The Last of Us Part 1 PC v1.0.2.0 patch is biggest one yet as devs quickly fix problematic launch

The Last of Us Part 1 PC v1.0.2.0 patch is biggest one yet as devs quickly fix problematic launch
Nico Vergara Updated on by

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Naughty Dog has released their biggest batch of The Last of Us Part 1 PC patch notes to date in order to fix the issues that were present at launch. A large number of users have reported a much smoother experience upon downloading and installing the previous patches and the game should run even better now that the latest one has been made available.

The problems present within have been well-documented, especially since the game’s Steam page has been bombarded with numerous negative reviews from unsatisfied customers. This has led to a large number of fans asking questions on how to fix black screens after startup and how to fix the game when it doesn’t load.

Fortunately, the prompt reactions from the developers immediately won the fan base’s favor as it showed that they truly do care about their product. So with that said, we’ll be taking a look at the latest set of patch notes that have been released by Naughty Dog so you know what changes have been made within the game.

The Last of Us Part 1 PC v1.0.2.0 patch notes

According to Naughty Dog’s official patch notes blog post, this update apparently “addresses fixes for performance, user experience, visuals, and more,” and “also includes platform and hardware-specific fixes.”

You can check out the rest of the patch notes in its entirety below:

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

  • Fixed an issue where the Screen Magnifier may fail to work 
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD

  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion 
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

  • Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
  • Fixed an issue where the sky may render black

Although most of the glitches that were previously present seem to already have been addressed, Naughty Dog has stated that they are still “closely monitoring player reports to support future improvements and patches.” With this in mind, the game’s loyal fan base should rest assured, because if any issues do pop up in the future, the developers will surely get on it immediately.

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