Elden Ring has a “very unusual map structure” according to the game’s producer

Elden Ring has a “very unusual map structure” according to the game’s producer
Ben Borthwick Updated on by

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Despite only being a few months away, we’ve not heard too much on Elden Ring. Thankfully, the game’s producer has been talking to Japanese media about the game.

Speaking to Famitsu (and helpfully translated via this Reddit thread) Yasuhiro Kitao was at the Tokyo Game Show answering questions. He called the game “A culmination of FromSoftware’s expertise in dark fantasy action. You can enjoy the high level of difficulty and the sense of accomplishment of overcoming it, the joy of discovering the unknown, and the creation of the world setting.”

Kitao also talked about Elden Ring‘s structure, featuring an open world where you can “seamlessly visit small to medium-sized dungeons within it” with locales such as catacombs and auditoriums. There’ll also be larger, “legacy” dungeons later in the game, said to be similar to those in previous Souls games.

However, Kitao also said the game will feature “a very unusual map structure” compared to those previous titles. To help traverse them, you’ll get to ride horses including “Spirit Horses”. They can’t be called in dungeons, but can be summoned in the open world. You’ll even be able to fight while mounted. You’ll also get to find map fragments, and get guidance from checkpoints to help you find your way.

The producer also reassured fans that From Software’s signature difficulty will be intact in Elden Ring. However, you’ll get a leg up via additions like summoning a spirit companion. In addition, it sounds like the assassination mechanic from Sekiro: Shadows Die Twice will also make its return here.

Elden Ring is expected to launch on January 21 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC.