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  • 15:20, 17 May 2024 Ramzi talk contribs created page Manor-Lords:Fuel (Created page with "==Fuel== 720px|fuel These resources are consumed by Burgage Plots and various workplaces. Each Burgage Plot per month will consume 2 fuel resources in Winter, and one outside of Winter. There are 2 fuel resources you can use. *Charcoal *Firewood")
  • 15:04, 17 May 2024 Si Yan talk contribs created page Manor-Lords:Firewood (Created page with "Firewood is a type of Fuel needed to upgrade burgage plots and fuel buildings. ==Firewood Production== To start making Firewoods, you first need to construct a Woodcutter's Lodge, once built, you will need to assign a family to manage it. If you need to acquire Firewood quickly, you can import these by building a Trading Post and spending your Regional Wealth. ===Build a Woodcutter's Lodge=== Use 1 Timber and build a Woodcutter's Lodge near trees. It will require 3 w...")
  • 14:32, 17 May 2024 Si Yan talk contribs created page Manor-Lords:Charcoal (Created page with "Charcoal is a type of fuel used to upgrade burgage plots and fuel buildings in Manor Lords. ==Charcoal Production== These are the items and steps needed to make Charcoal - *Build a Woodcutter's Lodge *Buy the Charcoal Burning development node *Build a Charcoal Kiln ===Build a Woodcutter's Lodge=== A Woodcutter's Lodge is a gathering building used to produce Firewood. The Woodcutter's Lodge will need 3 workers, cost 1 Timber to build, and can hold 50 Firewoods. Aim to bu...")
  • 13:53, 17 May 2024 Si Yan talk contribs created page Manor-Lords:Clay Deposits (Created page with "Clay Deposits are raw resources used to get clay. ==Mining Clay Deposits== Clay Deposits are located in the overworld and there are 2 types of deposits, Normal and Rich. A normal deposit can have an estimated 200 Clay Deposits, and a rich deposit can have an estimated 3000 Clay Deposits. Try to find a rich deposit, so you can mine more Clay and increase your production. ==How to use Clay Deposits== Clay Deposits can be mined using a Mining Pit, which is placed on top o...")
  • 13:50, 17 May 2024 Ramzi talk contribs created page Manor-Lords:Trees (Created page with "Trees are a naturally occurring Raw Resource in Manor Lords and are primarily used for Timber. They are naturally occurring and can be depleted over time if you cut too many down. They also take a long time to grow, so manage your usage of Trees carefully! ==How to find Trees== You can find Trees all over the map in Manor Lords, and harvesting them is quite simple. Firstly, build a Logging Camp so you can begin cutting down Trees and converting them into Timber. Sec...")
  • 13:37, 17 May 2024 Ramzi talk contribs created page Manor-Lords:Berry deposits (Created page with "Berry Deposits are one of the Raw Resources in Manor Lords and are primarily used to convert into the Food Resource, Berries. ==Finding Berry Deposits== Search nearby forests for Berry Deposits or Rich Berry Deposits. These will have different quantities of Berries, so choose wisely. Regular Berry Deposits typically have 64, while Rich Deposits have double, coming in at 128. This is a similar pattern for Wild Animals. Once you've found your Berry Deposit, go ahead an...")
  • 13:28, 17 May 2024 Ramzi talk contribs created page Manor-Lords:Iron deposits (Created page with "Iron Deposits are one of the Raw Resources available in Manor Lords, and are primarily used in the production of Armor, Weapons, and Tools. ==How to find Iron Deposits== Iron Deposits and Rich Iron Deposits can be found by searching the areas surrounding your settlement. As with other Raw Resources, the number of Iron Deposits will be different depending on what type of deposit it is. An Iron Deposit will typically have between 50-250, while a Rich Deposit will have b...")
  • 13:17, 17 May 2024 Ramzi talk contribs created page Manor-Lords:Stone deposits (Created page with "Stone Deposits are one of the Raw Resources in Manor Lords, and play an important role in constructing and upgrading buildings. ==How to find Stone Deposits== Stone Deposits can be found by searching your surroundings for either normal or Rich Stone Deposit. A regular deposit will give you between 100-200, while a Rich Stone Deposit will give you between 640-1200. Be aware that unlike Wild Animals, which can regenerate granted you don't hunt them too much, Stone Dep...")
