All modules in The First Descendant – complete guide

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✓ At a glance
  • Pick Descendant modules based on your character’s role in combat. For example, Ajax would benefit from Increased HP and Tech Specialist.
  • Weapon modules depend on the type on the type of ammo your guns use. For instance, High-Power rounds benefit greatly from the Strengthen First Shot mod.

Unlike most looter shooters, modules can make a drastic difference in The First Descendant. Brand-new passive buffs and tweaks to powers are evident while controlling your characters and landing attacks. Your weapons can also use modules to enhance their firepower against certain foes. But scrolling through pages of modules can be a chore so we’ve highlighted our top picks for each Descendant and weapon type. Read on to understand how these choices influence the resource grind in-game.

The First Descendant splits its modules into Descendant modules and weapon modules. While all characters can use many modules, some Descendant-specific modules are worth hunting for. That’s because they make a noticeable difference in combat, from altering specific skills to even granting brand-new passives and attacks. If you’re looking for the best modules for each Descendant, here’s what you should focus on:

  • Ajax: Increased HP, Tech Specialist
  • Blair: Classic Chef, Incendiary Bomb
  • Bunny: Electric Transition, Electric Specialist
  • Enzo: Reinforce Front Line, Dual Claw
  • Esiemo: Cluster Bomb, Focus on Fire
  • Freyna: Toxic Specialist, Toxic Master
  • Gley: Predator Instinct, HP Concentration
  • Jayber: Turret Engineering, Dual Claw
  • Kyle: Self-Directed Eruption, Increased Shield
  • Lepic: Nerve Infiltration, Increased HP
  • Sharen: Release Cutting Force, Electric Specialist
  • Valby: Nimble Finger, Water Play
  • Viessa: Chill Specialist, Skill Range Mastery
  • Yujin: Duty and Sacrifice, Proliferating Allergy

And here are the best weapon modules based on their ammo types:

  • General Rounds: Electric Conductor, Mental Focus
  • Special Rounds: Battlesuit Crusher, Sharp Precision Shot
  • Impact Rounds: Real-Life Fighter, Heat Incinerator
  • High-Power Rounds: Strengthen First Shot, Real-Life Fighter

These can be found in combat or by completing specific challenges across the game’s many regions. Upgrade them with Kuiper Shards to enhance their powers. Sub module buffs will increase your total module capacity so focus on those first. You can also dismantle duplicates or modules that don’t suit your build to upgrade your existing kit. Remember to increase your Mastery Rank for this.

A player enhances modules in The First Descendant.
Upgrade modules at Silian’s workbench. Image captured by VideoGamer.

How to equip modules on characters and weapons

Here’s how you can add or remove modules in The First Descendant:

  • Go to your Inventory by pressing “I” on PC or the start button on a controller. 
  • Here, go into the “Descendent Module” to equip modules for your character.
  • Instead, go to “Weapons List” and then “Module Settings” to add modules to your guns.

List of all Descendant modules

Our detailed tables cover all the modules you need to keep track of to master your Descendant’s capabilities. Let’s start off with Ajax, a tanky Descendant who has a couple of unique modules to work towards.

Ajax in The First Descendant.
Ajax is the best tank character in The First Descendant. Image via Nexon.

Ajax and Ultimate Ajax

Ajax’ tanky nature will benefit the most from Increased HP and Tech Specialist. Here are all of his exclusive modules:

ModuleCapacity costSocket typeDescriptionHow to get
Body Enhancement17AlmandineVoid Energy is no longer available through the Event Horizon. Instead, increase DEF and Energy Shield proportionally to Max HP.Devourer Intercept Battles (Hard)
Matrix Recomputation16CeruleanModifies Expulsion now grants a buff that helps allies survive.Kingston Grand Square, Agna Desert Ossuary, Kingston and Agna Desert Mission Monster (Normal and Hard)
Void Explosion14CeruleanModifies Void Expulsion to a stackable skill that reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.Vespers and Echo Swamp Mission Monster, Vespers Lost Supply Depot and Echo Swamp (Normal and Hard)
Void Charge15AlmandineModifies Void Walk and Expulsion damage to increase proportionally based on DEF. When used as an Enhanced Skill, the Cooldown resets.Hagios, The Heaven and Mission Monster (Normal and Hard)
Life Barrier (Ultimate Ajax)15MalachiteModifies the Orbit Barrier and Hyper Cube barrier to be affected by the caster’s HP alone.Swamp Walker Intercept Battle (Hard)
Void Barrier (Ultimate Ajax)15MalachiteModifies Orbit Barrier to be a portable ability. It also changes the barrier to be affected only by the caster’s Skill Power.Molten Fortress Intercept Battle (Hard)
Blair in The First Descendant.
Blair nukes bosses with high damage over time, crit damage and crit chance effects. Image via Nexon.

Blair

Blair mains can spice up their Deadly Cuisine with the Classic Chef mod. Here are some more modules that they can use:

ModuleCapacity costSocket typeDescriptionHow to get
Backdraft14MalachiteFlame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of your Skill Power.Mission Monster, Fortress and White-night Glutch (Normal)
Classic Chef16XanticModifies the increase to Skill Critical Hit Rate to 5 based on the total Flame Zone count. Also, using Deadly Cuisine increases the number of Flame Zones created to 4.Frost Walker Intercept Battle (Hard)
Incendiary Bomb16AlmandineThrows a projectile forward that spawns a Flame Zone where it lands on the ground.Swamp Walker Intercept Battle (Hard)
Truly Deadly Cuisine15AlmandineSignificantly increases the damage of the Giant Fireball move. When Giant Fireball explodes, Small fireballs and flame zones do not spawn on the ground.Mission Monster  Hagios (Normal and Hard)
Bunny in The First Descendant.
Bunny offers strong burst kills against large packs of enemies. Image via Nexon.

