Developer 343 Industries has cobbled together another update for Halo: The Master Chief Collection, this time improving the multiplayer experience for the sci-fi shooter bundle.
According to the extensive patch notes, the update 'upgrade[s] the rate at which network packets are sent by the server' for Halo 2: Anniversary, Halo 3, and Halo 4. Packets can now hold more data, which in layman's terms means the games should perform much better than before.
'We've upgraded the rate at which network packets are sent by the server in Halo 2, Halo 3, Halo 4, and Halo 2A. We have also increased limits on how much data each individual packet can contain,' commented Microsoft's Dana Jerpbak.
'This includes data about the position of bipeds, where they're aiming, what projectiles they're firing, etc. The server prioritizes what data is contained in a packet until it reaches a maximum size. In gaps where the client hasn't received a certain type of information from the server (due to latency or prioritization), the client predicts what this information should be based on the last data received. It then corrects its predictions upon receiving new data.'
Halo: The Master Chief Collection is set to roll out for the PC this year, starting with prequel game Halo: Reach. However, the collection is unlikely to join the ranks of Microsoft's Play Anywhere series.