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Space Marine 2 is stacked to the polygonal rafters with weapons, all of which can be acquired in the Campaign story. When you move over the Eternal War PvP and Operations PvE modes, you will get to mess around with all of the weapons, level them up, and then get the perks and skins that change the way they play. Not to mention there are some special weapons in the campaign you can use too, that play slightly differently. Here’s a closer look at all the Space Marine 2 weapons.
All Space Marine 2 weapons
We’ve included all weapons in our list, including the class that can wield them. Don’t worry about class in the Campaign, as all weapons are usable by trusty ol’ Titus. There are even Campaign weapons you come across that are not available in the other modes. We’ve marked these with the N/A tag.
As you move into the other modes, choosing the best weapons becomes more important, especially to piece together the most efficient builds for each class. To help you get a sense of what’s there to choose from, here’s all the primary, secondary, and melee weapons along with all the grenades.
Primary weapons
Weapon | Type | Class | Description |
---|---|---|---|
Auto Bolt Rifle | SMG | Tactical | Full auto close-range rifle |
Bolt Carbine | Rifle | Tactical, Sniper | Mid-range rapid-fire weapon |
Bolt Rifle with grenade launcher | Bolter | Tactical | Standard bolter with alt fire that launches grenades |
Bolt Rifle | Rifle | Tactical | Fully auto-precision rifle |
Bolt Sniper | Rifle | Sniper | Scoped, semi-automatic sniper rifle |
Heavy Bolt Rifle | Rifle | Tactical | Fully automatic mid-range rifle |
Heavy Bolter | Bolter | Heavy | Fully automatic heavy weapon with fire rate that accelerates over time |
Plasma Incinerator | Plasma | Tactical | Rapid fire mid-range plasma weapon |
Heavy Plasma Incinerator | Plasma | Heavy | High-powered plasma weapon that can be charged |
Instigator Bolt Carbine | Rifle | Vanguard | Burst fire precision bolter rifle |
Las Fusil | Rifle | Sniper | Scoped single-fire energy rifle |
Melta Rifle | Melta | Tactical, Vanguard | Close-range, high-damage thermal weapon |
Multi-Melta | Melta | Heavy | Close-range, high-damage thermal weapon |
Occulus Bolt Carbine | Rifle | Vanguard | Rapid-fire, mid-range carbine with an extended magazine |
Pyreblaster | Flamethrower | N/A | Flamethrower with cooldown venting mechanic |
Stalker Bolt Rifle | Rifle | Tactical, Sniper | Scoped semi-auto rifle with high-powered munitions |
Secondary weapons
Weapon | Type | Class | Description |
---|---|---|---|
Bolt Pistol | Pistol | Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy | Semi-auto bolt pistol |
Heavy Bolt Pistol | Pistol | Assault | High-powered, semi-auto, mid-range pistol |
Plasma Pistol | Pistol | Bulwark, Heavy | Rapid-fire, mid-range plasma pistol that can be charged |
Melee weapons
Weapon | Type | Class | Description |
---|---|---|---|
Chainsword | Sword | Tactical, Vanguard, Bulwark | Moderate speed melee weapon |
Combat Knife | Knife | Vanguard | High-speed melee weapon |
Power Fist | Power | Assault, Bulwark | Deals far-reaching, wave-type damage |
Power Shield | Power | Bulwark | Defensive shield that blocks |
Power Sword | Power | Bulwark | Two-mode melee weapon |
Thunder Hammer | Hammer | Assault | Slow melee weapon that deals massive AoE damage. |
Grenades
Weapon | Type | Class | Description |
---|---|---|---|
Frag Grenades | Explosives | All | Carry three frag grenades at a time that deal moderate damage in a standard area. |
Krak Grenades | Explosives | All | High-damage explosives that stick to the target. You can carry two at a time. |
Melta Charge | Explosives | All | An extremely high damage explosive you place in an area. Requires a manual delay charge before it detonates. Limited to one at a time. |
Warhammer 40,000: Space Marine 2
- Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X
- Genre(s): Action