The Finals update 4.8.0 patch notes detail long list of fixes for maps, modes, gameplay and more

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

The Finals Season 4 is now a couple of weeks past the midway point, and it has been fantastic thus far. It should get even better in December with Christmas activities similar to the recent celebrations of Halloween, but we still have some time to wait until then. Right now we can dive into The Finals update 4.8.0 patch notes, and they detail a slew of fixes for maps, modes, gameplay, and more.

Last week’s patch 4.7.0 was merely an update to the store, but it ushered in fashion week with a competition for players to win free Multibucks and merch. While S4 has been a lot of fun and has plenty left to occur, fans can now start looking ahead to Season 5. Not a lot of details have been revealed about Embark’s fifth chapter yet, but the developer has previously asked fans for “help” with the Battle Pass and they have also shared a new feature that will hopefully debut.

While Christmas celebrations will arrive in December with Season 5 closely behind, Embark has just now shared The Finals update 4.8.0 patch notes.

The Finals update 4.8.0 patch notes

Below are The Finals update 4.8.0 patch notes:

This week’s update cranks the volume to 11 with store items that bring the noise and some much-needed fixes to The Arena.

Take center stage with Death by Rhodents! Smash your foes in style with the Wrath of Rats Set, complete with a sledgehammer electric guitar that riffs on inspect, or embrace your inner fan with the Thrash Rat Bundle. Prefer a more refined edge? The Synthronium Forge Set lets you channel futuristic craftsmanship in every encounter.

On the technical side, we’ve tuned up a whole bunch of bugs and included some much-needed quality-of-life changes with everything from fixing the interrupt steal contract not rewarding players properly, to a new accessibility option that replaces flashbang whiteouts with blackouts.

Looking ahead: Tomorrow kicks off Week 3 of the ISEUL-T Cup, alongside a brand-new community event. Stay tuned for all the details in tomorrow’s notes!

And now, let’s dig into the fixes!

Content and Bug Fixes

Animation 

  • Fix for rare cases where animations could get stuck in the charge and slam pose
  • Fix for animations looking wrong when quickly inspecting after throwing a carriable

Audio 

  • Added a potential fix to audio issues that caused weapon sounds to loop or not make any sounds  


Contracts

  • Fixed a bug with the contract for interrupting steals that would sometimes not reward players properly


Game Modes

Cashout Gamemodes

  • The flashing indication on the cashout station marker now plays for everyone, regardless of which team is stealing the cashout
  • Fix for vaults no longer spawning when two cashouts are completed in the exact same frame

Gameplay

  • Fixed the bug that turned leaking gas canisters into shields when picked up 
  • Fixed an issue that caused gamemode objects (Cashboxes, Transfer stations, etc.) to “bounce” up and down in situations where they think they are out of bounds

Maps 

Monaco

  • Fixed an issue near the park shed that allowed the cashbox to fall out of the gameplay space

Kyoto

  • Re-fractured wall destruction into larger chunks to reduce the amount of small-scale debris and make destruction more consistent with other maps

Kyoto, Seoul & Skyway Stadium

  • Objective spawns have been added back to moving platforms and elevators  

Movement

  • Fixed an issue where input could become locked when using the Mesh Shield and inverted vertical camera control

Performance & Stability

  • Fixed an issue that caused the contestant selection portion of the pre-round not to show 

Security

  • Added a new cheating detection rule

Settings

  • Fixed characters being stretched in strange ways when using an aspect ratio narrower than 16:9
  • Added an accessibility option to make the flashbang blackout the screen,  instead of a whiteout
  • Added input hints to the settings menu 

Specializations

Grapple Hook

  • Added improved targeting, to solve the recurring bug where the hook would hit invisible targets 

Dash

  • Fixed an issue that allowed players to interrupt dashes by emoting, making them lunge further than intended

UI

  • Fixed an issue where explosive damage in the damage log would show the weapon that triggered the explosion instead of the explosion itself
  • Gameplay UI is hidden while in the settings menu so that it’s not visible while in the Video settings
  • Made sure the Matchmaking information widget snaps to the correct location in ultra-wide resolutions
  • Added input hints to all items when equipping
  • Added the emerald rewards on the World Tour info screen
  • Fixed an issue where the wrong sponsor might be shown in the map introduction sequence

For more The Finals, check out our guide to the best weapons in the game ranked, and we also have a guide to the best gadgets. In addition, we have a guide to the best FPS settings to help you win matches along with a ranking of the best classes in the game.

About the Author

Callum Smith

Callum Smith is a freelance gaming writer for Videogamer. He covers news for PlayStation, Xbox, and PC, and he has over five years experience covering the video games industry.

The Finals

  • Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series X
  • Genre(s): Action, First-Person Shooter, Shooter