*LIVE NOW* What is Control Mode in Apex Legends?

*LIVE NOW* What is Control Mode in Apex Legends?
Olivier Dumont Updated on by

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Following the festive holiday Wintertide Event that took place for a limited time in December, 2022, Apex Legends has returned with yet another limited time event, known as the Spellbound Collection Event.

With this fun new event comes not only a handful of new cosmetics and updates, but it also returns with a fun game mode called ‘Control’. For those of you that are new to Apex Legends, or maybe have yet to hear about this mode, you’ve come to the right place.

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The new Spellbound Event went live in Apex Legends on January 10th, 2023. And with the event active for a few days now, it doesn’t hurt to get reacquainted or familiarized with the game mode.

On that note, let’s dive right in and see what the new Control Mode is all about in Apex Legends.

Apex Legends: Control Mode

Apex Legends
Courtesy of Apex Legends and EA

The Control game mode is a straightforward one. The objective is to control three zones on the map, zones A, B, and C. Upon securing a zone, it will earn you points every second unless another team takes it over.

The more zones you own, the better your chances will be to come away victorious. Control has a 1,250 point limit in order to win, so it grants players plenty of time to contend for points while keeping the longevity of the game mode at a reasonable length that doesn’t drag on for too long.

This year, you will be able to play Control on three different maps on Apex Legends. These include Storm Point: Barometer, World’s Edge: Lava Siphon, and Olympus: Hammond Labs.

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The best part about Control is that players can respawn every time they are eliminated and fairly quickly too. So you don’t have to wait on your teammates to finish the round, as was the case on the Winter Express for the Wintertide Event.

In addition, players can not only select their loadouts and legends, but can also switch both mid-game as well. So should you not be feeling a certain weapon class or Legend, you can change them up during your Control game, which allows you to try out new weapons but also explore different tactics depending on the Legend you’re using.

The closest comparison of this game mode is that of Domination in Call of Duty. Whoever can control the zones the longest, will score the most points and win the game.

Control Mode Updates

Apex Legends
Courtesy of Apex Legends and EA

This isn’t the first time Apex Legends has added the Control game mode into its playlists. In fact, the Control mode was featured four different times in Apex Legends over 2022, and in the process, has become a fan favorite within the community.

Though Control has returned for a fifth time with not a whole lot of changes to the mode itself, EA is constantly making small tweaks and adjustments each time it comes back to Apex, not only improving the game mode, but also the gaming experience as well.

For the newest edition of this limited time Control Mode, Apex Legends made a series of updates that are worth making note of since it last dropped. Here’s the full list:


  • Join In Progress extended further into match (Matchmaking will try to fill empty player slots until 1 team has a score of 625 or there is a score difference of 300 between the teams).
  • Players that join a match in progress get some helpful boosts for their first spawn:
    • Skip the first spawn wave
    • Spawn with Purple Armor and Helmet
    • Get a full Ratings Tier ( Purple Weapons and an Ultimate Charge)
  • Added new end-of-match XP reward to Control (150 XP for completing a match).
  • If a team is losing by a score of 62 or more, they skip spawn waves.
  • Added Distance Indicator on the MRB in-world Icon.
  • Added Time Remaining Indicator on the MRB spawn point Map Icon.
  • Display a hint message when MRB placement is not possible explaining why placement is failing (too close to friendly or enemy Home Base, too close to a Zone).
  • Bloodhound clues clean up after 30 secs instead of 90 secs.
  • Clean up Bloodhound clues when the player that left them behind dies (except for the player death clue).
  • Some more spawn tuning to further try to prevent players from spawning close to enemies.
  • Set the Inventory Tab as the default ( instead of Scoreboard ) when accessing menus during gameplay.
  • Updates to Loadouts in the Loadout Selection Menu based on Weapon Meta Changes
  • Bug and Crash Fixes

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