  • 14:12, 16 May 2024 Ramzi talk contribs created page Manor-Lords:Wild animals (Created page with "Wild Animals are a naturally occurring Raw Resource in Manor Lords and are used for food and crafting. ==How to get Wild Animals== Finding Wild Animals is a similar process to any Raw Resource, and is one of the first things you'll want to do when you're getting your settlement off the ground. ===Find Wild Animal deposits=== You will first have to scope out your surrounding area and look for deposits. These can be either normal Wild Animal deposits or Rich Wild Anima...")
  • 14:01, 16 May 2024 Ramzi talk contribs created page Manor-Lords:Raw Resources (Created page with "==Raw Resources== 720px|raw-resources There are six Raw Resources in the game. These are naturally occurring in the area around your settlement. *Wild Animals *Stone Deposits *Iron Deposits *Berry Deposits *Clay Deposits *Trees")
  • 13:44, 16 May 2024 Ramzi talk contribs created page Manor-Lords:Rooftiles (Created page with "Rooftiles are one of the Construction Materials in Manor Lords and are obtained from Clay. They are primarily used for upgrading buildings and leveling up Burgage Plots to Level 3, which costs x4 Rooftiles. ==Rooftile production== Getting Rooftiles is pretty straightforward all things considered. There are just two main steps: *Build a Mining Pit *Build a Clay Furnace *Fuel your Clay Furnace ===Building the Mining Pit=== Take a look around for a Clay Deposit near yo...")
  • 13:22, 16 May 2024 Ramzi talk contribs created page Manor-Lords:Timber (Created page with "Timber is one of the Construction Materials in Manor Lords and is arguably the most important Resource for building and upgrading buildings. ==Timber production== Getting Timber is very straightforward, and one of the first things you'll want to do in the game. It all starts by building a Logging Camp, which costs x2 Timber. With this, you will be able to convert Trees into Timber, once you have assigned some Families to the Logging Camp. ==Timber usages== The main...")
  • 10:24, 16 May 2024 Si Yan talk contribs created page Manor-Lords:Blocks (Created page with "Blocks are Construction Materials, imported from Trading Post and currently are not used for anything in Manor Lords. ==Blocks Usage== Like Tools, Blocks currently have no use in the game and are not used for buildings or any upgrades. It may be of use in the future once the game updates. ==How to get Blocks== Blocks can only be obtained by importing from another settlement and they will cost 16 Regional Wealth each. Since Blocks have no purpose, we don’t recommend im...")
  • 09:42, 16 May 2024 Si Yan talk contribs created page Manor-Lords:Planks (Created page with "Planks are Construction Materials used to make Wooden Parts, Spears and Polearms. ==Planks Production== Planks are produced via the Sawpit using Timber. You will need to assign a Family to the Sawpit and they will process the Timber into Planks.  Try to build the Sawpit near a Logging Camp, this will allow for a steady flow of Timber, and connect the buildings with road, this will allow for easy transportation between the 2 buildings. Once you have amassed enough Pla...")
  • 19:50, 15 May 2024 Si Yan talk contribs created page Manor-Lords:Wooden Parts (Created page with "Wooden parts are Construction Materials made from Planks. ==Wooden Parts Production== Two ways to get Wooden Parts are via the Joiner’s Workshop or by importing from the Trading Post. ===Build a Joiner’s Workshop=== To construct a Joiner’s Workshop, upgrade your Burgage Plot and build a Joiner’s Workshop backyard extension. The residing family in the Burgage Plot will become Artisans, and work to craft Wooden Parts from Planks. ===Import Wooden Parts=== Anothe...")
  • 15:12, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Helmets (Created page with "Helmets are a Military Resource in Manor Lords made from Iron Slabs, that can increase the Defense Stat of your Militia and be exported as a Commodity. ==Helmet production== Getting Helmets is a lot easier than getting more advanced Armor, such as Plate Armor, but it still requires a mix of mining, upgrading Burgage Plots, and some Development Skill progression. Here are the basic steps to Helmet production: *Build a Mining Pit *Build a Bloomery *Acquire Basic Armor...")
