets Ash see enemy death boxes on her map, and if she so chooses, she can interact with the boxes to ping the remaining teammates from the squad on her map.
Tactical: “Arc Snare” lets Ash throw out an Arc Star-esque projectile that travels in a straight line until it hits something. It’ll damage, disorient and slow targets that it hits.
Ultimate: “Phase Breach” is a one-way variation of Wraith’s Dimensional Rift. Ash uses her sword to slash through space and time, and travel in a straight line for 62.5 meters in whatever direction she chooses. This also creates a one-way portal that her teammates can travel through, but it only stays active for 15 seconds.
Upon her release, Ash’s reception was mediocre at best. While these days she does fit nicely with the resurgence of aggressive playstyles, she’s simply overshadowed by Legends that can do it all better.
Marked for Death seems great in theory, but fails to account for the fact that the vast majority of teams fall together, making it redundant. Even in the case that it isn’t so, there’s no guarantee that the remnants of a team are going to be practical to pursue.
Arc Snare is a pretty good ability, and can easily cripple an enemy in such as way as to ensure Ash’s victory in one-to-one duels. The issue is that it needs to hit. With no tracking capabilities, it doesn’t often come into play within fast-paced engagements.
Her only redeeming ability is Phase Breach. It offers a fantastic escape route, and its range means a team can wholly reposition. That being said, it’s still one of the more difficult abilities to use effectively, and mistakes can be costly.
Ash works decently well as part of a team, but fails to truly shine in any one area, instead offering middling or challenging abilities that struggle to offer superior support. Hence, she finds herself relatively low on the list of all Legends ranked in Apex
Passive: “Eye For Quality” lets Loba see purple and gold quality items nearby. It works through walls, objects, and supply crates.
Tactical: “Burgular’s Best Friend” lets Loba teleport from one position to another after tossing the bracelet she wears around her wrist.
Ultimate: “Black Market Boutique” allows Loba and other players to access all the loot in a certain radius. Each player can pick up to two items, and unlimited ammo.
Everyone’s favorite loot thief and resident Apex Legends simp queen was added back in Season 5 and instantly found her place in almost every team, and in the Apex Legends tier list.
Her passive is great, especially in the early game or in busy areas where looting quickly is necessary for survival. Her ultimate meanwhile can guarantee her team the opportunity to outgun the opposition. If placed right, Black Market Boutique can cover an entire Point of Interest.
Meanwhile her short range teleport tactical gives her a positioning and maneuvering advantage. While it’s more limited than that of Pathfinder or Octane, it’s nonetheless capable of open up vulnerable flanks on opponents for coordinated attacks.
What puts Loba so high on the list is that she fills a niche that no other Legend does, despite that niche being half the gameplay. It’s such a core part of the game in fact that she ultimately becomes versatile again, fitting in well with virtually any team loadout.
Passive: “Modded Loader” lets players reload LMGs faster, and also increases LMG magazine size.
Tactical: “Amped Cover” allows Rampart to deploy walls that come with an “Amp” shield attached to them. The shields are one-way and allow players to deal increased damage while firing through them.
Ultimate: “Mobile Minigun SHIELA” pulls out a powerful minigun. While it has a long wind up, it’s fire rate and damage potential are virtually unmatched.
Rampart is a surprisingly well-balanced mix of offensive and defensive potential, making her a good fit for many teams among all Legends ranked in Apex.
Her passive is certainly useful, but only if you like LMGs and feel confident about your aim. Her tactical meanwhile is often the star of the show, and offers genuinely good protection. The damage increasing shield window really makes it a standout for teams who need to lay down covering fire or suppress enemy advances.
What really makes Rampart great is her ultimate. Sheila is arguably one of the most powerful weapons in the game. Its fire rate is mind-boggling, and if you can account for the recoil, you can tear through enemy health bars at astonishing speed.
The balancing cost for all this raw power is speed. Rampart is incredibly slow. She moves quite slowly, but her abilities are slow too. Reloads – even if faster – are still nonetheless windows of opportunity for the enemy, and its a boost to the slowest reloading gun types to begin with. Her Amped Cover tacticals are slow to deploy, and opportunistic enemies can overcome the obstacle before it’s even up. Even Sheila, for as powerful as it is, requires a two-second windup.