Bunny and Ultimate Bunny

If you’re worried about Bunny’s durability, consider Electric Transition. After unlocking Bunny, here’s what you can earn to improve their capabilities in combat:

ModuleCapacity costSocket typeDescriptionHow to get
Bionic Fuel16RutileDecreases speed of the Speed of Light ability, but consumes HP instead of MP.Frost Walker Intercept Battles (Hard)
Electric Condense14XanticChanges Maximum Power into a form that causes damage around Bunny as she moves.Sepulcher and Mission Monster in Vespers (Normal and Hard)
Electric Transition14CeruleanDecreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance you travel.Abandoned Magister Lab in Kingston, Void Fusion Reactor and Mission Monster in Sterile Lands and White-night Gulch (Normal and Hard)
Superconductor16XanticAdds an effect that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts on foes.Grave Walker Devourer Battles (Hard)
Electric Charge (Ultimate Bunny)13MalachiteIncreases the landing damage after Rabbit Foot’s Double Jump move. Double Jump deals significantly increased damage after hitting enemies when the skill is used a certain number of times.Pyromaniac Intercept Battles (Hard)
High Voltage (Ultimate Bunny)15MalachiteReduces the number of enemies that Thrill Bomb and Lighting Emission can strike. Increases range and damage for these moves instead.Executioner Intercept Battles (Hard)
Enzo is a master of supplying ammunition and unique attacks buffs to the party. Image via Nexon.

Enzo

If you’re taking on Void Intercept missions, Reinforce Front Line will let you finish them quicker by buffing your allies’ attacks. Here’s what Enzo mains can use to refine his build in the game:

ModuleCapacity costSocket typeDescriptionHow to get
Focus Fire16XanticEnzo attaches a Combat Drone to himself. On a Firearm Critical Hit attack, increases the drone’s duration. Increases the Max Stack of Explosive Drone as well.Fortress Ultraprecise Encrypted Vault as Enzo (Normal and Hard)
Reinforce Front Line14MalachiteSpawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to all allies in range.Echo Swamp and Hagios Ultraprecise Encrypted Vault as Enzo  (Normal and Hard)
Supply Firearm Enhancer14MalachiteSummons a Firearm Enhancement Device for Enzo. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up to your character.Vespers and White-night Gulch Ultraprecise Encrypted Vault as Enzo  (Normal and Hard)
Supply Tactical Armor14MalachiteWhenever Enzo buffs an ally, he grants himself and all allies Incoming DMG down and Movement Speed up effects.Sterile Land and Agna Desert Ultraprecise Encrypted Vault as Enzo (Normal and Hard)
Esiemo in The First Descendant.
Esiemo loves to blow everything up, making him a strong burst DPS character. Image via Nexon.

Esiemo

Cluster Bomb adds even more power to Esiemo’s bomb detonations. Here are all the modules he can choose from:

ModuleCapacity costSocket typeDescriptionHow to get
Cluster Bomb14MalachiteDetonating an attached bomb creates additional explosives at the detonated location that damage foes.Executioner Intercept Battles (Hard)
Creative Explosion16XanticAfter dash, use up all available bombs to inflict great damage on nearby enemies. The more bombs available, the greater the damage inflicted on foes.Obstructer Intercept Battles (Hard)
Explosive Evade14MalachiteSpawns a Guided landmine when rolling as Esiemo.Echo Swamp Seed Vault and Mission Monster (Normal and Hard)
Explosive Propaganda14MalachiteGenerates Explosive Propaganda which taunts nearby monsters until destroyed, upon which it explodes and causes damage to nearby enemies.Pyromaniac Intercept Battle (Hard)
Freyna in The First Descendant.
Freyna’s DoT and ATK buffs make her a strong DPS character. Image via Nexon.

Freyna

Toxic Specialist and Toxic Master buffs Freyna’s toxic powers. Here are all her modules:

ModuleCapacity costSocket typeDescriptionHow to get
Contagion17RutileWhenever an enemy inflicted with Room 0 Trauma is killed, there is a contagion of Poison surrounding the body.Dead Bride Intercept Battles (Hard)
Neurotoxin Synthesis16XanticRoom 0 Trauma no longer spreads Poison, but adds ATK reduction & Weaken Regeneration.Swamp Walker Intercept Battle (Hard)
Toxic Stimulation15CeruleanDefense Mechanism Skill Conversion for Freyna. This grants Plague Body armour to all surrounding allies.Fortress and White-night Gulch Mission Monster (Normal), Mountaintops at White-night Gulch, Defense Line at Fortress (Normal and Hard)
Venom Synthesis14RutileThis Putrid Venom Skill Conversion leaves behind a Toxic Footprint after every step. Inflicts Poison on any foes that come in contact with Toxic Footprint.Laboratory and Mission Monster in Sterile Land (Normal and Hard)
Gley in The First Descendant.
Gley offers so much value, whether it is debuffing enemies, nuking enemies or being unkillable. She’s very good. Image via Nexon.