  • 14:45, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Tools (Created page with "Tools are one of the Construction Materials in Manor Lords that are a byproduct of Iron Slab production. At this time, they are used for Trading and can get you 6 Regional Wealth per Tool you export. That being said, Tools may be used in another way in the future, so stay tuned! ===Tool production=== Tool production is really all about creating Iron Slabs, which is pretty straightforward. Here are the steps to take. *Build a Mining Pit *Build a Bloomery ===Building...")
  • 14:36, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Stone (Created page with "Stone is one of the Construction Materials in Manor Lords, and can be produced by a Stonecutter Camp using Stone Deposits. To get Stone, simply find some Stone Deposits, build a Stonecutter Camp for x2 Timber, and assign some families to work on it. As usual, consider building this camp near your chosen Stone Deposit to increase efficiency. ==Stone usages== Stone can be used primarily for upgrading and constructing buildings in your settlement. This includes essent...")
  • 14:22, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Construction (Created page with "==Construction== 720px|constructuction With construction resources, you can build and upgrade buildings. There are 7 construction resources in the game. *Stone *Tools *Wooden Parts *Planks *Blocks *Timber *Roof Tiles")
  • 14:17, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Polearms (Created page with "Polearms are one of the Military Resources in Manor Lords and are the required weapons for your Polearm Militia. They are made via the Blacksmith's Workshop out of x1 Iron Slabs and x1 Planks. ==Polearm production== As with any Resource that requires two or more materials to produce, this process is slightly more complicated than others in the game. You will want to focus on creating both Iron Slabs and Planks. Here are the steps to take. *Build a Mining Pit *Build a...")
  • 13:59, 15 May 2024 Ramzi talk contribs created page Manor-Lords:Gambesons (Created page with "Gambesons are a Military Resource in Manor Lords. They are armor pieces used by your Militia that increase their defense and can be crafted at the Tailor's Workshop for x2 Linen. ==Gambesons production== To get Gambesons for your Militia, your focus should be on producing Linen and ensuring you've met the requirements to have a Level 2 Burgage Plot. That being said, it's quite straightforward once you know how. Here's a breakdown of the steps. *Build a Farm *Plant Fla...")
  • 08:41, 15 May 2024 Si Yan talk contribs created page Manor-Lords:Mail Armor (Created page with "Mail Armor is a Military Resource, it increases the overall defense stat for your Militia. ==Mail Armor Production== There are a few steps to take to produce Mail Armor, you will need to build a Mining Pit, a Bloomery, unlock Advanced Armormaking, a Level 2 Burgage Plot, and make an Armorer's Workshop. ===Construct a Mining Pit=== Use 1 Timber and build a Mining Pit to mine Iron Ores. Try to place this near a Rich Deposit of Iron. This will increase production speed....")
  • 20:04, 14 May 2024 Si Yan talk contribs created page Manor-Lords:Warbows (Created page with "Warbows are a Military Resource used by the Archer Militia to defeat enemies and expand your territory. ==Warbows Production== Producing Warbows requires a large amount of Timber and Planks, you will also need a Sawpit, a Level 2 Burgage Plot, and a Fletcher's Workshop. ===Construct a Sawpit=== Since Timber is an essential material for building your settlement, you should have a Logging Camp that supplies Timber to your colony. Use 2 Timbers and build a Sawpit, this will...")
  • 14:12, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Military (Created page with "==Military== 720px|miltary These resources are used to upgrade your Militia and the Retinue, and they are also used for specific backyard extensions. There are 10 in total. *Warbows *Spears *Sidearms *Small Shields *Large Shields *Plate Armor *Mail Armor *Helmets *Gambesons *Polearms")
  • 14:08, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Plate armor (Created page with "Plate Armor is a Military Resource in Manor Lords. It is a very valuable resource that can be crafted for x8 Iron Slabs through the Armorer's Workshop and unlocked with the Master Armormaking upgrade from your Development Skill Tree. ==Plate Armor production== There are five steps to making this resource which are a combination of producing a load of Iron Slabs, developing your Armormaking Skill Tree, and upgrading your Burgage Plots to Level 2. Here's a rundown of wha...")
