VALORANT Patch Notes 6.04 and Episode 6 Act 2 Battle Pass

VALORANT Patch Notes 6.04 and Episode 6 Act 2 Battle Pass
Morgan Truder Updated on by

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Valorant is the hugely popular shooter from Riot Games and on the 7th of March we got the latest patch notes for the game. What is even more exciting though, is this latest update came with some new skins, as well as a new character.

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Below we will dive into everything that was updated in the most recent Valorant patch notes 6.04 as well as what is new in the Episode 6 Act 2 Battle Pass. 

Valorant Agent 22: Gekko 

Gekko is the latest Agent to be added to the game and he was released alongside the latest patch. 

His abilities are as listed below: 

Q – WINGMAN

“EQUIP Wingman FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike.

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To plant, Gekko must have the Spike in his inventory. When Wingman expires he reverts into a dormant globule INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.” 

E – DIZZY

“EQUIP Dizzy FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded. When Dizzy expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.”

C – MOSH PIT

“EQUIP Mosh FIRE to throw Mosh like a grenade ALT FIRE to throw underhand. Upon landing Mosh duplicates across a large area then after a short delay explodes.”

X – THRASH

“EQUIP Thrash FIRE to link with Thrash’s mind and steer her through enemy territory ACTIVATE to lunge forward and explode, detaining any enemies in a small radius. When Thrash expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.”

VALORANT Patch Notes 6.04: Performance updates

  • Updated thread synchronization to reduce input latency
    • Input latency improved by ~1 frame for players who meet all of the following criteria:
      • They do not have NVIDIA Reflex/AMD Anti-Lag available/enabled.
      • They have multithreaded rendering enabled.
      • They use VSYNC.

VALORANT Patch Notes 6.04: Bug fixes

Agents

  • Fixed bug where if Sage’s Barrier Orb was damaged while fortifying, it would fortify to full health instead of going to max health minus the damage that was dealt during fortification.

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Gameplay systems

  • Fixed a bug where abilities, like Sova Drone that are pushed by the Lotus doors into other players, could continue to push players even after the door stops or the players exited the doors area.

Performance

  • Fixed hitch where game mode-related UI is loaded in a blocking manner on game startup.