Gley and Ultimate Gley

Predator Instinct amps up your weapon damage during your frenzied state. Gley can use a variety of additional modules from the following list:

ModuleCapacity costSocket typeDescriptionHow to get
Blood and Iron15XanticLife Orbs can no longer be acquired with the Thirst effect of Gley. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits on opponents.Obstructer Intercept Battles (Hard)
Massive Sanguification16AlmandineModifies Life Siphon to allow the absorption of Life Orbs during your Non-Frenzied state.Dead Bride Intercept Battles (Hard)
Predator Instinct16MalachiteWhen using a Firearm, while Frenzied, Firearm ATK gradually increases with time.Pyromaniac Intercept Battle (Hard)
Super Senses13MalachiteModifies the effects of Frenzied state’s Maximize Lethality during Increased Sensory time. Fire Rate becomes fixed, but the Duration increases significantly.The Forgottense in Sterile Land, Abandoned Magiste Lab in Kingston, Mystery’s End Mission Monster in White-night Gulch (Normal and Hard)
Demonic Modification (Ultimate Gley)13MalachiteUnique Weapons have fixed Fire Rates and consume HP based on the duration of True Aim. Bullets deal additional damage proportional to HP consumed. Attacking Weak Points increases the chance of HP Recovery.Molten Fortress Intercept Battle (Hard)
Explosive Life (Ultimate Gley)16MalachiteThe chance to create a Life Sphere is slightly buffed. Detonates all nearby Life Spheres to deal damage instead of absorbing HP for Gley. Recovers Power of Life based on the number of Life Spheres exploded nearby.Frost Walker Intercept Battle (Hard)
Jayber in The First Descendant.
Jayber offers a solid mixture of support and DPS tools for all occasions. Image via Nexon.

Jayber

We recommend Turret Engineering for Jayber’s turrets. And here are the other options you have for your Jayber build:

ModuleCapacity costSocket typeDescriptionHow to get
Attacking Compulsion19AlmandineWhen using skills, you summon an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.Target Vulgus in Kingston, Heart of Fortress in Fortress, Bio-Lab in White-night Gulch, Mission Monster in Fortress and White-night Gulch (Normal and Hard)
Immediate Purge Code16AlmandineOnce you use a skill, this instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets had exploded.Dead Bride Intercept Battle (Hard)
Medical Compulsion16XanticWhen using skill, summons a Healing turret that operates in the same way as existing Healing Turrets.Molten Fortress Intercept Battles (Hard)
Turret Engineering14MalachiteWhen using skills, recover the HP of all summoned turrets and extend their duration. Turrets do not switch to the Enhanced mode.Pyromaniac Intercept Battle (Hard)
Kyle in The First Descendant.
Kyle offers strong mobility, allies protection, and some more damage to help all scenarios. Image via Nexon.

Kyle

Self-Directed Eruption lets you take down mobs easily with Kyle’s Spurt skill. And here are the other modules that are exclusive to this Descendant:

ModuleCapacity costSocket typeDescriptionHow to get
Collision Instinct16AlmandineAfter a dash, inflict Stun at the end of a knockback. However, the DEF effect is not applied in this case.Devourer Intercept Battles (Hard)
Diamagnetic Bulwark14MalachiteInstead of Magnetic Bulwark’s usual projectile defense, knock back enemies on contact. Recover Magnetic Force based on the number of knockbacks.Quarantine Zone and Mission Monster in Fortress (Normal and Hard)
Self-Directed Eruption15AlmandineConsumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies once the skill ends.Swamp Walker Intercept Battles (Hard)
Superconductive Bombing16XanticWhile you are airborne, continuously consume Magenetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted and additional damage from Magnetic Force is not triggered on collision.Devourer Intercept Battles (Hard)
Lepic in The First Descendant.
Lepic’s key strengths come from his cc grenades, AoE damage, and enemy dragging. Image via Nexon.

Lepic and Ultimate Lepic

Lepic’s Nerve Infiltration is a great way to alter how Overwill works. Deck out your Lepic build with the following modules:

ModuleCapacity costSocket typeDescriptionHow to get
Increased Efficiency17RutileMP is no longer consumed while your Unique Weapon is active. It consumes MP only when attacking with a Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.Executioner Intercept Battles (Hard)
Nerve Infiltration14XanticOverclock no longer inflicts Burn and inflicts Weaken Regeneration instead.Vespers Moonlight Lake and Hagios Fractured Monolith, Vespers and Hagios Mission Monster (Normal and Hard)
Power Unit Change15MalachiteOverclock no longer increases the Skill Power and boosts Firearm ATK instead.Agna Desert Miragestone Deposit and Kingston Magister Lab, Agna Desert and Kingston Mission Monster (Normal and Hard)
Regenerative Breaking15AlmandineChance to recover MP when using any skill.Sterile Land Restricted Zone and Mission Monster (Normal and Hard)
Explosive Stacks (Ultimate Lepic)16RutileModifies Grenade to be charged up to 3 times. Grenade charges up whenever a certain amount of ammo is consumed by the player.Dead Bride Intercept Battles (Hard)
Firearm Master (Ultimate Lepic)15MalachiteReloading your weapon increases your Skill Range. Changing your weapon increases your Skill Power.Obstructer Intercept Battles (Hard)
Sharen is a very fun and unique close range Descendant specialising in stealth kills. Image via Nexon.

