Dying Light 3 should empower the player more, says lead designer

Dying Light 3 should empower the player more, says lead designer
Josh Wise Updated on by

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In an interview with VGC, Tymon Smektała, the lead game designer for Dying Light 2 Stay Human spoke about empowerment.

Smektała spoke about how to make the potential sequel more fun from the off:

“One thing is that if we’re making Dying Light 3, then I would like the main character to start with bigger and better starting abilities and skills. We have used basically the same approach in [Dying Light 2] that we used in the first game, where the player was starting quite weak and then developing further.

“So I think in the third game, if it happens, that the character will start with more powers, more skills, more abilities as his basic skill set.”

I couldn’t agree more. I found Dying Light 2 Stay Human had a colourful setting, squelchy combat, and decent parkour. The trouble was that the skill tree diluted the game much more than it ought to have. You had to unlock basic abilities, such as sprinting, and wall running.

In my review of the game, I said:

“Techland has planted a skill tree at the heart of the action, and it’s in desperate need of pruning. Honestly, in an adventure that centres on free-running, why have us unlock the ability—usually introduced in a tutorial—to sprint?”

Roll on Dying Light 3, then.