Will there be a Diablo 4 day one patch?

Will there be a Diablo 4 day one patch?
Amaar Chowdhury Updated on by

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Now that the beta version has been put through its paces, you might be wondering: will there be a Diablo 4 day one patch?

Day one patches are pretty common in modern gaming, for example, we saw a Tears of the Kingdom Version 1.1.0 Day One patch. They occur because developers will send out a final version of the game to retailers prior to the game being actually released. If anyone issues present themselves in the time between the copies being sent and the full release, a day-one patch can mean they are resolved as quickly as possible.

The Diablo 4 beta has been out for a while now, giving gamers plenty of time to find issues and glitches. A day one patch could be a potential fix for these.

Will there be a Diablo 4 day one patch?

Yes, there will be a day one patch for Diablo 4. We found this out thanks to a tweet from one of the Blizzard developers.

As you can see, not only do we know that there will be a day one patch but we also have some idea of what will be included within it. The inclusion of balance changes is significant as it affects the many players who had already decided on their launch day builds, based on what they saw in the beta.

This has led to some gamers’ complaints, arguing that all balance changes can achieve is making other weapons or items overpowered instead of the ones that currently are.

In a later tweet, the developer, Joseph Piepiora also confirmed that this day one patch would be available from the launch of the Diablo 4 early access which begins on the second of June. This means we’ll be seeing these changes soon and ahead of the full release of the game.

What else could be included in the Diablo 4 day one patch?

In a blog post, Blizzard laid out the changes they intended to make to the game, some of which don’t fit under the category of bug fixes of balances. The studio confirmed these changes would be implemented in time for the launch of the game, whether this is done prior to day one, in a day one patch, or through some combination of the two is not yet known.

We’ve listed the entirety of the changes below for your reference:

Dungeons

Optimised Dungeon Layouts

  • Caldera Gate
  • Defiled Catacombs
  • Derelict Lodge
  • Forbidden City
  • Hoarfrost Demise
  • Immortal Emanation
  • Kor Dragan Barracks
  • Maulwood
  • Rimescar Caverns

Dungeon Events

  • The chance for an Event to spawn inside of a dungeon has increased from 10% to 60%.

Dungeon Gameplay

  • To reduce the need to backtrack, small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective.
  • When Animus is gathered, the player and nearby allies will:
    • Gain 10 Resource.
    • Reduce all active Cooldowns by 1 second.
  • Depositing Animus channel time was reduced from 3 to 0 seconds.
  • The time to Rescue was reduced from 3 to 1.5 seconds.
  • All Rescue objectives now drop a Health Potion upon completion.
  • While carrying the Ancient’s Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies.
  • Pedestals have had their channel time reduced from 2 to 0 seconds.
  • Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players.
  • All doors will now generate a minimap ping when they are opened.
  • All Structure Objectives in dungeons now have additional combat mechanics players must overcome.

Classes

General

  • Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable.
  • Reviewed class skills to confirm that all classes have access to sufficient skills that remove control impairing effects.
  • Many Legendary Powers have had updates to their effectiveness.

Barbarian

  • A flat 10% passive damage reduction has been added for the Barbarian Class. Some Skill Tree passives had their damage reduction effects reduced to compensate.
  • The Whirlwind Skill now deals more damage and consumes more Fury.
  • The Double Swing Skill Enhancement refunds its full Fury cost when used on Stunned or Knocked Down enemies.

Druid

  • Companion Skills will now deal heavily increased damage.
  • All Ultimate Skills have had their cooldowns reduced.
  • Usability improvements have been made to Maul and Pulverize.
  • Using a non-Shapeshifting Skill will transform a Druid back into their human form.

Necromancer

  • Summoned Minions will die more often, requiring players to utilize Corpses more often.
  • Many bonuses in the Book of the Dead have had their stats increased.
  • The damage dealt by the Corpse Explosion skill has been reduced.
  • The brightness of the Skeletal Warriors and Mages has been reduced.