Rampart is a great Legend, but really best suited for teams that like to play things slow and methodically. In the current meta, that’s a more challenging strategy than ever.
Passive: “Warlord’s Ire” temporarily marks enemies for Maggie’s teammates on their map if she damages them. As a second passive, Maggie also moves faster while wielding a shotgun.
Tactical: “Riot Drill” deploys a drill that can burn through walls and shields.
Ultimate: “Wrecking Ball” is a ball that tracks players and detonates near them, damaging and stunning opponents. It also drops speed-boosting pads on the path behind it.
Mad Maggie is the sort of Legend that looks amazing on paper, but underperforms in practice.
Warlord’s Ire is useful, but it’s no match for the capabilities of Bloodhound or Seer, and only sees potential during active combat.
Riot Drill on the other hand works quite well. Though it’s range is limited, it’s a great way to smoke out defenders, and the perfect supporting opener for a team counterattack or push.
Wrecking Ball on the other hand is a bit of a letdown. The ball itself is rarely catastrophic when it catches enemies. Worse yet, its easy to see coming, and so easy to avoid or destroy in most cases. The speed boost pads also don’t offer enough of a boost to outshine Legends better suited for hunting and pursuit.
In the end then, this leaves Maggie with one fantastic tactical, one occasionally useful passive, and one underwhelming ultimate. She can fit well in offense-oriented teams, which is good for the meta, but there are better choices available.
Passive: “Nox Vision” lets Caustic see through his Nox Gas, and gain threat vision to highlight players that are caught in the gas clouds that he has created.
Tactical: “Nox Gas Trap” allows Caustic to set down up to 6 traps at a time that, when triggered, will let out a cloud of Nox gas that disorients, slows, and damages players inside.
Ultimate: “Nox Gas Grenade” is a grenade that blankets the area in Nox gas, damaging all enemies inside and lasting for 15 seconds.
Caustic is every camper’s dream. Appropriately then, he’s one of the worst Legends in the game.
His passive is great, but it requires players to fall into his traps. His ultimate too is great, but it requires that players stay within his gas. This might be fine if Caustic was fast, but he’s one of the slowest Legends in the game, thus his ability to seize on the opportunities he creates is limited.
Worse yet, his traps are easily spotted, and easily destroyed or avoided. When this is all he’s got going for him, the ease with which players can negate his threat is problematic.
In terms of team support or individual capacity, all he can really offer is cutting off routes of attack. But since he can only play this in aggressively with his ultimate – which he won’t always have – he’s mainly reliant on players coming to him instead. This lack of initative potential means that unlike say Fuse or even Mad Maggie, Caustic has to rely wholly on his team to act on his setups, rather than being able to act on them alone.
At the end of the day, Caustic only works with very strategic, highly cohesive teams trying to maximise their defensive potential. His lack of direct support capabilities, and the limits of his kit mean that even in this setup, he’s still a poor choice among all Legends ranked in Apex.
Passive: “Spark of Genius” is a passive ability that allows Wattson to heal her armor over time out of combat in the same way Octane heals health. The ability also lets her carry two Ultimate Accelernants in the same slot, while also allowing those accelerants to fill her Ultimate up the entire way.
Tactical: “Perimeter Security” lets Wattson deploy up to 12 total fence nodes on the map. When placed within 30 meters of each other, they create an electric fence that does 20 damage to players and slows them for 3 seconds.
Ultimate: “Interception Pylon” is a deployable Ultimate that protects against incoming ordnance, recharges player shields when they are inside the radius, and reduces Wattson’s tactical cooldown from 15 seconds to 3 seconds.
Wattson is unfortunately a bit of a one-trick pony, fitting into a defensive niche that isn’t always the viable strategy. However, limiting as that may be, it’s a defensive posture she utterly excels at.
Spark of Genius is obvious in its uses, and allows Wattson to retain her strength throughout a match. Combined with her ultimate, she’s capable of setting up her team for the advantage in a firefight, especially if they already have a favourable location.
It’s Wattson’s fenceposts that she’s really known for though. Perimeter Security isn’t much good outside, but in a building, it becomes devastating. Combined with other defensive Legends, Wattson can effectively cut off entry points into a building, and transform even a small house into a fortress. Depending on where a ring is closing, this can be a game-winning move, as players without sufficient ordinance will be forced to play at a massive disadvantage. The slowing effect of the fence posts is usually a death sentence for anyone moving through them.
