Diablo 4 Season 1 Necromancer skill tree – all skills, talents, and passives

Diablo 4 Season 1 Necromancer skill tree – all skills, talents, and passives
Antony Terence Updated on by

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Searching for the Diablo 4 Season 1 Necromancer skill tree? The Necromancer is a versatile class in Diablo 4 thanks to their minion control and corpse-consuming playstyles. While they can’t take too many hits to the face, they make up for it with life steal and other defensive abilities. To learn more about how you can make the Necromancer’s brand of carnage your own, here’s our in-depth Diablo 4 Season 1 Necromancer skill tree.

If you’re considering another class, here are our Diablo 4 Druid Skill Tree and Diablo 4 Barbarian Skill Tree guides. Let’s move over to the Diablo 4 Necromancer skill tree, starting with the basic attacks you can use as a Necromancer. Check out the Diablo 4 battle pass to unlock sweet rewards as you progress in Season 1.

Diablo 4 Necromancer Skill tree - An image of the Necromancer's skill tree with Basic skills highlighted.

Diablo 4 Season 1 Necromancer skill tree

This guide features an exhaustive list of all the skills and passives you have at your disposal as a Diablo 4 Season 1 Necromancer. The Diablo 4 Necromancer skill tree consists of Basic Skills, Core Skills, Macabre Skills, Corruption Skills, Summoning Skills, Ultimate Skills, and Key Passives.

Diablo 4 Season 1 Necromancer Basic Skills

Bone Splinters – Fire 3 bone splinters that deal 8% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, gain 1 Essence.

  1. Enhanced Bone Splinters – Bone Splinters has a 25% chance to fire 2 extra projectiles if cast while you have 50 or more Essence.
  2. Acolyte’s Bone Splinters – Hitting the same enemy at least thrice with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
  3. Initiate’s Bone Splinters – Bone Splinters has a 20% chance per hit to turn enemies Vulnerable for 2 seconds.

Haemorrhage – Burst an enemy’s blood to deal 25% damage. Haemorrhage also has a 20% chance to form a Blood Orb.

  1. Enhanced Haemorrhage – After picking up a Blood Orb, your next Hemorrhage deals damage to enemies around your target and grants 2 bonus Essence per enemy hit.
  2. Acolyte’s Haemorrhage – Hemorrhage gains an extra +20% Attack Speed while Healthy.
  3. Initiate’s Haemorrhage – Hemorrhage grants 1.6% Base Life as Fortify whenever it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.

Decompose – Tear the flesh from an enemy to deal 30% damage per second and form a usable Corpse with the flesh every 2.5 seconds.

  1. Enhanced Decompose – If an enemy dies while being Decomposed, you gain 10 extra Essence.
  2. Acolyte’s Decompose – You and your Minions deal x10% increased damage to enemies that are being Decomposed.
  3. Initiate’s Decompose – Decompose Slows enemies by 30%.

Reap – Sweep an ethereal scythe in front of you to deal 12% damage. Hitting an enemy with Reap boosts your Damage Reduction by 15% for 2 seconds.

  1. Enhanced Reap – If an enemy hit by Reap dies in 2 seconds, you gain +30% Attack Speed for 3 seconds.
  2. Acolyte’s Reap – Reap forms a Corpse under the first enemy hit. Occurs every 5 seconds.
  3. Initiate’s Reap – Reap instantly kills enemies below 5% Life. Does not work on Bosses or Players.
Diablo 4 Necromancer Skill tree - An image of the Necromancer's skill tree with Core and Macabre skills displayed.

Diablo 4 Season 1 Necromancer Core Skills

Blight – Unleash concentrated blight that inflicts 30% damage and leaves a defiled area, dealing 13% damage over 6 seconds.

  1. Enhanced Blight – Blight Slows enemies by 25%.
  2. Paranormal Blight – Blight has a 30% chance to Immobilize enemies for 1 second.
  3. Supernatural Blight – You and your Minions deal x15% increased damage to enemies within the area of Blight.

Sever – A spectre of you charges forward and attacks with its scythe for 63% damage. It then returns to you and attacks for 21% damage.