Rogue

  • Upgrades for Subterfuge Skills have had their bonuses increased.
  • Multiple passive Skills have had their bonuses increased.
  • All Imbuement Skills have had their cooldowns increased.

Sorcerer

  • Charged Bolt’s damage was increased and the Mana cost to cast has decreased.
  • Decreased the damage of Chain Lightning and reduced its effectiveness against Bosses.
  • Decreased the cooldown for the Incinerate Skill’s Enchantment bonus.
  • Firewalls will now spawn underneath enemies more frequently when using its Enchantment bonus.
  • Increased the Lucky Hit chance for the Meteor Skill’s Enchantment bonus.

UI

  • Fixed an issue where the built-in Screen Reader was not reading key prompts, game options details, and other UI text.
  • Fixed an issue where actions could not be bound to the mouse wheel.
  • Fixed an issue where Evade couldn’t be bound to the right Analog Stick on controller.
  • Chat will now display on the left side of the screen when using the centered action bar configuration.
  • A character’s stats will be displayed by default when players click the Materials & Stats button within their Inventory.
  • The Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button.
  • The sans serif font used in-game has been replaced with a new serif font.

Encounters

  • Fixed multiple issues that allowed bosses, like the Butcher, to become unresponsive.
  • The Butcher has been re-evaluated for difficulty and will present a greater challenge in World Tiers III and IV.
  • Bosses such as T’chort, Malnok, Vhenard, and others were reevaluated for melee character difficulty, resulting in changes to attacks and fight mechanics.
  • Fixed an issue where Vampire Brutes using the Shadow Enchant affix would chain-cast Impale.

Cellars

  • Increased the chance for a dungeon Event to occur in Cellars.
  • Cellars will now consistently reward a chest upon completion.
  • Fixed an issue where Cellars would prematurely be marked as complete.
  • Fixed an issue where the guaranteed elite monster would be absent from a Cellar.

General Quality of Life

  • Fixed an issue where players could increase attack speed by move-cancelling attacks early.
  • Fixed an issue where characters weren’t immune and untargetable after loading into an area.
  • The Reset Dungeon button has been disabled.
  • Fixed an issue that caused Gale Valley and Serac Rapture to have less monsters than intended until the campaign quests in those territories were completed.

Diablo 4 Open Beta changes (March 22nd)

All Platform Bug Fixes

  • Fixed an issue with Ashava’s spawn timer. She will now spawn on Saturday March 25th at 10:00am / 12:00pm / 10:00pm PDT and Sunday March 26th at 12:00am PDT.
  • Fixed an issue where the queue timer would not display a time despite the player still being in queue.
  • Addressed issues that should result in improved queue times.
  • Fixed an issue where players would sometimes become blocked during the “In Her Wake” quest.
  • Fixed an issue where players were unable to select High Texture Settings with 16GB of RAM.
  • Fixed an issue where the UI would incorrectly show completed challenges as “Not Started”.
  • Fixed multiple miscellaneous crash related issues.

Console Bug Fixes

  • Fixed an issue where the second player in couch co-op could not drop in during the game prologue.

 Videogamer.com is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Learn more / Images from Amazon Product Advertising API / Last updated on 2024-04-16 

 Videogamer.com is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Learn more / Images from Amazon Product Advertising API / Last updated on 2024-04-16 

Frequently Asked Questions

Will I have to download the latest Diablo 4 patch before playing?

You will likely have to download and install the latest Diablo 4 patch before you load the game. Without the patch, you won’t be playing on the same game version as everyone else, and could potentially put other players, or yourself, at a disadvantage. Alongside that, you probably won’t even be able to get onto the servers without updating to the latest patch.

Will the Druid be in Diablo 4?

Yes, Druid is one of the classes you’ll be able to play as in Diablo 4 along with the Necromancer, Rogue, Barbarian, and Sorceress.