While she loses points for only being able to excel in this situation, the defense advantage Wattson can offer her team is so powerful that even the current offense meta will struggle to meet the challenge, should it arise.
Passive: “Neurolink” allows Crypto and his teammates to be able to see enemies that his drone picks up if they are within 30 meters of Crypto.
Tactical: “Surveillance Drone” is Crypto’s entire kit in the form of a drone. Crypto can launch the drone, pilot it to find and mark enemies, and then leave the drone there to continue tracking while he and his team take the offensive. The drone can also interact with respawn beacons to revive fallen teammates.
Ultimate: “Drone EMP” lets off an EMP charge from the drone that deals 50 damage to enemy shields and slows them down for 3 seconds. Crypto can also park the drone and detonate the charge mid-fight remotely.
Crypto is effectively just like Bloodhound or Seer, but with more intricate and sometimes problematic mechanics that knock him down a bit on the list of all Legends ranked in Apex.
His whole kit is tied to his drone, which is launched and controlled as his tactical. The passive pairs fantastically with this, but its limited range really makes Crypto only useful at mid or short range encounters. While the ultimate is also great for a setup or stun, it can only do so much to keep the drone flying.
There in lies the key weakness of the drone – it’s not indestructible. This makes sense of course, but the drone is fairly easy for players to kill, and given the ranges at which it’s typically used, fairly easy to spot as well. The information Crypto can provide a team is vital, and among the best in the game, but it and everything else he brings to the table are lost the moment the drone goes down. This is to say nothing of course about his exposed nature while piloting if his team isn’t supporting him.
Ultimately, Crypto can provide incredible support and intel to a team that wants more security in their aggressive gambits, but only the most skilled Crypto players will be able to make effective use of him, leaving players who want to main him with a long road ahead.
Passive: “Grenadier” lets Fuse carry two of the same type of explosive in the same inventory slot. It also greatly boosts his throw range and speed.
Tactical: “Knuckle Cluster” has two charges and lets Fuse launch a Cluster Bomb that sticks to wherever it lands and does 70 damage over the course of quite a few mini-explosions.
Ultimate: “The Motherlode” launches a mortar strike into the sky that eventually lands around the targeted area in a wall of flames. Enemies can take up to 90 HP in damage and are revealed to Fuse and his teammates if they are inside the ring.
Fuse seems to be in a similar camp to Octane at first glance – a Legend with a lot of offense potential who can’t quite fit into a team.
In truth, this isn’t quite the case, as Fuse’s entire kit revolves around doing damage with grenades. Being able to carry more grenades and throw them farther is great, but it’s really his tactical that shines. Knuckle Cluster’s long duration and excellent range mean that Fuse can effectively cut enemies off at chokepoints or narrow approaches, force them out of cover, and corner them. Used well, his ultimate is a perfect trapping tool. Combined with an intel gatherer, it can be the setup for a one-sided slaughter against opposing teams.
What this effectively means is that while Fuse can indeed be used as a strong attacker when a team is pushing, his real capacities lie in crowd control. A skilled Fuse player can, in the right circumstances, dictate how an enemy team moves, and where. In the current meta, where agility, positioning and taking the initiative are all crucial, this makes Fuse a devestating foe to face.
The only things keeping him from S-tier are a painfully sluggish movement speed and a reduced effectiveness at extreme range or in wide open areas.
Passive: “Double Time” allows Bangalore to run faster when she comes under fire.
Tactical: “Smoke Launcher” is a two-charge smoke screen.
Ultimate: “Rolling Thunder” is a carpet bombing run that Bangalore can call using a flare signal. The run drops missiles in a 6×6 square, and ticks for 6 seconds before the missiles explode one row at a time. The missiles deal 40 damage to players and slow down players by stopping them from sprinting.
Bangalore is often many players go-to choice when new to the game. And for good reason. She’s not a match-winner, but she is effective, and fits well in almost any team composition.
Her passive gives her a lot of individual combat capacity, as the speed boost is very significant. A good Bangalore player can close large distances quickly and turn an enemy ambush into a deadly skirmish with ease.
Her Smoke Launcher isn’t amazing, but it is straightforward, and offers a simple but often effective screen of cover that can be vital for a defense team’s setup or recovery from an attack.