Sharen

Release Cutting Force is easily the best mod here to convert your Cutoff Beam into an AoE attack. Sharen can use the following modules to improve her lethal skills in-game:

ModuleCapacity costSocket typeDescriptionHow to get
Battlesuit Melting Rounds13CeruleanModifies to a stackable skill. This decreases the enemy’s Electric Resistance instead of stunning them.Abyssal Void Fusion Reactor and Mission Monster at Agna Desert and Hagion (Normal and Hard)
Overcharged Edge14CeruleanModifies Active Camouflage to consume Energy Shields instead of your MP. Ambush damage increases by the amount of your Energy Shields that have been consumed.Molten Fortress Intercept Battle (Hard)
Release Cutting Force16XanticModifies Cutoff Beam so that it can be unleashed as a Sword Aura.Swamp Walker Intercept Battles (Hard)
Void Domination14XanticIncreases the targeting range of Flash Shortsword and increases enemy targeting speed.The Chapel and Mission Monster in Echo Swamp (Normal and Hard)
Valby is slippery when wet, avoiding lots of damage and providing reliable damage in all scenarios. Image via Nexon.

Valby

Valby builds should focus on Nimble Finger for short cooldowns and Water Play to buff her Bubble Bullet. Increase Valby’s skill durations to keep enemies stuck in her water-focused moves:

ModuleCapacity costSocket typeDescriptionHow to get
Singing Water15RutileSpawns a Seduction of Water where the unique Weapon’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on these foes.Obstructer Intercept Battles (Hard)
Supply Moisture14MalachiteWhile on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply in this case.Mission Monster, Void Fusion Reactor, and Abyssal Void Fusion in Fortress and Hagios (Normal and Hard)
Tidal Wave14CeruleanDoes not leave watery trails when moving. When moving through any monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby foes.Executioner Intercept Battles (Hard)
Water Play14MalachiteCreates a regular pool of water in the front of Velby.The Shelter, Frontline Base, and Mission Monster in Vespers (Normal and Hard)
Viessa in The First Descendant.
Viessa’s specialty is her slowing control effects. Image via Nexon.

Viessa and Ultimate Viessa

As Viessa, consider Chill Specialist to buff her skills and Skill Range Mastery to cover more ground. Freeze foes with Viessa’s modules that grant her perks like Cold skill buffs and new passives:

ModuleCapacity costSocket typeDescriptionHow to get
Cold-Bloodedness15RutileWhen using any skill, increase Skill Power Modifier and decrease Skill Cost and Skill Cooldown. Frost Roads are no longer created when moving.Vespers and Echo Swamp Mission Monster (Normal and Hard)
Cold Snap Watch15CeruleanCreates a Cold Snap zone in front that remains for some time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous Cold damage.Repository and Mission Monster in Repository (Normal and Hard)
Glacial Cloud14CeruleanThrows a projectile forward that spawns a blizzard where it lands.Mission Monster and Agna Dessert Vermilion Waste in Agna Desert, Slumber Valley in Kingston (Normal and Hard)
Hypothermia16CeruleanWhen using skill, inflicts Ice Needle instead of Ice Shackle. These deal continuous damage to the target. Damage increases as it stacks.Executioner Intercept Battles (Hard)
Absolute Zero (Ultimate Viessa)14XanticWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite instead. Successfully inflicting Frostbite triggers Ice Sphere on the target.Frost Walker Intercept Battle (Hard)
Cold Cohesion (Ultimate Viessa)14CeruleanThe number of Ice Spheres increases by 5 and the base cooldown of the passive is reduced by 5 seconds.Devourer Intercept Battle (Hard)
Yujin is the only dedicated healer in the game. Image via Nexon.

Yujin

Yujin builds should consider Duty and Sacrifice and Proliferating Allergy to optimise their heals and damage output. Rely on these modules if you choose to play as Yujin:

ModuleCapacity costSocket typeDescriptionHow to get
Duty and Sacrifice14MalachiteGrants HP Recovery to allies in the squad and party.Pyromaniac Intercept Battles (Hard)
Efficient Treatment16XanticRecover after using a skill to help allies after a certain number of times.Obstructer Intercept Battles (Hard)
First Aid Kit14MalachiteSets up a first aid kit and also grants First Aid to allies.Agna Desert Mission Monster (Normal) and The Asylum Mission Monster (Hard)
Proliferating Allergy14MalachiteInflicts the Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect on nearby enemies after the foe dies.Dead Bride Intercept Battles (Hard)

Ultimate modules for all Descendants

The following modules can be used by all the Descendants in the game:

ModuleCapacity costSocket typeDescriptionHow to Get
Overwhelming Shield16CeruleanIncreases Max Shield by a certain % of Max HP. Max HP is fixed at 1. Added Shield can also be increased by other beneficial effects.Vespers missions, Commanders, and Elites that appear in the Calling of the Descendant
Overwhelming DEF16RutileIncreases DEF by a certain % of Max HP. Max HP is now fixed to 1. Added DEF can also be increased by other beneficial effects.Elites, Commanders, and Intercept Battles
Overwhelming HP16CeruleanMax HP Increase by a set % of Max Shield. Max Shield is now fixed to 1.Devourer Intercept Battle
Preemptive Strike11XanticOn Skill Attack, upon enemies with max HP, deal a portion of the Skill damage as additional damage.Commanders in Kingston’s Resource Defense and Mine Blocking
Conditional Recharge6CeruleanWhen using a skill, consume a portion of Max HP to recover a % of Max Shield.Pyromaniac Intercept Battle
Decimator6XanticWhen defeating enemies inflicted with debuffs, Skill Power Modifier +% per defeated enemy for 15s (up to 10 stacks)Commanders in Vespers’ Mine Blocking
Technique Manual6XanticLanding a skill attack deals a potion of own Max HP to the target as additional damage. (Cooldown for the same target is 8s)Elites, Commanders, and Intercept Battles
Gladiator4MalachiteWhen defeating enemies with Sub Attack, decrease MP Cost and Skill Cooldown.Executioner Intercept Battles
Passionate Sponsor6CeruleanWhen buffing or recovering an ally, Firearm ATK and the Skill Power Modifier increase each time for 5s.Dead Bride Intercept Battles
Multitalented6MalachiteWhen using a Dimension Active Skill, Skill Cooldown decreases for 5s. When using a Fusion Active Skill, Skill MP Cost decreases and Duration increases for 5s. When using a Tech Active Skill, Skill Range and the Power Modifier increase for 5s. When using a Singular Active Skill, All Attribute Damage increases for 5s. Only one of the effects is appliedCombining Modules
Insulate Conductor6AlmandineElectrocution immunity and your Electric resistance increases.Elites, Commanders, and Intercept Battles
Antifreeze Solution6AlmandineFrostbite immunity and your Chill resistance increases.Elites, Commanders, and Intercept Battles
Perfect Antivenom6AlmandinePoison immunity and your Toxin resistance increases.All Elites, Commanders, and Intercept Battles
Heat Release6AlmandineBurn immunity and Fire resistance increases.Elites, Commanders, and Intercept Battles
An Iron Will6RutileWhen Shield is at 0%, your DEF increases.Obstructer Intercept Battles
Mass Purification14AlmandineUpon Colossus Part destruction,  grants Purification to nearby players.Pyromaniac Intercept Battle
Absolute Curse14AlmandineUpon Colossus Part removal,  inflicts Dispel, which removes buffs on Colossi.Grave Walker Intercept Battles
Weaken Recovery4MalachiteOn a Sub Attack, reduce outgoing heals by 50% for a set amount of time.Elites, Commanders, and Intercept Battles

List of all modules for every weapon in the game

We’ve sorted the game’s modules based on which weapons they can be paired with. While the general weapons might not pack as much damage output as guns that use other types of ammo, they tend to run out of ammo the last. Read on for lists of all the weapon modules you can get your hands on. The ultimate modules can take a while to earn but you’ll constantly earn rare and normal modules from clearing missions and objectives.

A general rounds weapon in The First Descendant.
General ammo weapons are weaker than most Impact and Special gear. Image captured by VideoGamer.

General rounds

When it comes to General round weapons, pick elemental attack buffs like Electric Conductor based on which Descendant you main. Use these ultimate modules to step up their firepower:

ModuleDescriptionHow to get
Fire ConductorWhen attacking enemies inflicted with Burn, your Firearm ATK increases.Dead Bride Intercept Battles
Electric ConductorWhen attacking enemies inflicted with Electrocution, your Firearm ATK increases.Elites, Commanders, and Intercept Battles
Heat IncineratorWhen defeating an enemy inflicted with Burn, spread Burn to other enemies near the target foe.Commanders in the Sterile Land’s Mine Blocking
Remote GeneratorWhen defeating an enemy inflicted with Electrocution, spread Electrocution to other enemies near the target foe.Devourer Intercept Battle
Chamber LoadWhen changing weapons, rounds are not consumed for a short amount of time for the player.Commanders in the Kingston region’s Mine Blocking
Defense MasterWhen defeating an enemy, DEF increases by a small amount.Elites, Commanders, and Intercept Battles
Mental FocusDefault Fire Rate decreases and firing a Firearm increases Firearm ATK for 2s(up to 150 stacks). This effect is removed when Firearm is reloaded or replaced.Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at 100%.Elites, Commanders, and Intercept Battles
Sharp Precision ShotDefault Fire Rate decreases but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled.Pyromaniac Intercept Battle

Special rounds 

Battlesuit Crusher is a great choice against bosses as it reduces their DEF stat. Here are the modules that Special round guns can use in-game:

ModuleDescriptionHow to get
Heat IncineratorOnce you defeat an enemy inflicted with Burn, you spread Burn to other enemies near the target foe.Elites, Commanders, and Intercept Battles
Quick FreezerDefeating an enemy inflicted with Frostbite spreads Frostbite to other enemies near the target foe.Dead Bride Intercept Battles
Toxic ConductorWhen attacking enemies inflicted with Poison, your Firearm ATK increases.Commanders in Vespers’ Resource Defense
Electric ConductorWhen attacking enemies inflicted with Electrocution, your Firearm ATK increases.Grave Walker Intercept Battles
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, your Firearm ATK increases.Executioner Intercept Battles
Battlesuit CrusherReduces the enemy’s DEF on hit.Elites, Commanders, and Intercept Battles
Chamber LoadWhen changing weapons, rounds are not consumed for a short amount of time.Obstructer Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG, increase your Firearm ATK (up to 10 stacks). 2 stacks are lost failed Weak Point AttackElites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with a higher Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage is fixed at 100%.Commanders in Sterile Land Resource Defense and Mine Blocking
Sharp Precision ShotDefault Fire Rate decreases, but Fire Rate and Firearm ATK will increase. Recoil will decrease every time the trigger is pulled.Sterile Land missions, Commanders, and Elites in the Calling of the Descendant
Frigid BurnHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals a portion of Ice ATK as additional damage.Elites, Commanders, and Intercept Battles
A player checks out a weapon that uses Impact Rounds in The First Descendant.
Impact Rounds aren’t as common in-game but they pack a punch. Image captured by VideoGamer.

