Valorant update 8.01 patch notes detail major changes to three popular agents

Valorant update 8.01 patch notes detail major changes to three popular agents
Callum Smith Updated on by

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Valorant remains massively popular and the game has now reached Episode 8 Act 1. The latest chapter began earlier this month and Riot Games has released a new update. All of the Valorant update 8.01 patch notes have been shared, and they include several bug fixes as well as significant gameplay changes to three fan-favorite agents.

With the beginning of a new Act means a complete restart to all of the ranks. You can find our guide to the complete ranking system, and you can also check out our best characters tier list so you know who to use to more easily climb up the individual divisions. In addition, to get the best possible gameplay experience, you should know the best crosshair codes so you can play like the pros.

Episode 8 Act 1 began a couple of weeks ago, but now changes have been introduced with update 8.01. These make changes to some of the agents as well as the Breeze map.

Valorant update 8.01 patch notes

Below are the full Valorant update 8.01 patch notes:

Valorant update 8.01 map updates:

BREEZE

A Hall reopened:

  • We’re still observing and gathering feedback on the most recent Breeze changes. We’ve been satisfied with the simplifications to A Main, Mid and B Site. However, we’ve noticed that attacking can feel overly restrictive due to the changes in addition to the closure of A Hall. As a result, we’re reopening A Hall to give attackers more options while retaining the rest of the changes to the map.

Valorant update 8.01 agent updates:

Skye:

  • Removing the recharge on Guiding Light (E) sharpens the decision point of when to commit one throughout the round and balances the power of it providing both combat advantage and recon as a signature. This should create clear trade offs with use cases like early round info gathering and push Skye to be more deliberate while maintaining her unique optionality.
  • Skye’s flash activating at the end of the duration pushes her to be more intentional when throwing fake flashes while also making it easier for Skye to fly guiding Light (E) to its max distance and still get its output.
  • Guiding Light (E)
    • Guiding Light no longer regenerates charges during a round.
    • Guiding Light now automatically activates the flash at the end of its lifetime.
  • In the 6.07 patch, we removed the yellow warning indicators that appeared for people who were being chased by a close Seeker (X). We’re adding the indicators back in to make interactions with Seekers (X) more clear in chaotic engagements.
  • Seekers (X)
    • When a Seeker gets close to its target, the target player will now get a yellow directional warning indicator.

Iso:

We’re updating Iso to push the agency and combat advantage that you get from Double Tap(E).

  • The increase to energy orb duration provides a slightly larger time window to deal withthreats around you and still get your shield.
  • Increasing the buff and shield duration should give you slightly more time to find the right engagements to take.
  • Reduction in the visual width of the Double Tap (E) shield should increase the combat advantage you have when entering space by providing enemies less telegraph that you are swinging around the corner.
  • Double Trap (E)
    • Shootable orb duration increased 2 >>> 3 seconds
    • Initial buff and shield duration increased 15 >>> 20
    • Shield width reduced 120 >>> 100
  • We’ve reduced the cost of Contingency to better reflect the value we see it generating in game.
    • Contingency (C)Cost reduced 250 >>> 200

Raze:

With her Blast Pack (Q), Raze is often able to traverse a vast amount of space and suddenly become a threat to enemies. This audio update is meant to make it clearer when Raze is potentially Blast Packing (Q) into your area, especially when a lot of other action is going on at the same time.

  • Blast Pack(Q)
    • Audio for Raze traveling through the air with Blast Pack is now louder when she is traveling towards you.

GAMEPLAY SYSTEMS UPDATES

Jump Throw Normalization:

We have implemented a feature to make jump throw lineup behavior more consistently reproducible. If you press the throw projectile input within 100 ms of jump start, the projectile will consistently have the same amount of velocity imparted from the thrower and as a result land consistently in the same location.

Most existing jump throw lineups should still behave as they have in the past while being more consistent in output. In some cases, some minor adjustments may need to be made.

PERFORMANCE UPDATES

  • Improved boot and match load times by optimizing file IO performance.

PLAYER BEHAVIOR UPDATES

  • Added additional details to our behavioral messaging system in order to improve clarity and visibility into our Terms of Service and our Penalties and Bans FAQ.

BUG FIXES:

AGENTS:

Gekko:

  • Fixed a bug where occasionally Thrash’s (X) explosion was blocked from affecting enemies due to corners of geometry.

Iso:

  • After eliminating practice bots in the Range, Iso’s energy orbs will now spawn. They will still not spawn in Shooting Tests.

Reyna:

  • After eliminating practice bots in the Range, Reyna’s Soul Orbs will now spawn. They will still not spawn in Shooting Tests.

GAMEPLAY SYSTEMS

  • Fixed an issue when transitioning from inspect to scope using the Outlaw.
  • Fixed bullet tracers with Chamber’s Tour De Force (X) and the Operator when penetrating through corners.
  • Fixed a mini-map visual issue where when you first load into a match, it showed a similar VFX to Omen’s From The Shadows (X).
  • Fixed an issue where the Spike’s white circle indicator on the mini-map did not appear when Spike was dropped on the edge of someone’s mini-map.

MAPS

Breeze:

  • Fixed a bug where the A Hall Door was starting in the open position.

Lotus:

  • Fixed a bug where you could stand on top of the crumbled pillar on C Site.

Icebox:

  • Fixed a bug where you could stand on the container in B Green.

Split:

  • Fixed a bug where you could stand on a vent in B Garage.

MODES

Team Deathmatch:

  • Fixed a bug where, if the Outlaw was picked up from a weapon spawner, it had no reserve ammunition.

PREMIER:

  • Fixed a bug that was causing Premier Standings to not load your zone/division the first time you click into it.
  • Fixed a bug that was causing teams to not appear on the Standings tab right after their Season Match.

And that’s all of the patch notes for Valorant update 8.01. For more Valorant news, a recent job listing renews talk of it coming to PS5 and Xbox. Make sure follow the official Valorant Twitter account for more announcements and updates.