The developer behind Call of Duty: Black Ops 4 has confirmed that it's making a number of tweaks to the upcoming military shooter following the recent multiplayer beta.

Perhaps the biggest change is the body armour system, which is getting nerfed following a mass of complaints from gamers suggesting it was just too powerful. In particular, folk observed that the Black Ops 4's time to kill is far longer than previous games, which is made even more obvious with the body armour item.

As a result of feedback from the beta, Treyarch has brought the body armour down a peg or two. For starters, explosions will now shred armour when the game launches, and the item will instead reduce the amount of damage done to your character rather than deflect it outright.

In addition, players will net a +25 bonus score for dispatching an enemy wearing body armour, which is pretty cool.

Elsewhere, Black Ops 4 will see more changes across the board, with Treyarch outlining some tweaks to the fog of war. Notably, the full reveal circle is being booted out as a default functionality, and will instead set up home as a Team Link perk -- an area that the studio says didn't do too hot in the beta.

In addition, the red dots that pop up when firing your gun on the minimap will disappear faster, and the developer is implementing an extra HUD indicator that notifies you when you are visible to enemies on the map.

Call of Duty: Black Ops 4 is getting another beta next month, which will offer a look at the game's battle royale mode, Blackout.

Unlike previous entries in the multi-million selling shooter franchise, Black Ops 4 will eschew a traditional campaign in favour of an all-out multiplayer assault, which of course includes Zombies.

Not much is known about Blackout right now, although it is rumoured to accommodate a maximum of 60 players.

Call of Duty: Black Ops 4 is pencilled in for an October 12 launch on PlayStation 4, PC, and Xbox One.

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