Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more
The best items in Helldivers 2 Democratic Detonation
- The GP-31 Grenade Pistol packs an explosive punch but is low on ammo.
- The R-36 Eruptor Rifle is great against armored foes and enemy structures.
- The CB-9 Exploding Crossbow can deal solid damage if you aim it right.
- Avoid the Adjudicator though.
With a new Warbond dropping in, Helldivers 2 players are gravitating toward the best items to buy in Democratic Detonation. If you’ve already got a stockpile of Medals from completing missions and Major Orders, here’s what you should spend it on.
Best items in Helldivers 2 Democratic Detonation Warbond
With a focus on explosive oomph, the Democratic Detonation Warbond fulfills the blast-heavy power fantasy of Helldivers protecting Super Earth. While the Cutting Edge Warbond brought electric warfare into the mix, it’s nice to see Arrowhead Game Studios bring more flavor into their arsenal. We quite enjoyed its LAS-16 Sickle and Stun Grenade in addition to the armor perk that protected players from arc weapons. After spending some time with the new items, here are our top picks from Democratic Detonation that are worth your Medals.
1 – GP-31 Grenade Pistol
- Cost: 60 Medals on page 3
- Damage: 600
- Capacity: 1
- Recoil: 43
- Fire Rate: 900
This secondary weapon is easily the highlight of the new Warbond. With a new method to close down bug holes or stun enemies, firing the Grenade Pistol while moving will always feel like you’re in an action movie. You can also use it to open shipping containers to get Super Credits. Just remember that you have to reload between shots and that a resupply only grants two grenades. Picking this item also opens up the possibility of bringing non-explosive grenades along.
2 – R-36 Eruptor Rifle
- Cost: 60 Medals on page 2
- Damage: 380
- Capacity: 5
- Recoil: 75
- Fire Rate: 25
An explosive bolt-action rifle, the Eruptor is quickly winning players over in the war against armored opponents. That’s because its explosive shrapnel deals damage in an area around them. And yes, friendly fire is still on the menu. It’s miles ahead of the other rifle in the Democratic Detonation Warbond. You can knock down Chargers in two hits with the ‘mini Autocannon.’ It’s also handy for clearing bug holes and fabricators. Helldivers have taken to pairing this rifle with the Stalwart stratagem to compensate for the Eruptor’s poor rate of fire.
3 – CB-9 Exploding Crossbow
- Cost: 80 Medals on page 3
- Damage: 420
- Capacity: 5
- Recoil: 35
- Fire Rate: 50
Exploding Crossbows are always fun to have in sci-fi settings. This explosive weapon is great at providing crowd control against smaller groups of Terminids or bots. Its firing arc and reload can take a while to get used to, though. And for some bizarre reason, its explosive bolts currently don’t chew through bug holes or fabricators while the Eruptor rifle can. You’ll also have to be mindful of how you move as this can affect your weapon’s trajectory.
4 – G-123 Thermite Grenade
- Cost: 15 Medals on page 1
- Damage: 100
- Penetration: 7
- Outer Radius: 2
- Fire Rate: 2.9s
In theory, a grenade that sticks to enemies and melts armor is great. Unfortunately, players report that its damage-over-time effect is inconsistent and reportedly only works for the host. Others also note that it isn’t as effective against armored targets as they had hoped. Expect a swift patch to make thermite grenades more effective in combat. But until then, stick to the regular High Explosive grenade.
5 – CE-07 Demolition Specialist
- Cost: 45 Medals on page 2
- Armor Rating: 64
- Speed: 536
- Stamina Regen: 118
While players were hoping for new armor passives, the CE-07 Demolition Special brings the old Engineering Kit passive, lowering recoil when crouched and offering two more grenades to your loadout. As a Light armor variant, its mobility is great while tacking objectives and scouting out enemy squads.
6 – CE-27 Ground Breaker
- Cost: 18 Medals on page 1
- Armor Rating: 100
- Speed: 500
- Stamina Regen: 100
This Medium armor variant has the Servo-Assisted armor passive, boosting limb health and throwing range. While this lets you throw grenades farther, the Grenade Pistol might nullify this advantage. Limb health is great as it lowers the risk of suffering injuries that hurt your aim and reload speeds. The Warbond has a third Heavy armor set as well, the FS-55 Devastator.
7 – BR-14 Adjudicator
- Cost: 20 Medals on page 1
- Damage: 80
- Capacity: 25
- Recoil: 50
- Fire Rate: 550
While the Adjudicator does offer armor penetration, the new marksman rifle shares the flaws of its predecessors. Despite its decent fire rate, it doesn’t do enough damage to justify its low ammo count. Players have taken to Reddit in protest, comparing it to a balloon that has enemies ridiculing you.
Democratic Detonation has even more items for players, from the Expert Extraction Pilot booster to more banners (Harbinger of True Equality), capes (Eagle’s Fury), victory poses (Squat), and new helmets (CE-27 Ground Breaker). Use these from the new Premium Warbond to dish out some serious damage against new Automaton threats like the Factory Strider and Gunship.
Helldivers 2 best items in Democratic Detonation FAQs
Can you refund purchases in Helldivers 2 Warbonds?
No, you cannot refund these to get your Medals back.
Is the Democratic Detonation Warbond worth it in Helldivers 2?
Yes, its explosive weapons can help you fight armored targets.