  • 13:36, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Large shields (Created page with "Large Shields are a Military Resource in Manor Lords that are defensive equipment for your Spear Militia. They cost x2 Planks to make at the Joiner's Workshop. ==Large Shield production== Large Shield production is a similar process to making Small Shields. It's fairly straight-forward, and only really requires a tonne of Planks. Here are the basic steps you'll need to take. *Build a Logging Camp *Build a Sawpit *Build a Level 2 Burgage Plot *Purchase a Joiner's Works...")
  • 13:15, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Small shields (Created page with "Small Shields are a Military Resource in Manor Lords and are defensive equipment required for your Militia Footmen. They cost x1 Plank to make at the Joiner's Workshop. ==Small Shield production== Producing Small Shields is relatively straightforward, as you only need to focus on amassing the right amount of Planks. Here's a basic rundown of what you'll want to do. *Build a Logging Camp *Build a Sawpit *Build a Level 2 Burgage Plot *Buy a Joiner's Workshop ===Build...")
  • 13:02, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Sidearms (Created page with "Side arms are a Military Resource in Manor Lords that are required weapons for your Militia Footmen. They cost x2 Iron Slabs to make via the Blacksmith's Workshop. ==Sidearms production== Producing Sidearms is slightly less complicated than some other Military Resources, such as Spears, as you will only need Iron Slabs and a Level 2 Burgage Plot. That being said, Sidearms do require a lot of Iron Slabs to make, so get ready to start mining! Here are the basic steps to...")
  • 12:46, 14 May 2024 Ramzi talk contribs created page Manor-Lords:Spears (Created page with "Spears are a Military Resource in Manor Lords and are needed for arming your Spear Militia with the appropriate weapon for their division. They are made from Iron Slabs and Planks and require a Blacksmith's Workshop extension. ==Spear production== Creating Spears for your Spear Militia unit does take a fair few steps, as you will need to amass enough Iron Slabs and Planks in order to have the materials for the Spears themselves, and be able to upgrade your Burgage Pl...")
  • 09:53, 14 May 2024 Si Yan talk contribs created page Manor-Lords:Cloaks (Created page with "Cloaks are commodities made from Dyes and Yarn and are essential to upgrade a Burgage Plot to Level 3. ==Cloaks Production== There are a few steps to take to make Cloaks, first, you need a steady production of Dyes and Yarn. Then you need to build a Tailor’s Workshop extension. ===Acquire Dye=== Dyes can be acquired from Berry Deposits, once Berries have been harvested, transport these to Forager’s Hut and then build a Dyer’s Workshop to make Dye. ===Acquire Ya...")
  • 08:43, 14 May 2024 Si Yan talk contribs created page Manor-Lords:Clothes (Created page with "Clothes are commodities made to clothe your settlers. They are also needed to upgrade a Burage Plot to level 3 and are created from Dyes and Linen. ==Clothes Production== To start making Clothes, you first need a steady supply of Dyes and Linen, then build a Tailor’s Workshop extension on a Level 2 Burgage Plot. ===Acquire Dyes=== To make Dye, you need a Berry Deposit, a Forager’s Hut, and a Dyer’s Workshop. First, find a rich Berry Deposit, a richer deposit will...")
  • 21:47, 13 May 2024 Si Yan talk contribs created page Manor-Lords:Candles (Created page with "Candles are a commodity and can only be obtained via imports. ==Import Candles== Once you have built a Trading post, go to the “Trade” section and select the Candles row. Then change the option from “No Trade” to “Import” this will activate Candle imports. Candles will cost 16 Regional Wealths each, and they currently have no use, however this may change during the next game update.")
  • 21:18, 13 May 2024 Si Yan talk contribs created page Manor-Lords:Ale (Created page with "Ale is a commodity brewed from Malt and served in Taverns. ==Ale Production== To start making Ale, you need Barley, as this is the starting ingredient, and then you will need to construct a Malthouse. Build a field and a farmhouse in a location with high Barley fertility. Once you have planted the Barley, assign families to the farmhouse and they will work to harvest the Barley. ===Construct a Malthouse=== Once you have harvested some Barley, it’s time to build a Ma...")
  • 20:32, 13 May 2024 Si Yan talk contribs created page Manor-Lords:Shoes (Created page with "Shoes are a commodity and are needed to upgrade a Burage Plot to level 3. The process of making Shoes is a lengthy one and will take a few steps to make. ==Shoe Production== To make shoes, you first need to produce Leather and build a Cobbler's Workshop extension on a Level 2 Burgage Plot. To start making Leather, you need to have Hunting Camps and Tannery. We also recommend building a Goat Shed to maximize production. ===Build Hunting Camps=== Hunting Camps are used t...")