Rolling Thunder is a lot of fun, and a great way to stall most enemy advances, but it’s rarely the squad killer that a new player might easily mistake it for.
All-in-all, she’s a fun and effective Legend. She doesn’t shine in any particular theatres, but nor is she ever a liability when your team is in a tight spot.
Passive: “Now You See Me” makes Mirage invisible when reviving or respawning teammates. It also hides the reviving teammate in question.
Tactical: “Psyche Out” lets Mirage throw out a holographic copy of himself that is able to mimic his actions. He can let the clone keep on running in a straight line, or take control so that it does exactly what he is doing. This ability can also be used to make clones while skydiving.
Ultimate: “Life of The Party” turns Mirage invisible for a second before deploying a team of 5 clones that mimic him, have their own footsteps, and can take up to 45 damage before fading away.
Mirage is great if you love playing selfishly. That’s about it. And that’s what puts him so low on the list of all Legends ranked in Apex.
Mirage’s entire kit, except for Now You See Me is about there being strength in numbers without there actually being any numbers. Though his passive is great in a support capacity, his tactical and ultimate are only really useful for creating distractions, ones which are only really useful for him.
Unfortunately, the deception is hardly worth it. Mirage has been in the game for long enough that most experienced players will be wise to his tricks. Even if player isn’t, all it takes is shooting a few good rounds into a hologram clone to remove it. A skilled or lucky Mirage player might be able to use the opportunity to get closer, but it’s more likely that all they’ll really do is give away their presence in the area.
With one half of the Legend pool excelling at defense and the other excelling at offense, Mirage brings very little to the table that’s useful in a support capacity, or in dealing with opposition on his own.
Passive: “Assassin’s Instinct” highlights low health players nearby to Revenant. It works through smoke, objects and walls. He also retains his faster crouch walk and climbing.
Tactical: “Shadow Pounce” is a powerful jump that allows Revenant to cover substantial distance and height in a single bound. It can be held and charged for a more powerful leap.
Ultimate: “Forged Shadows” coats Revenant in shadow armour that can absorb up to 25 hitpoints. The armour can regenerate hit points, and both it and Revenant’s tactical will refresh fully on scoring knockdowns while the ultimate is active.
A mere season ago, Revenant would have found himself at the opposite end of this tier list. But with Season 18 Resurrections, Revenant Reborn, and the Death Dynasty event now here, things have changed.
Revenant’s new passive, tactical and ultimate are all geared towards one thing: hunting. Within the new offensive meta, Revenant is arguably the most capable Legend for aggressive plays. His ability to support the team is slightly limited, though his passive is certainly helpful. But his breakthrough potential mean that on a team playing on the attack, he’s perfect for leading the charge.
His tactical makes him more mobile than ever. His passive mean that fewer enemies are able to disengage and safely escape. And his ultimate means that in the hands of a skilled player, Revenant can handle multiple opponents at once.
The opportunities this creates give a cohesive team amazing potential to build and maintain momentum in a match or a fight. Only the most impregnable defenses will be enough to keep Revenant’s newfound hunger for blood at bay. Being second last on our tier list, Revenant is a legend that just doesn’t feel relevant to the meta anymore.
Passive: “Combat Revive” allows Lifeline to revive a player using her heal drone, which in turn allows her to revive two players at once. The revive that is being done using the drone will not be canceled if it’s already in progress and the entire squad goes down.
Tactical: “D.O.C Heal Drone” lets Lifeline deploy her heal drone to restore health to both herself and her teammates as long as they are within range. DOC heals 8 health per second, has an infinite healing pool, and lasts a total of 20 seconds.
Ultimate: “Care Package” allows Lifeline to call down a Care Package for her team. The package is guaranteed to include one wearable (body shield/helmet/backpack), an assortment of healing items, and at least two weapon attachments.
Lifeline is a solid support option, but sadly one with a lot less relevance these days. In a vacuum, all of her abilities are fantastic.
Combat Revive is a support character’s dream, pulling up teammates without sacrificing the ability to engage in a fight. Unfortunately, it’s slow, and a newly revived teammate will often be shot down as soon as they’re back on their feet in close quarters combat.
D.O.C is a nifty little drone, but the healing he offers is easily outpaced by more destructive Legends, and by most weapons.
