New Destiny 2 update nerfs OP bug but compensates with mega buffs

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Bungie is closing out the year for Destiny 2. The developer has recently shared their plans for early new year, and there is a lot for the community to anticipate including the start of Revenant Act III. But, before then, we still have a few weeks of 2024 remaining, and Bungie has just released a new Destiny 2 update that nerfs an OP bug but compensates with mega buffs.

You can check out the roadmap for 2025 to see everything Bungie has announced for next year so far including scheduled big buffs and nerfs for January. In addition to a lot of exciting plans for D2, fans should keep an eye on Destiny Rising, the mobile spin-off expected to come out sometime within the next 12-months.

We’re very excited for what Bungie has planned for next year, but right now we’re still in the middle of enjoying the Dawning event, and Bungie has just released Destiny 2 update 8.1.5.2.

New Destiny 2 update fixes OP bug and delivers buffs

On the Destiny2Team X account, Bungie previously revealed that they were aware of an OP buff bug causing the Sentinel Shield’s Super melee attack to do more damage than intended. The developer told players that a fix was planned for mid-December, and it has now been delivered.

While players will be sad that the Sentinel Shield’s Super melee attack has been nerfed by elimination of the bug, the good news is that it is still more powerful than before update 8.1.5 because of two buffs. Below are the changes to the Sentinel Shield in the 8.1.5.2 patch notes:

  • Fixed a bug that was unintentionally multiplying Sentinel Shield damage.
  • Increased non-Champion PvE-combatant damage by 44%.
  • Increased Champion PvE-combatant damage by 15%.

In addition to the Sentinel Shield for Titan, Bungie delivered buffs for the Hunter’s Spectral Blades, too:

  • Increased non-Champion PvE combatant damage by 66%.
  • Increased Champion PvE combatant damage by 30%.

Update 8.1.5.2 patch notes

Below are the full update 8.1.5.2 patch notes:

Activities 

Seasonal

Tomb of Elders

  • Fixed an issue where players could join Contest of Elders after the final encounter had been completed.
  • Fixed an issue where one of the bonus chests during Contest of Elders would only reward Glimmer.
  • Fixed an issue where sometimes only five out of six explosive tanks would spawn during the Spider Tank encounter, resulting in a soft lock.

Onslaught: Salvation

  • Reduced the number of visual and sound effects in Cabal boss rooms.

Vanguard Ops

  • Fixed an issue where the Inverted Spire strike was disabled in the playlist.

Lost Sectors

  • Fixed an issue where weapons would not drop on certain days.

Raid and Dungeons

Crota’s End

  • Fixed an issue where the Master version of Crota’s End was not saving player checkpoints.

Salvation’s Edge

  • Fixed an issue where the Master version of Salvation’s Edge was not saving player checkpoints.

Vesper’s Host

  • Fixed an issue where the nuclear core could get stuck under the floor in the final encounter.
  • Fixed an issue where player’s Ghost could get stuck in a bad location when traversing between the second and third encounters.

Gameplay and Investment

Revenant Tonics

  • Legendary Tonics now 100% guarantee their specific reward.
  • Legendary Tonics now increase the chances of obtaining the specified gear from the activity they are made for.
    • For instance, Tonic of Vangate Point (Onslaught) will increase the chances of that weapon dropping from Onslaught: Salvation chests.
  • Increased the base duration of Tonics across the board.
    • Uncommon: 40 minutes
    • Rare: 60 minutes
    • Legendary: 80 minutes

Exotic Armor

Hunter

  • Fixed an issue where Knucklehead Radar was applying its target marking players instantly on hits.
    • It should now only mark players only when breaking their shield.
    • Functionality remains the same against combatants.

Weapons

Weapon perks

  • High Ground
    • Damage bonus against players has been fixed. Perk has been reenabled.
    • Increased the height differential required to activate High Ground’s damage bonus against players by 150% when using a Primary ammo weapon.
      • Let Bygones be Bygones…

Weapon crafting

  • Fixed an issue where trying to craft a Garden of Salvation weapon without its pattern unlocked would show an incorrect dialog.

Abilities

Titan

  • Sentinel Shield
    • Fixed a bug that was unintentionally multiplying Sentinel Shield damage.
    • Increased non-Champion PvE-combatant damage by 44%.
    • Increased Champion PvE-combatant damage by 15%.

Hunter

  • Spectral Blades
    • Increased non-Champion PvE combatant damage by 66%.
    • Increased Champion PvE combatant damage by 30%.

Power and Progression

  • Fixed an issue where the requirements for Guardian Rank 6 didn’t have the proper descriptions.

General

  • Corrected an issue that prevented Warlocks from purchasing the Lucent Night Bundle in the Eververse.
  • Updated Street Fighter finisher bundle inventory check to avoid instances of items being sent to the Postmaster.

For more Destiny 2, check out our guide to the best Legendary weapons along with the best weapons for PvP.

About the Author

Callum Smith

Callum Smith is a freelance gaming writer for Videogamer. He covers news for PlayStation, Xbox, and PC, and he has over five years experience covering the video games industry.

Destiny 2

  • Platform(s): Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/X
  • Genre(s): Action, Adventure, First Person, Massively Multiplayer, Shooter
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