Impact rounds 

Consider using the Real-Life Fighter mod to improve Weak Point damage. Impact round gear can take advantage of the following ultimate modules:

ModuleDescriptionHow to get
Heat IncineratorWhen defeating an enemy inflicted with Burn, you spread Burn to other enemies near the target foe.Sterile Land missions, Commanders, and Elites in the Calling of the Descendant
Remote GeneratorWhen defeating an enemy inflicted with Electrocution, you spread Electrocution to other enemies near the target foe.Commanders in Vespers’ Resource Defense and Mine Blocking
Fire ConductorWhen attacking enemies inflicted with Burn, your Firearm ATK increases.Pyromaniac Intercept Battle
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, your Firearm ATK increases.Devourer Intercept Battle
Better Weapon WeightWeapon Change Speed increases. When changing between weapons, grants DEF Up for a short amount of time.Elites, Commanders, and Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks). Lose 2 stacks per failed Weak Point AttackCommanders in Kingston’s Resource Defense
Mental FocusDefault Fire Rate decreases, and firing a Firearm increases Firearm ATK for 2s (up to 150 stacks). This effect is removed when Firearm is reloaded or replaced.Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with higher a Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at a maximum of 100%.Elites, Commanders, and Intercept Battles
Sharp Precision ShotDefault Fire Rate decreases, but Fire Rate and Firearm ATK will increase and Recoil will decrease every time the trigger is pulled.Elites, Commanders, and Intercept Battles
A player checks out a weapon that uses High-Power rounds in The First Descendant.
High-Power Rounds are reserved for the best gear. Image captured by VideoGamer.

High-Power rounds 

High-Power weapons are great against bosses, especially with the Strengthen First Shot mod. Use these modules for your high-power weapons:

ModuleDescriptionHow to get
Remote GeneratorWhen defeating an enemy inflicted with Electrocution, you spread Electrocution to other enemies near the target foe.Commanders in Vespers’ Resource Defense and Mine Blocking
Venom InjectorWhen defeating an enemy inflicted with Poison, you spread Poison to other enemies near the target foe.Dead Bride Intercept Battles
Snowflake ConductorWhen attacking enemies inflicted with Frostbite, your Firearm ATK increases.Grave Walker Intercept Battles
Toxic ConductorWhen attacking enemies inflicted with Poison, your Firearm ATK increases.Vespers’ missions, Commanders and Elites in the Calling of the Descendant
Descendant RollWhen rolling as the character, there is a chance to auto-reload the equipped weapon.Obstructer Intercept Battles
Chamber LoadWhen changing weapons, rounds are not consumed in combat for a short amount of time.Elites, Commanders, and Intercept Battles
Strengthen First ShotAfter reload, the first shot’s Firearm ATK increases greatly.Elites, Commanders, and Intercept Battles
Real-Life FighterBase Accuracy decreases. When dealing Weak Point DMG, increase Firearm ATK (up to 10 stacks). Lose 2 stacks per failed Weak Point Attack.Elites, Commanders, and Intercept Battles
Lethal FinishWhen firing a firearm, use ammo with a higher Critical Hit Rate. When defeating an enemy with these rounds, the effect’s cooldown decreases. However, the firearm’s Default Weak Point Damage will be fixed at a maximum of 100%.Elites, Commanders, and Intercept Battles
A player checks out rare modules in The First Descendant.
Rare modules are harder to get compared to normal ones. Image captured by VideoGamer.

Rare modules

While rare modules are harder to find than normal ones, they aren’t as potent as the ultimate modules for your gear. Here are all the rare modules in the game:

