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The never-ending SBMM debate has been a point of contention in the CoD community ever since Activision introduced it in its FPS series. If you’ve seen any of the numerous social media posts and Reddit threads in the past, you’re probably already familiar with many players’ unending hate towards it. Surprisingly, though, instead of fans asking Treyarch to remove SBMM from Black Ops 6, some want the developers to bring in a different solution: ping-based matchmaking.
Before we dive into ping-based matchmaking, the community simmering down on CoD’s SBMM may have something to do with Ubisoft’s exclusion of it in XDefiant. For those unfamiliar, the lack of skill-based matchmaking in XDefiant hasn’t stopped its player base from complaining about ‘sweats,’ even prompting some to realize that it may be their friend. After all, SBMM is there to help match you up with players on a similar level.
However, even more important than the skill level of players in a lobby is actually being able to play the game. And the only way to ensure a smooth experience in each match is to provide stable servers and decent netcode, which many on Reddit hope Treyarch introduces in Black Ops 6. u/D3LTTA, in particular, noted that “this [issue] has to be addressed before the game launches,” since MW3 and Warzone players still suffer from “packet bursts, lag spikes, and high ping.” Others, like u/Dreadnar, say that “the servers will make or break the game for [them].”
It’s also worth noting that a lack of server stability remains a problem in XDefiant, as players continue to criticize the game’s hit reg problems. So, with this in mind, Treyarch may be looking to avoid an avalanche of similar complaints by addressing these issues early on. For now, though, you’ll have to wait until the Black Ops 6 release date to find out whether ping-based matchmaking will be part of the game.