  1. Enhanced Sever – Sever damages all enemies along its path for 25% of its initial damage.
  2. Paranormal Sever – Every 4th cast of Sever turns enemies Vulnerable for 2 seconds.
  3. Supernatural Sever – Sever deals x2% extra damage for each Minion you have upon cast.

Blood Surge – Draw blood from enemies to deal 20% damage and expel a blood nova that deals 50% damage. The Blood Surge’s nova damage is improved by x10% per enemy drained, up to x50%.

  1. Enhanced Blood Surge – Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from foes. If 4 or more enemies are drawn from, you are Healed for an additional 2.5% of your Maximum Life.
  2. Paranormal Blood Surge – If an enemy is damaged by Blood Surge’s nova while you are Healthy, gain 1 stack of Overwhelming Blood. With 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
  3. Supernatural Blood Surge – Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% of your Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% more damage.

Blood Lance – Throw a blood lance that lingers within an enemy for 3 seconds to deal 67% damage to the enemy and all other lanced enemies.

  1. Enhanced Blood Lance – Blood Lance pierces through enemies who are currently lanced and deals 15% reduced damage to subsequent enemies.
  2. Paranormal Blood Lance – While at least 2 enemies or a Boss are affected by Blood Lance, gain +15% Attack Speed and Blood Lance’s Essence cost is reduced by 3.
  3. Supernatural Blood Lance – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawn a Blood Orb under an enemy hit.

Bone Spear – Conjure a bone spear from the ground to deal 85% damage and pierce through enemies.

  1. Enhanced Bone Spear – Bone Spear breaks into 3 shards when it is destroyed and deals 25% damage each.
  2. Paranormal Bone Spear – Bone Spear has a +5% bonus Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 extra bone shards upon being destroyed.
  3. Supernatural Bone Spear – Bone Spear makes the first enemy hit turn Vulnerable for 3 seconds.

Passives

  1. Unliving Energy – Your maximum Essence is improved by 3/6/9.
  2. Imperfectly Balanced – Your Core Skills cost x3%/x6%/x9% more Essence, but deal x5%/x10%/x15% more damage.
  3. Hewed Flesh – Lucky Hit: Your damage has up to a 4%/8%/12% chance to create a Corpse at the enemy target’s location. This percentage is doubled against Bosses.

Diablo 4 Season 1 Necromancer Macabre Skills

Corpse Explosion – Detonate a Corpse and deal 50% damage to surrounding enemies.

  1. Enhanced Corpse Explosion – Corpse Explosion’s radius is improved by 15%.
  2. Blighted Corpse Explosion – Corpse Explosion becomes a Darkness Skill and instead of exploding, releases a miasma that deals 18% Shadow Damage over 6 seconds.
  3. Plagued Corpse Explosion – Corpse Explosion deals x8% more damage to enemies that are Slowed, Stunned, or Vulnerable. These damage bonuses can stack on each other.

Blood Mist – Disperse into a bloody mist and become Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1% damage and Heal for 0.5% of your Maximum Life.

  1. Enhanced Blood Mist – Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
  2. Ghastly Blood Mist – Blood Mist leaves a Corpse behind every 1 second.
  3. Dreadful Blood Mist – Blood Mist Fortifies you for 0.5% of your Base Life whenever it hits an enemy.

Bone Prison – Unearth a prison of bone with X amount of Life that surrounds the target area for 6 seconds.

  1. Enhanced Bone Prison – If an enemy is trapped by Bone Prison, gain 15 Essence. Gain an additional 5 Essence per enemy trapped.
  2. Ghastly Bone Prison – Enemies inside of Bone Prison are turned Vulnerable.
  3. Dreadful Bone Prison – Fortify for 5% of your Base Life for each enemy trapped by Bone Prison.

Passives

  1. Spiked Armour – Gain X/X/X Thorns.
  2. Skeletal Warrior Mastery – Boost the damage and Life of your Skeletal Warriors by x15%/x30%/x45%.
  3. Grim Harvest – Consuming a Corpse grants 3/6/9 Essence.
  4. Fueled by Death – You inflict x3%/x6%/x9% increased damage for 6 seconds after consuming a Corpse.
Diablo 4 Necromancer Skill tree - An image of the Necromancer's skill tree with Corruption and Summoning skills displayed.

