Helldivers 2 update 01.000.301 patch notes improves performance and crashes

Helldivers 2 update 01.000.301 patch notes improves performance and crashes
David Coulson Updated on by

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The Helldivers 2 01.000.300 update was released earlier this week, bringing many buffs and nerfs to the game, as well as changes to the patrol spawns which has garnered a mixed reaction by the community. Here are the full patch notes for the new 01.000.301 performance update.

Helldivers 2 01.000.301 Patch Notes

Helldivers 2 weapon customization: A player runs towards a Gatling Sentry firing at enemies. Image captured by VideoGamer.
Image captured by VideoGamer.

Arrowhead Game Studios has released the Helldivers 2 01.000.301 update, which addresses some performance issues caused by the previous 01.000.300 update. You can check out the full patch notes below.

Fixes

  • Fix for a crash that could occur during the post mission end screen
  • Fix for crash which could occur when destroying automaton tanks.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

While this is just a minor update, it does show that Arrowhead Game Studios is continuously improving Helldivers 2 and actively working on improving performance. The current Major Order is well underway with players deactivating the Terminid Control System to prevent the Terminids from becoming to resistant to Termicide. To ensure victory, we highly recommend checking out our Helldivers 2 best weapons guide and best armor guide so you and your team can bring democracy to the galaxy.