Helldivers 2 update 1.001.202 patch notes detail enemy spawn rate changes and fixes

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Helldivers 2 is now past the 60 day roadmap where Arrowhead promised to improve the experience through significant updates. They certainly delivered by providing an influx of buffs, and now the developer has shared the Helldivers 2 update 1.001.202 patch notes which, although not full of balance changes, do detail a lot of fixes as well as changes to enemy spawn rate.

Liberty Day was great with the arrival of a previously leaked armor and weapon, but it did not bring forth the debut of the Illuminate as some speculated. We still have to wait for the Illuminate to make their presence known, and we are still waiting on the leaked clan system as well as other components revealed for the future through datamines.

While we’re eagerly anticipating the arrival of the Illuminate and clans, right now we have the Helldivers 2 update 1.001.202 patch notes to digest.

Helldivers 2 update 1.001.202 patch notes

Below are the Helldivers 2 update 1.001.202 patch notes shared on Steam:

Fixes

Crash fixes & Soft Locks

  • Fixes a crash which could happen when the player or a hot-joiner first spawns into a mission
  • Fixed a rare crash that could occur with carriable items and looking at the minimap at the same time

Missions

  • Decreased enemy spawn rate while progressing the Raise Flag objective in Spread Democracy missions.

Miscellaneous fixes

  • Fix holding last stratagem input preventing movement on default pc controls.
  • SOS beacons will now look for additional players for the remainder of each mission. They are no longer destroyed when the squad is full. Instead they will deactivate – until someone leaves and the SOS beacon starts looking for additional players again. The SOS beacons will still be destroyed on host migration – this is to allow the new host to decide if they want a new SOS beacon or not.
  • Fixes an issue where the SOS beacons could not be deployed in the same or subsequent missions under some circumstances.
  • Fixed an issue where deploying an SOS beacon could result in your lobby not being made public and couldn’t be joined by other players. The intended design is that deploying an SOS beacon makes your lobby public for the duration of the mission.
  • Fixed bug where non-public lobbies could not be joined, despite the host deploying an SOS beacon. The intended design is that deploying an SOS beacon makes your lobby public for the duration of the mission.
  • Fixed the drop wheel, emote wheel and comms wheel snapping the cursor to the outer edges in the radial menus when using a mouse and keyboard.
  • Resolved an issue where users with a large number of in-game friends couldn’t see some of their friends’ in-game status properly, preventing them from being able to invite or join.
  • Fixed issue where player names could be absent after returning to ship from a mission.
  • Fixed player names and chat text disappearing.

Known Issues

Top Priority

  • Excessive ragdolling can cause a feeling of helplessness and frustration.

Note: We recognize that changes in this area could have a significant impact on the player experience, both positively and negatively, so we are moving forward cautiously. While we are more certain about some changes, others require further thought. These are the adjustments we are currently testing:

  • Allowing players to remain prone after ragdolling when there’s no directional movement input.
  • Enabling the use of stims while ragdolling.
  • Addressing situations where explosions ragdoll players from behind cover.
  • Further adjustments to enemy behavior and projectiles.
  • Being considered prone when ragdolling on the ground.
  • Players are unable to emote when flying through the air.
  • Stratagem balls bounce unpredictably off cliffs and some spots.
  • The Reinforced Scout Strider does not telegraph it’s rocket attacks.
  • We are investigating how we can further improve the play experience against this enemy.

Medium Priority

  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players are unable to shoot properly while in the air using a jetpack
  • Reinforcement may not be available for players who join a game in progress
  • Players can get stuck on Pelican-1’s ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield.

About the Author

Callum Smith

Callum Smith is a freelance gaming writer for Videogamer. He covers news for PlayStation, Xbox, and PC, and he has over five years experience covering the video games industry.

Helldivers 2

  • Platform(s): PC, PlayStation 5
  • Genre(s): Action, Shooter, Third Person
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