Care Package is incredible, but vulnerable. You’re always at risk of an ambush if and when you call one in. Why make yourself so visible when you could get the same benefit from Loba’s ultimate but without attracting unwanted attention?
Lifeline finds her relevance reduced in the current meta. She needs to be played defensively to make effective use of her support, but that lack of versatility isn’t something shared by other supporting Legends like Loba or Newcastle.
Passive: “Barricade” allows Catalyst to barricade and lock doors, reinforcing them in the proccess.
Tactical: “Piercing Spikes” lets Catalyst throw out a carpet of ferrofluid which turns into damaging spikes when enemies try to walk over them. She and her team are immune to the spikes.
Ultimate: “Dark Veil” raises up a massive wall of ferrofluid. Players can’t shoot through it, but can walk through it. Enemy players who walk through it will be slowed and partially blinded for a time.
Catalyst finds herself filling a similar role to Fuse on the list of all Legends ranked in Apex. Unlike Fuse though, she’s more focused towards defensive crowd control, rather than offensive measures.
Her passive is effectively a second tactical, and combined with Piercing Spikes it makes her well suited for entry denial, without being quite as limited in versatility as Wattson’s similar abilities. Her ultimate in the right conditions can provide respite for a team and leave enemies on unfavorable terms, especially if they want or need to play aggressively.
Catalyst is just flexible enough that she can fit into a lot of different squad makeups well, providing something of use in a lot of situations.
Passive: “Sling” allows Ballistic to carry a third, unmodified weapon.
Tactical: “Whistler” lets Ballistic fire a small, target-tracking device that’ll cause enemy weapons to overheat as they fire. Overheating causes damage.
Ultimate: “Tempest” boosts nearby teammates movement speed, reload speed, and grants them infinite ammo while the ultimate lasts. It also upgrades the sling weapon to a gold variant.
The most recent brand new legend and ironically the oldest. Although Ballistic might qualify as a retiree, don’t let that fool you. He’s one of the deadliest Legends in the game right now.
All of his abilities are offense based, and they all work in any and every combat situation. Being able to carry a third gun is fantastic for the extra versatility it offers. Been wielding an SMG and energy rifle and annoyed you couldn’t pick up that sniper you found earlier? No more.
His tactical, while a little tricky to learn, can suppress enemy combatants and create key openings which team members can exploit.
His ultimate, meanwhile, is fantastic, giving multiple measurable combat advantages to a team that knows how to stick together.
Ballistic is the perfect sort of Legend for supporting a team that wants to go on the offense and make the most of it as often as they can.
What are the best Legends for each class?
As we’ve reflected throughout this list, many Legends fall into different strategic doctrines based on their abilities and qualities. These days, the Legend selection menu actually breaks all Legends up into different categories that reflect their areas of expertise. If you’re looking to decide on who to play by class rather than by the individual character, here are our picks for the best Legend in each class.
- Assault – Ballistic. His abilities give him unparalleled versatility when on the offensive, while still allowing him to provide support for his team and suppress enemy counters.
- Recon – Seer. While not as mobile a recon Legend as Bloodhound, the detail provided by Seers abilities is some of the most in depth you can hope for, and guarantees superiority of information within a given area.
- Skirmisher – Revenant. His greater mobility, survivability and information gathering allow Revenant to act as an effective vanguard and tackle multiple enemies more effectively, making him the perfect spearhead for an assault.
- Support – Loba. She fills a gap that no other Legend can quite do, providing a serious advantage for superior armaments that help her team survive longer and fight harder.
- Controller – Catalyst. Catalyst’s abilities are difficult to counter, and thus she excels in crowd control, directing any engagement onto her squad’s terms.
And that’s all Legends ranked in Apex. We hope you’ve found this guide insightful. If you’re still after some more fresh ideas on ways to optimise your play, why not take a look at our rankings for the best guns in Apex next?
Who are the top-tier Apex Legends?
Apex Legends is constantly evolving, but in season 18, the top-tier Legends are easily Bloodhound, Valkyrie, Seer, Revenant, and Ballistic.
Who is the best solo Legend in Apex Legends?
It’s difficult to definitively crown one Legend the best, but for solo players, Revenant is likely the top pick in Apex Legends right now.
Who is the most picked Legend in Apex Legends?
Revenant is currently the most picked Legend in Apex, with a whopping 14.5% of total picks right now.