  • 14:55, 13 May 2024 Si Yan talk contribs created page Manor-Lords:Herbs (Created page with "Herbs are an essential commodity, used to treat the sick and prevent diseases from spreading. ==Herbs Production== Herbs can be obtained by upgrading your Forager’s Hut or you can import from a Trading Post. Once you have Herbs, these will be passed to your marketplace to treat sick settlers. Use 2 Planks and 25 Regional Wealth to upgrade your Forager’s Hut, once upgraded, you can add a Herb Garden and it will passively collect Herbs. Death and Sickness will hav...")
  • 14:35, 13 May 2024 Ramzi talk contribs created page Manor-Lords:Commodities (Created page with "==Commodities== 720px|commodities The Burgage Plots can request commodities resources depending on their level and employment. There are 7 commodities resources. *Salt *Herbs *Shoes *Ale *Cloaks *Clothes *Candles")
  • 14:03, 13 May 2024 Ramzi talk contribs created page Manor-Lords:Linen (Created page with "Linen is a crafting material in Manor Lords. You can create linen by converting flax via the weaver's workshop. This clothing resource is essential for upgrading your burgage plot to level 2, granted you produce enough of it. ==Linen production== To produce linen, you'll need to follow these three steps. *Build a farm and farmhouse *Plant then harvest flax *Build a weaver's workshop ===Build a farm and farmhouse=== As with any type of crop, you will want to find th...")
  • 13:19, 13 May 2024 Ramzi talk contribs created page Manor-Lords:Dyes (Created page with "Dyes are one of the many crafting materials in Manor Lords. They are mostly used for creating clothes and cloaks. ==Dye production== Creating dyes is fairly straightforward. First off, you'll need berries - the raw material used in creating dyes. To acquire berries, build a forager's hut, and then build a dyer's workshop. Once these are sorted, you can start producing dyes. ==How to use dyes== You can use dyes in a couple of different ways. Through your tailor's wo...")
  • 07:53, 13 May 2024 Si Yan talk contribs created page Manor-Lords:Yarn (Created page with "Yarn is a crafting material made by the Weaver’s Workshop using Wool. ==Yarn Production== To make Yarn, first use 4 Timbers and build a Weaver’s Workshop near a storehouse. Placing the Weaver’s Workshop close to the storehouse, will make production efficient and ease transportation. The Weaver’s Workshop requires 3 workers and does not require fuel to operate. It's also used to produce Linen and can store 50 yarns and 50 linens. ===Acquire Wool=== Wool is acq...")
  • 21:33, 10 May 2024 Si Yan talk contribs created page Manor-Lords:Clay (Created page with "Clay is a crafting material sourced from Clay Deposits located in the overworld. You can mine large amounts of clay if you have a rich deposit. ==Clay Production== You can get Clay via Mining Pit using Clay Deposits. Getting land with Rich Deposits is important, as they will give you lots of materials in the long term. ==How to use Clay== To use Clay, first use 2 Timber and 5 Stones to build a Clay Furnace. Then use the furnace to make Roof Tiles and upgrade your Chu...")
  • 13:53, 10 May 2024 Ramzi talk contribs created page Manor-Lords:Iron ore (Created page with "Iron Ore is a crafting material in Manor Lords that is primarily used for crafting tools, weapons, and armor in the bloomery. ==How to get iron ore== Iron ore can be resourced from iron deposits. You will need to build a mining pit in order to extract iron ore from an iron deposit. As in real life, the amount of iron you can mine differs from deposit to deposit. Look out for rich deposits to maximize your yield of iron ore, and be warned, you may have to get your ha...")
  • 13:35, 10 May 2024 Ramzi talk contribs created page Manor-Lords:Wool (Created page with "Wool is a crafting material in Manor Lords and is primarily used for producing yarn. ==Wool uses== Once you have built a weaver’s workshop, you can start converting wool into yarn. This can be used for items such as cloaks, which can increase your settlement approval rating. ==Wool production== To get wool you will need, you guessed it, sheep! You will also need a sheep farm and pasture. Here is how you do it. Be forewarned, it is forbidden to sheer sheep in the...")
