The Finals 2.4.0 patch notes finally fix issue fans have long complained about

The Finals 2.4.0 patch notes finally fix issue fans have long complained about
Callum Smith Updated on by

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The Finals developer, Embark Studios, has released a new update for the community. Rather than adding lots of new content, this update is instead mostly quality-of-life improvements with bug fixes. Here you will find The Finals 2.4.0 patch notes that include a fix for an issue fans have long complained about in regard to friendly fire.

In addition to this new update, Embark Studios has started a brand new community event. This gives players the opportunity to win a new Hi-Fi Boombox along with individual rewards. Remember that you still have time to also get the Skill Issue skin, and there is no expiration date for grabbing a free bundle of two epic outfits and 12 weapon skins.

While the new community event is exciting, The Finals 2.4.0 patch notes deliver many much-welcomed improvements and bug fixes. One of the highlights of the patch notes is that projectile weapons such as grenades and the RPG will no longer damage teammates. Friendly fire from projectiles has been complained about for a while, but it’s not the only significant fix and improvement.

The Finals update 2.4.0 patch notes

Below are the full The Finals update 2.4.0 patch notes courtesy of Embark Studios:

Audio

  • Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.

Gameplay

  • Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
  • Fixed an issue where the Mesh Shield could be deployed while emoting
  • Fixed an issue where the Dematerializer could interact with Goo
  • Fixed an issue where you could pick up objects during an interaction
  • Fixed animations sometimes retriggering when entering a Gateway
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
  • Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
    Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon 
  • Fixed an issue where players using a Riot Shield would not trigger mines
  • Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
  • Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube

Modes

  • Power Shift
    • Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
  • Solo Bank It
    • Added to Private Matches 
  • Practice Range
    • Fixed an issue where mines would not be triggered by bots

Maps 

  • Seoul:
    • Fixed overlapping assets
  • Las Vegas:
    • Improved far shadow distance in lighting 
    • Fix for fog bleeding through walls on low and medium-quality settings
  • Monaco:
    • Fix for players getting stuck on balconies in certain situations
    • Adjusted the glass on the construction site crane so you can throw grenades through them

UI/UX

  • Fixed incorrect tutorial video for the Goo grenade
  • First-person animations now loop when being previewed
  • Added support for zooming in on character items in the Battlepass and Store
  • Added tracking ability for up to 5 contracts 
  • Fixed the request respawn button not being responsive
  • Tweaked squad intro cameras in Power Shift
  • Fixed an issue where first-person animations sometimes would not get equipped
  • Fixed the UI shaking after being eliminated
  • Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
  • UI Polish for the Scoreboard
  • Set the current Battlepass page to be shown first 

Animation

  • Fixed an issue where melee swings would not play after a charge and slam

General 

  • Frame rate limit setting will now default to 60 on laptops for new installs
    Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu.
  • Upgraded FSR2 to version 2.2.1 to fix a memory leak
  • Fixed an issue where fog would bleed through walls on lower-quality settings

Contracts

  • Replaced “Win 1 Tournament” with “Deal 750 Fire Damage to Opponents” in Circuit 1, Stage 3
  • Reduced “Deal 5000 damage with grenades” to 2500 in Circuit 1, Stage 1 
  • Reduced “Get 11 kills in one round” to 6 in Circuit 1, Stage 4

Security Updates

  • Fixed an issue that kicked players from the game and displayed error code TFAV1012
  • Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running  
  • Removed identified game executable vulnerabilities
  • Enhanced rules for suspensions, including updated limitations for leaderboard presence 
  • Updates and improvements

For more The Finals, check out our guide to the best weapons in the game ranked, and we also have a guide to the best gadgets. In addition, we have a guide to the best FPS settings to help you win matches along with a ranking of the best classes in the game.