Diablo 4 Season 1 Necromancer Corruption Skills

Iron Maiden – Curse the target area. Enemies afflicted by Iron Maiden take 10% damage whenever they deal direct damage. This lasts 10 seconds.

  1. Enhanced Iron Maiden – Iron Maiden no longer costs Essence to cast. Instead, gain 5 Essence for each enemy that is Cursed. This does not work with enemies who are already Cursed with Iron Maiden.
  2. Horrid Iron Maiden – When at least 3 enemies are afflicted by Iron Maiden, its damage is improved by x15%.
  3. Abhorrent Iron Maiden – Heal for 5% of your Maximum Life whenever an enemy dies while afflicted with Iron Maiden.

Decrepify – Curse the target area. Enemies affected by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.

  1. Enhanced Decrepify – Lucky Hit: Enemies hit while affected with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
  2. Horrid Decrepify – When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are killed. Does not work on Bosses.
  3. Abhorrent Decrepify – Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce active Cooldowns by 1 second.

Passives

  1. Death’s Embrace – Close enemies take x2%/x4%/x6% bonus damage from you and deal 3%/6%/9% less damage to you.
  2. Amplify Damage – You deal x3%/x6%/x9% bonus damage to Cursed enemies.
  3. Skeletal Mage Mastery – Boost the damage and Life of your Skeletal Mages by x20%/x40%/x60%.
  4. Death’s Reach – You deal x4%/x8%/x12% more damage to Distant enemies.

Diablo 4 Season 1 Necromancer Summoning Skills

Corpse Tendrils – Veins burst out of a Corpse, Pulling in enemies and Stunning them for 3 seconds before dealing 20% damage to them. Does not consume the Corpse.

  1. Enhanced Corpse Tendrils – Enemies who are in the range of Corpse Tendrils are Slowed by 50% before being Pulled.
  2. Blighted Corpse Tendrils – Corpse Tendrils have a 30% chance to drop a Blood Orb when damaging enemies.
  3. Plagued Corpse Tendrils – Enemies damaged by Corpse Tendrils are turned Vulnerable for 3 seconds.

Bone Spirit – Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes to deal 80% damage to the target and all surrounding enemies. Damage is boosted by x3% for each point of Essence spent casting Bone Spirit.

  1. Enhanced Bone Spirit – If Bone Spirit Critically Strikes, its Cooldown time drops by 6 seconds. This effect can only happen once per Bone Spirit cast.
  2. Ghastly Bone Spirit – Bone Spirit has a bonus +10% Critical Strike Chance.
  3. Dreadful Bone Spirit – After Bone Spirit hits an enemy, you gain 30 Essence over the next 4 seconds.

Raise Skeleton – Raises a Skeleton from a Corpse to fight for you.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for X seconds. It increases their damage by xX% and heals them for X% of their Maximum Life.

Golem – Passive: You are protected by a Golem with X Life that attacks for 17% damage. The Golem sheds Corpses when it takes damage.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies. It takes 30% reduced damage for the next 6 seconds. When your Golem dies, it respawns in 20 seconds.

Passives

  1. Gruesome Mending – While below 50% Life, receive +10%/+20%/+30% more Healing from all sources.
  2. Transfusion – Blood Orbs Heal your Minions for 15%/30%/45% of the amount.
  3. Coalesced Blood – While you are Healthy, your Blood Skills deal x6%/x12%/x18% increased damage.
  4. Tides of Blood – Your Blood Skills inflict x5%/x10%/x15% increased Overpower damage. This is doubled while you are Healthy.
  5. Drain Vitality – Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2%/5%/8% of your Base Life.
  6. Necrotic Carapace – When a Corpse is formed from your Skills or Minions, Fortify for 2%/4%/6% of your Base Life.
  7. Serration – Your Bone Skills have a +0.5%/+1%/+1.5% improved Critical Strike Chance for each 10 Essence you have upon cast.
  8. Rapid Ossification – Every 100 Essence you spend reduces the cooldowns of Bone Skills by 0.5/1/1.5 seconds.
  9. Compound Fracture – After Critically Striking 10 times with Bone Skills, your next Bone Skills deal x5%/x10%/x15% increased damage for 5 seconds.
  10. Evulsion – Your Bone Skills inflict x6%/x12%/x18% increased Critical Strike Damage to Vulnerable enemies.
  11. Reaper’s Pursuit – Damaging enemies with Darkness Skills boosts your Movement Speed by +5%/+10%/+15% for 3 seconds.
  12. Gloom – When you damage enemies with Darkness Skills, they take x2%/x4%/x6% more Shadow Damage from you and your Minions for 2 seconds. This stacks up to 3 times.
  13. Crippling Darkness – Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1/2/3 seconds.
  14. Terror – Darkness Skills deal x3%/x6%/x9% more damage to enemies who are Slowed, and x3%/x6%/x9% more damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by Minions.
Diablo 4 Necromancer Skill tree - An image of the Necromancer's skill tree with Ultimate Skills and Key Passives displayed.