ModuleDescription
Non-Attribute SyncytiumCritical Hit Resistance +4%, Non-Attribute Skill Power +3%.
Electronic SyncytiumCritical Hit Resistance +4%, Electric Skill Power +3%.
Venom SyncytiumCritical Hit Resistance +4%, Toxic Skill Power +3%.
Glacial SyncytiumCritical Hit Resistance +4%, Chill Skill Power +3%.
Fire SyncytiumCritical Hit Resistance +4%, Fire Skill Power +3%.
Safe RecoveryOutgoing Heal +4%, Incoming Final DMG -4.5%.
Amplification ControlSkill Effect Range +13%, Max Shield +9%.
AutoimmunityIncoming DMG Modifier -3%, HP Recovery +7.4%.
Psychological VictoryIncoming DMG Modifier -2%, MP Recovery +3%.
Weighing the ScalesMax Shield +21%, Skill Cost -3.7%.
Battle of StaminaMax HP +12%, Skill Duration +8.8%.
Iron DefenseDEF +22%, Skill Power Modifier +3%.
Spear and ShieldDEF +22%, Skill Power +8.1%.
AgonyMax MP +2%, DEF +10%.
Second WindHP Heal +5%, Skill Power -5%.
Front LinesSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Emergency MeasuresSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Frugal MindsetSkill Cost -2%, Skill Effect Range +6%.
An Outstanding InvestmentSkill Duration +5%, HP Heal +7.4%.
MP AccelerantSkill Duration +5%, Max MP +3.7%.
Time DistributionSkill Cooldown -4%, Max HP +13%.
Focus on Non-AttributeSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on ToxicSkill Toxic Power +19%, Skill Cooldown -6.1%
Focus on ElectricSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on ChillSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on FireSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on TechSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on DimensionSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on SingularSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on FusionSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Non-Attribute MasterSkill Power +11%, Skill Non-Attribute Power +5%
Toxic MasterSkill Power +11%, Skill Toxic Power +5%
Electric MasterSkill Power +11%, Skill Electric Power +5%
Chill MasterSkill Power +11%, Skill Chill Power +5%
Fire MasterSkill Power +11%, Skill Fire Power +5%
Tech MasterSkill Power +12%, Skill Tech Power Modifier +6%
Dimension MasterSkill Power +12%, Skill Dimension Power Modifier +6%
Singular MasterSkill Power +12%, Skill Singular Power Modifier +6%
Fusion MasterSkill Power +12%, Skill Fusion Power Modifier +6%
Strengthen RecoveryHP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%
Pain RelieverIncoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%
Defense StanceDEF +16%, Outgoing DMG Modifier -1.8%
Shoot FocusFirearm ATK +4%, Skill Power Modifier -4%
Selective Recovery (HP)HP Recovery Modifier +6%, MP Recovery Modifier -3.5%
Selective Recovery (MP)MP Recovery Modifier +15%, HP Recovery Modifier -1.4%
Maximise SkillSkill Power +22%, Skill Cooldown +13%
Maximise PowerSkill Power Modifier +24%, Skill Cooldown 13%
Maximise RangeSkill Range +24%, Skill Power Modifier -5%
Maximise DurationSkill Duration +10%, Skill Power Modifier -5%
Maximise ConservationSkill Cost -9%, Skill Power Modifier -5%
Sensory Dep (MP)Incoming DMG Modifier -3%, Max MP -1.5%
Sensory Dep (HP)Incoming DMG Modifier -3%, Max HP -1.3%
Maximise Toxic ResistToxin Resistance +18%, Max HP -1.3%
Maximise Electric ResistElectric Resistance +18%, Max HP -1.3%
Maximise Chill ResistChill Resistance +18%, Max HP -1.3%
Maximise Fire ResistFire Resistance +18%, Max HP -1.3%
Stim AccelerantMax HP +23%, Max MP -4%
Maximise EfficiencySkill Cost -4%, Max MP -0.9%
MP ConversionSkill Cooldown -9%, Max MP -4%
Skill SimplificationSkill Power Modifier +21%, Max MP -6%
Shield Conversion (MP)Max MP +3%, Max Shield -23%
Shield Conversion (DEF)DEF +17%, Max Shield -9%
HP Conversion (MP)Max MP +3%, Max HP -19%
HP Conversion (DEF)DEF +17%, Max HP -13%
HP Conversion (Shield)Max Shield +16%, Max HP -13%
HP AmplificationMax HP +23%, Max Shield -9%
Toxic GunbarrelToxic ATK +23%, Fire Rate -6%
Electric GunbarrelElectric ATK +23%, Fire Rate -6%
Refrigerate GunbarrelChill ATK +23%, Fire Rate -6%
Superheat GunbarrelFire ATK +23%. Fire Rate -6%
Poison PriorityToxic ATK +13%, Reload Time Modifier -8%
Electric PriorityElectric ATK +13%, Reload Time Modifier -8%
Chill PriorityChill ATK +13%, Reload Time Modifier -8%
Fire PriorityFire ATK +13%, Reload Time Modifier -8%
Hi Rate InsightAccuracy +8%, Firearm Critical Hit Rate +3%
Hit Rate FocusAccuracy +8%, Firearm Critical Hit Damage +3%
Weak Point AimingAccuracy +8%, Weak Point Damage +2%
DeadeyeAccuracy +8%, Firearm ATK +1%
Reload insightReload Time Modifier +6%, Firearm Critical Hit Rate +1%
Reload ConcentrationReload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
Consume MagazinesReload Time Modifier +6%, Weak Point Damage +2%
Reload ExpertReload Time Modifier +6%, Firearm ATK +1%
Insight StabilizerRecoil -8%, Firearm Critical Hit Rate +1%
Concentration StabilizerRecoil -8%, Firearm Critical Hit Damage +3.5%
Fixed ShotRecoil -8%, Weak Point Damage +2%
Stance StabilizerRecoil -8%, Firearm ATK +1%
Fire Rate InsightFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate ConcentrationFire Rate +8%, Firearm Critical Hit Damage +3.5%
Weak Point Quick FireFire Rate +8%, Weak Point Damage +2%
Bullet RainFire Rate +8%, Firearm ATK +1%
Magazine CompulsiveRounds per Magazine +10%, Weak Point Damage -3%
Insight Support AmmoRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Concentrate Support AmmoRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Maximise Weight BalanceRounds Per Magazine +8%, Weak Point Damage +2%
Weapon TuningRounds Per Magazine +8%, Firearm ATK +1%
Edging ShotFirearm Critical Hit Rate +9%, Firearm ATK -4%
Insight ConcentrationFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
AdventurerFirearm Critical Hit Rate +5%, Weak Point Damage +2%
MarksmanFirearm Critical Hit Rate +5%, Firearm ATK +1%
Concentration PriorityFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Target DetectionFirearm Critical Hit Damage +5%, Weak Point Damage +2%
Commando MarksmanshipFirearm Critical Hit Damage +5%, Firearm ATK +1%
Fatal CriticalFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Weak Point SightUnknown— Devs have not completed this one
Weak Point DetectionWeak Point Damage +5%, Firearm ATK +1%
Concentrated FireWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Weak Point InsightWeak Pont Damage +5%, Firearm Critical Hit Rate +1%
Action and ReactionExplosive ATK +15%, Recoil +5%
Slow ArtExplosive ATK +15%, Fire Rate -6%
Anti-Matter RoundExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Pinpoint ShotExplosive ATK +8%, Weak Point Damage +2%
Sharp ShooterExplosive ATK +8%, Firearm Critical Hit Rate +1%
SharpshooterFirearm ATK +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate InsightAccuracy +8%, Firearm Critical Hit Rate +1.5%
Aiming CompensationAccuracy +8%, Firearm Critical Hit Damage +4%
Have AimingUnknown— Devs have not completed this one
Impact Rounds CompulsiveMax Impact Rounds +15%, Movement Speed -5%
Insight ConcentrationFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Special Rounds CompulsiveMax Special Rounds +15%, Movement Speed -5%
General Rounds CompulsiveMax General Rounds +15%, Movement Speed -5%
A player checks out normal modules in The First Descendant.
Normal modules are the most common ones in the game. Image captured by VideoGamer.

