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The Heavy class is one of the best in Space Marine 2 classes due to its innate strength, resistance to damage, and ability to control fights. If you want the fantasy of carrying only the biggest and baddest weapons and mowing through hordes and elites like butter, the Heavy class has it all. The build taps into all these attributes, melding together a streamlined set of weapons and perks to create an offensive-minded tank.
Heavy build class perks
Perks | Description | |
---|---|---|
Core Perk 1 | Restoration or Multi-Kill | – Restoration – Killing 15 enemies in rapid succession restores 1 Armour Segments. Plasma or Heavy Bolter. – Multi-Kill – Killing 5 or more enemies with one shot from a Multi-Melta restores Ammo by 1. Multi-Melta. |
Core Perk 2 | Fortitude | Increases Health by 20%. |
Core Perk 3 | Overwhelming Power | When Iron Halo is active, increase Ranged Damage by 10% to Squad Members within 10 meters of you. |
Team Perk | Additional Supplies | Ammo Capacity increased by 25% for all Squad Members. |
Gear Perk 1 | Adamant Will or Consecutive Execution | Adamant Will grants 20% less health damage taken for 5 seconds after Iron Halo deactivates. Consecutive grants Equipment Charge after killing ten enemies in quick succession. 180 second cooldown. |
Gear Perk 2 | Obdurate Bastion | Iron Halo’s Durability increases by 20%. |
Gear Perk 3 | Brute Force | When Iron Halo is on cooldown, range damage increases by 15%. |
Signature Perk | Conversion Field | When Iron Halo is active, all Squad Members within 100 meters regenerate Ability Charge 50% faster |
The general gist of this perk setup is to boost health and durability but also buff up Iron Halo. In particular, Fortitude, Obdurate Bastion, Overwhelming Power, and Brute Force all work towards that goal. Having Iron Halo boost your combat ability both in and out of combat will make the most out of the ability. For Core Perk 1, swap between Restoration and Multi-Kill depending on whether you’re using the Multi-Melta or not.
For the Team Perk, the extra ammo capacity afford by Additional Supplies will help give you more options when putting together a squad comp, especially if you’re jumping in with a Tactical or Sniper, for example, that will benefit because of their low ammo reserves. It’s also useful for managing the Heavy’s high ammo burn rate.
Conversion Field is the best signature perk option. It grants allies significantly faster ability recharging, which is always useful, especially on higher difficulty settings and if you squad features Tactical and Assault classes. If you’re not quite as max level, Offensive Capabilities, which cause damage to all enemies within 5 metres when Iron Halo is active, is a decent stopgap.
Heavy build weapons
Slot | Weapon |
---|---|
Primary Weapon | Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta |
Secondary Weapon | Plasma Pistol |
Weapon choice depends on the makeup of the Operations mission you’re diving into. If it’s standard mission with not bosses, then the Heavy Bolter or the Heavy Plasma Incinerator are solid options as your go-to primary weapon. These will melt through swarms and elites alike. The Multi-Melta is best saved for mid or late-mission loadouts designed to tackle major Terminus-class bosses. As a secondary weapon, we recommend running the Plasma Pistol. Perk choices don’t matter at that much as you’re mainly using the weapon for Gun Strike against ranged elites.
Here are the perks we recommend for all three primary weapons:
Weapon | Perks |
---|---|
Heavy Bolter | – Fast Venting – Perfect Cooling – Increased Capacity – Adamant Restoration – Heavy Might – Heavy Precision – Discipline |
Heavy Plasma Incinerator | – Fast Venting – Contingency Plan – Plasma Collection – Heavy Velocity – Adamant Velocity – Supercharged Shot – Retaliation – Charged Cooling |
Multi-Melta | – Increased Capacity – Elite Restoration – Heavy Fire – Heavy Immunity – Executioner’s Fire – Heavy Might – Fast Regeneration |
Warhammer 40,000: Space Marine 2
- Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X
- Genre(s): Action