Diablo 4 Season 1 Necromancer Ultimate Skills

Army of the Dead – Call forth the deep-buried dead. Volatile Skeletons emerge over the next 7 seconds that explode around enemies to deal 30% damage.

  1. Prime Army of the Dead – When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave a Corpse.
  2. Supreme Army of the Dead – Army of the Dead also raises all of your Skeletal Warriors and Skeletal Mages.

Blood Wave – Conjure a tidal wave of blood that deals 90% damage and Knocks Back enemies.

  1. Prime Blood Wave – Blood Wave Slows enemies by 50% for 4 seconds.
  2. Supreme Blood Wave – Blood Wave leaves 3 Blood Orbs as it travels.

Bone Storm – A swirling storm of bones appears around you and your Golem to deal 180% to surrounding enemies over 10 seconds.

  1. Prime Bone Storm – Your Damage Reduction is improved by 15% while Bone Storm is active.
  2. Supreme Bone Storm – Your Critical Strike Chance is improved by +20% while Bone Storm is active.

Passives

  1. Golem Mastery – Improves the damage and Life of your Golem by x25%/x50%/x75%.
  2. Inspiring Leader – After you have been Healthy for at least 4 seconds, you and your Minions gain +4%/+8%/+12% extra Attack Speed.
  3. Bonded in Essence – Every 5 seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an extra 20%/40%/60% of their Maximum Life.
  4. Death’s Defense – Your Minions cannot lose more than 75%/60%/45% of their Maximum Life from a single damage instance.
  5. Hellbent Commander – Your Minions deal x10%/x20%/x30% increased damage while you are near them.
  6. Stand Alone – Increases Damage Reduction by 6%/12%/18%, which is reduced by 2% for each active Minion.
  7. Memento Mori – Sacrificing Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%/40%/60%.

Diablo 4 Season 1 Necromancer Key Passives

  1. Ossified Essence – Your Bone Skills deal x1% more damage for each point of Essence you have above 50 upon cast.
  2. Rathma’s Vigor – Increase your Maximum Life by x10%. After being Healthy for 15 seconds, your next Blood Skill Overpowers.
  3. Shadowblight – Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.
    Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 20% Shadow Damage.
  4. Kalan’s Edict – If you have not taken damage in the last 3 seconds, your Minions gain +15% extra Attack Speed. While you have at least 7 Minions, this bonus is doubled.

This covers all the skills and passives present in the Diablo 4 Season 1 Necromancer skill tree. Pick the right mixture of defensive and offensive abilities and you’ll be clearing out Sanctuary’s hordes in no time. If you want to get to grips with Diablo 4’s many tools, learn about Diablo 4 Paragon Glyphs and how to get a mount in Diablo 4. Remember to earn Diablo 4 renown as a Seasonal character starts off with renown only from Altars of Lilith and areas explored. Go forth and raise hell with your minions as a Necromancer in Diablo 4 Season 1.

What is the best skill for a Necromancer in Diablo 4?

As a Necromancer in Diablo 4, Bone Splinters is a good basic skill as it can turn enemies Vulnerable.

What is the Necromancer class ability in Diablo 4?

As a Necromancer in Diablo 4, the Book of the Dead lets you summon one of three types of skeletal minions.