Monster Hunter World’s director attributes success to global release and home console focus

Monster Hunter World’s director attributes success to global release and home console focus
Ben Borthwick Updated on by

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Monster Hunter World has been a huge success for Capcom over the past year, with the game topping 11 million units sold in the year since its release. Now ahead of the release of the expansion Iceborne later this year, two of its leads put the success down to two things.

Speaking in an interview with Video Games Chronicle, producer Ryozo Tsujimoto cited the game's simulteanous release worldwide as a major factor, saying of previous games that released first in Japan and then elsewhere later; 'By the time the games arrived in the West, fans had already seen a lot of the news and things coming out of Japan already and were not really getting to experience the excitement in real-time.'

'Finally, now with Monster Hunter World we’ve been able to bring the game to home consoles and release it worldwide at the same time, which has allowed us to create a cohesive, global community for the game which wasn’t possible before'

Mr Tsujimoto has also cited moving the main series away from the handheld versions as a major factor, saying requests from the West led the team to focus on the major home console versions: 'Players wanted us to release our games on consoles, because in the years before Monster Hunter World he had been focused on portables, which was something that was maybe holding us back in the West. We found that Western players want a console experience on a big screen TV at home.'

Right now, the team is of course working on expansion Monster Hunter World: Iceborne, which is due for release on September 6 on Xbox One and PlayStation 4 before a PC launch later 'this Winter'.