Normal modules

Here are all the basic modules you can find for your weapons in the game:

ModuleDescription
Dual ClawSub Weapon
TonfaSub Weapon
KickingSub Weapon
Shock PunchSub Weapon
ShortswordSub Weapon
Polygenic AntibodyAll Attribute Resistances +60
Power IncreaseSkill Power +13%
Arche AccelerationSkill Speed & Range Increase Modifier +3%
EnlightenmentMax MP +4%
Medical SupportHP Heal +8%
Energy CollectionMP Recovery +14%
Skill ConcentrationSkill Critical Hit Damage +14%
Skill InsightSkill Critical Hit Rate +14%
Tech SpecialistTech Skill Power Modifier +19%
Dimension SpecialistDimension Skill Power Modifier +19%
Singular SpecialistSingular Skill Power Modifier +19%
Fusion SpecialistFusion Skill Power Modifier +19%
Toxic SpecialistToxic Skill Power Modifier +20%
Electric SpecialistElectric Skill Power Modifier +20%
Chill SpecialistChill Skill Power Modifier +20%
Fire SpecialistFire Skill Power Modifier +20%
Non-Attribute SpecialistNon-Attribute Skill Power Modifier +20%
Toxic AntibodyToxin Resistance +154
Skill ExtensionSkill Duration +9%, applies only to certain skills for each Descendant
Skill ExpansionSkill Effect Range + 12%, applies only to certain skills for each Descendant
Increased DEFDEF +16%
Increased ShieldMax Shield +15%
Increased HPMax HP +22%
Regeneration BoostHP Recovery Modifier +6%
Electric AntibodyElectric Resistance +154
Cold AntibodyChill Resistance +154
Heat AntibodyFire Resistance +154
TechnicianSkill Power Modifier +13%
Strong MentalitySkill Cost -4%
Nimble FingersSkill Cooldown -6%
Ironclad DefenseCritical Hit Resistance +7%
Impact Round Charge ImprovementWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Special Round Charge ImprovementWhen acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds.
General Round Charge ImprovementWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
Weak Point SightWeak Point Damage +9%
Colon Special Forces5% Movement Speed When Aiming
Better ConcentrationFirearm Critical Hit Damage +9%
Expand Weapon ChargeRounds per Magazine +12%
Shell UPShell Capacity +33%
Recycling GeniusReload Time Modifier +8%
Better Weapon WeightWeapon Change Speed +6%
Chill EnhancementAdds Chill ATK equal to 8% of Firearm ATK
Hawk-EyeAccuracy +11%
Better InsightFirearm Critical Hit Rate +8%
Expand High-Power MagazineMax High-Power Rounds +13%
Electric EnhancementAdds Electric ATK equal to 8% of Firearm ATK
Toxic EnhancementAdds Toxic ATK equal to 8% of Firearm ATK
Fire EnhancementAdds Fire ATK equal to 8% of Firearm ATK
Vibration AbsorptionRecoil -11%
Fire Rate UPFire Rate +6%
Rifling ReinforcementExplosive ATK +12%
Special Round Projectile ModificationWhen acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds.
General Round Projectile ModificationWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
Expand Impact MagazineMax Impact Rounds +13%
Superconductivity ChargeBeam Rifle Charging Speed 10%
Impact Round Magazine ReplacementWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
General Round Magazine ReplacementWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
Special Rounds StorageMax Special Rounds +13%
Normal Impact Rounds RefiningWhen acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds
Normal Special Rounds RefiningWhen acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
Expand General MagazineMax General Rounds +13%

About the Author

Antony Terence

Antony Terence is a Guides Writer for VideoGamer. While he is particularly fond of city-builders, shooters, and strategy titles, he won’t turn down a good JRPG or a turn-based roguelike.

The First Descendant

  • Release Date: 2nd July 2024
  • Platform(s): PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X
  • Genre(s): Action, Adventure, RPG