Manor-Lords:Clothes

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This page was last edited on 7 June 2024, at 13:19.

Clothes are Commodities in Manor Lords and are worn by your settlers. A variety of clothes is one of the requirements for higher level Burgage plots.

Clothes Production

To start making Clothes, you first need a steady supply of Dyes and Linen, then build a Tailors Workshop extension on a Level 2 Burgage Plot.

Acquire Dyes

To make Dye, you need a Berry Deposits, a Forager Hut, and a Dyers Workshop.

First, find a rich Berry Deposit, a richer deposit will produce more Berries. Next, use 1 Timber and build a Forager's Hut to collect the Berries. Try to build the Hut near the Berry Deposit to reduce transportation time.

Once you have a good supply of Berries in the Forager's Hut, use 2 Timbers, and construct a Dyer's Workshop near the hut. Then the Berries will be moved from the Forager's Hut to the Dyer's Workshop to make Dye.

Acquire Linen

There are a few steps to start producing Linen. First, build a Linen on land that has high Flax fertility, then construct a Farmhouse near it. Next, assign families to plant and tend to the Flax crops. Try to assign more families to the farmhouse, as this will speed up Flax production.

Once you have a steady flow of Flax, build a Weaver's Workshop and this will turn the harvested Flax into Linen.

Build a Tailor's Workshop

Now that you have enough Dyes and Linen, it's time to build a Tailor's Workshop. Use a Level 2 Burgage Plot, 5 Regional Wealth, and 5 Planks to build the Workshop. Once built, workers will move Linen and Dye to the workshop, and it will start making Clothes.

How to use Clothes

In addition to unlocking higher-level Burgage Plots by increasing the variety of clothing for settlers, it can also be traded via a Clothing Stall in your Marketplace.

They can also be exported, as with any commodity, for extra Regional Wealth.

Related guides

How to make cloaks, clothes, and shoes