343 Industries has revealed that campaign co-op mode for Halo Infinite won’t be ready for the start of Season Two as previously promised.
The disappointing update came via a new Halo Waypoint blog post, from creative lead Joseph Staten. “The reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite.”
“We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.”
However, Staten and the team are optimistic fans won’t be waiting too much longer for the mode. “But we are still aiming to deliver Campaign network co-op later in Season 2, and we will share a release date for that and for split-screen co-op as soon as we can”.
Elsewhere in the post, Staten also offered more details on Season Two which will kick off on May 2. The title is “Lone Wolves” and will be based around two Spartans named Sigrud Eklund and Hier Dinh. We’ll learn more about them in season two’s story, which will also bring along new cosmetics and two new maps. Catalyst will be the new arena offering, while Breaker will be the larger BTB new map. New modes in Season Two will include Last Spartan Standing, Land Grab and the return of King of the Hill.
343 promise to share more on Season Two in the coming weeks. As for Forge mode, the team say they’re already flighting the mode to “a small group of community creators” and still hope to release with the original goal of Season Three.
In our latest #HaloInfinite Update, we share insights into what the team is currently focused on, outline what's at the top of our priority list, and reveal new details on what's coming with Season 2.
— Halo (@Halo) March 4, 2022