  • 13:04, 10 May 2024 Ramzi talk contribs created page Manor-Lords:Flour (Created page with "Flour is a crafting material in Manor Lords, which is primarily used for the production of bread. ==How to get flour== There are four steps you will need to take to produce flour. 1. Build a farm and farmhouse 2. Plant either wheat or rye, so you can produce grain 3. Set the farm’s threshing priority to high 4. Build a windmill to convert your grain to flour ===Build a farm and farmhouse=== The most important part of this stage is where you choose to build your f...")
  • 21:22, 9 May 2024 Si Yan talk contribs created page Manor-Lords:Malt (Created page with "Malt is an ingredient made from Barley. Malt is then used to make Ale, which is then distributed to Taverns. ==Malt Production== To produce Malt, you first need to harvest Barley and then build a Malthouse to turn Barley into Malt. To build a Malthouse, start by creating a field and a farmhouse. Make sure to build your farm on land with high Barley fertility, as this will increase production. Plant some Barley and assign families to attend to it. Then use 4 Timber to...")
  • 20:43, 9 May 2024 Si Yan talk contribs created page Manor-Lords:Wax (Created page with "Wax is a Crafting Material produced from Apiaries. ==Wax Production== To produce Wax, first use 2 planks to build an Apiary. Then unlock the Advance Beekeeping branch and the Apiary will start to make Wax passively. The family assigned to the storehouse will then collect the wax once it's ready. ==How To Use Wax== Currently, Wax can only be traded to earn Regional Wealth and has no other use.")
  • 20:41, 9 May 2024 Si Yan talk contribs created page Manor-Lords:Iron Slab (Created page with "Iron Slab is a crafting material, made from the raw material Iron Ores. ==Iron Slab Production== To produce Iron Slab, you first need to get Iron Ores from Mining Pit, using Iron Deposits, which can be found in the overworld. Once you have Iron Ores, use 2 timber to build a Bloomery, we recommend building the Bloomery next to your Iron Deposit, as this will minimize transportation for your workers. The Bloomery also needs to be connected to a road, otherwise your wor...")
  • 14:38, 9 May 2024 Ramzi talk contribs created page Manor-Lords:Rye (Created page with "Rye is a type of crop and can be turned into Grain, which can then be made into Flour. Rye may be a better choice to grow over Wheat, as it has better fertility and can be used on lands with lower fertility. ==Rye Production== To produce Rye, you will first need to unlock the Rye Cultivation upgrade in the Development Skill tree. To do this, you will need to use one point to unlock Orchardy first, then another point to get the Rye Cultivation upgrade. After unlocking th...")
  • 14:28, 9 May 2024 Ramzi talk contribs created page Manor-Lords:Hides (Created page with "Hides are a crafting material in Manor Lords. They are a product of wild animal deposits. ==Hide production== You can produce hides with a hunting camp by using wild animal deposits, or you can use a goat shed extension to produce them. ===Producing hides using a hunting camp=== If you want to make the most of your surrounding forests and woodland, you will want to build hunting camps near areas marked as wild animal deposits. Once you've established your camps, you...")
  • 13:55, 9 May 2024 Ramzi talk contribs created page Manor-Lords:Grain (Created page with "Grain is a crafting material in Manor Lords and is used primarily to create flour, and then bread. ==Grain production== Grain is harvested from wheat or rye. It then has to be threshed in the farmhouse to become the finished product. Here are the basic steps involved. Build a farm and farmhouse Plant and harvest rye or wheat Thresh the wheat into grain ===Build a field and farmhouse=== First off, build a field in an area with high emmer or rye fertility. The better...")
  • 13:14, 9 May 2024 Ramzi talk contribs created page Manor-Lords:Leather (Created page with "Leather is one of the crafting materials in Manor Lord, produced from its raw material - hides. ==Leather production== The most efficient way to produce leather is to construct a tannery near a goat shed or hunting camp extension. By doing this, you will be able to convert hides to leather. ==Leather uses== One of the best uses of leather is to create shoes. You can do this by constructing cobbler's workshops. These workshops require you to raise your burgage plots...")
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