From Software may be developing Sekiro: Shadows Die Twice, but that doesn't mean it'll be a complete copy and paste of the Dark Souls formula the studio has become known for.
Director Hidetaka Miyazaki revealed that Sekiro isn't a full-on Souls-style, and while it will include 'RPG elements,' there's no soul harvesting, classes, or levelling involved.
Furthermore, in an interview with GameSpot, From Software's Yasuhiro Kitao revealed that Sekiro is a single-player game only, with 'no online component.'
'Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,' commented Miyazaki. 'With Sekiro: Shadows Die Twice many From Software team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.'
Sekiro's combat will feature elements of strategy (so presumably like the Souls games you can't simply button-mash your way to victory), while the grappling hook ensures locations have plenty of verticality peppered throughout them.
Despite its differences to the Souls games, this is very much a From Software effort, and therefore will pack a 'hardcore' experience 'worthy of' the company name. As a result, fans can expect a challenging yet 'fun and rewarding' romp.
Sekiro: Shadows Die Twice is due out in early 2019 on PlayStation 4, PC, and Xbox One.