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We’re going to be going over the recently revealed Scrappy Survivors decklist recently revealed ahead of the MTG Fallout collaboration. More cards are going to be revealed over the course of the next few days, alongside the decklists for the other precons. Science!, Hail Caesar, and Mutant Menace for example, which will all be revealed shortly too.
Scrappy Survivors is the Naya precon of Magic: The Gathering’s Fallout Universes Beyond set. It is rather straightforward when it comes to its theme, heavily leaning into Auras and Equipment, both new and old to synergize them together with the various cards within the deck. This guide will go over everything you need to know about how to play Scrappy Survivors, from its themes to potential upgrades, including a full decklist of the cards revealed so far.
Scrappy Survivors decklist so far
Scrappy Survivors Precon Commander Deck – MTG Fallout
Cards
100
Additional Packs
2-card Collector Booster Sample Pack
Scrappy Survivors is the first preconstructed Commander deck that’s had its card list revealed, and here they are.
It’s primarily a red, green, and white deck, which if you’d read our color combination guide for MTG, is a Naya deck. Dogmeat, Ever Loyal is the Commander in charge, and you’re going to be milling for Equipment and Auras to infuriate your opponent.
Card Name | Card Type | Rarity | Mana Cost | Stats | Description |
---|---|---|---|---|---|
Dogmeat, Ever Loyal | Legendary Creature | Mythic Rare | One red, one green, one white | 3/3 | Enters the battlefield: mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that’s enchanted or equipped attacks, create a Junk token. |
Preston Garvey, Minuteman | Legendary Creature | Mythic Rare | Two generic, one red, one green, one white | 4/4 | Beginning of combat on your turn: create a green Aura enchantment token named Settlement attached to up to one target land you control. It has “Tap: Add one mana of any color.” Attacks: untap each enchanted permanent you control. |
Brotherhood Outcast | Creature | Uncommon | Two generic, one white | 3/2 | Enters the battlefield: choose one – Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield or Put a shield counter on target creature. |
Commander Sofia Daguerre | Legendary Creature | Uncommon | Three generic, one white | 1/3 | Flash. Crash Landing: When enters the battlefield, destroy up to one target legendary permanent. That permanent’s controller creates a Junk token. |
Codsworth, Handy Helper | Legendary Artifact Creature | Rare | Two generic, one white | 2/3 | Commanders you control have ward two generic mana. Tap: Add two white mana for Aura and/or Equipment spells. Tap: Attach target Aura or Equipment you control to target creature you control. |
Idolized | Enchantment – Aura | Rare | One generic, one white | – | Enchant creature. Enchanted creature has “Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control.” |
Mantle of the Ancients | Enchantment – Aura | Rare | Three generic, two white | – | Enchant creature you control. Enters the battlefield: return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
Puresteel Paladin | Creature | Rare | Two white | 2/2 | Equipment enters the battlefield under your control: you may draw a card. Metalcraft: Equipment you control have equip cost zero as long as you control three or more artifacts. |
Vault 101 Birthday Party | Enchantment – Saga | Rare | Three generic, one white | – | Saga abilities: 1. Create a 1/1 white Human soldier creature token and a Food token. 3. You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If Equipment, you may attach it to a creature you control. |
Grim Reaper’s Sprint | Enchantment – Aura | Rare | Four generic, one red | – | Morbid: Costs three less if a creature died this turn. Enchant creature. Enters the battlefield: untap each creature you control and additional combat phase if it’s your main phase. Enchanted creature gets +2/+2 and has haste. |
Ian the Reckless | Legendary Creature | Uncommon | One generic, one red | 2/1 | Attacks: if modified, may deal damage equal to its power to you and any target. |
Vault 21 – House Gambit | Enchantment – Saga | Rare | One generic, one red | – | Saga abilities: 1&2. Discard a card, then draw a card. 3. Reveal up to five nonland cards from your hand, create a Treasure token for each pair with the same mana value. |
Veronica, Dissident Scribe | Legendary Creature | Rare | Two generic, one red | 3/3 | Menace. Attacks: you may discard a card to draw a card. Discard nonland cards first time each turn: create a Junk token. |
Animal Friend | Enchantment – Aura | Rare | One generic, one green | – | Enchant creature. Enchanted creature has “Whenever this creature attacks, create a 1/1 green Squirrel creature token with +1/+1 counter for each Aura and Equipment attached to this creature other than Animal Friend.” |
Bighorner Rancher | Creature | Uncommon | Four generic, one green | 2/5 | Vigilance. Tap: Add green mana equal to the greatest power among creatures you control. Sacrifice: Gain life equal to the greatest toughness among other creatures you control. |
Gunner Recruit | Creature | Uncommon | One generic, one green | 2/2 | Trample. +1/+1 for each Aura and Equipment attached to it. Dies: if enchanted, create a Scrap Metal token. Dies: if equipped, create a Scrap Metal token. |
Heroic Intervention | Instant | Rare | One generic, one green | – | Permanents you control gain hexproof and indestructible until end of turn. |
Strong Back | Enchantment – Aura | Rare | Two generic, one green | – | Enchant creature. Equip abilities and Aura spells targeting enchanted creature cost three less. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Well Rested | Enchantment – Aura | Uncommon | One generic, one green | – | Enchant creature. Becomes untapped: put two +1/+1 counters on it, then gain two life and draw a card. This ability triggers only once each turn. |
Cait, Cage Brawler | Legendary Creature | Rare | One red, one green | 1/1 | Your turn: indestructible. Attacks: you and defending player each draw then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value. |
Almost Perfect | Enchantment – Aura | Rare | Four generic, one green, one white | – | Enchant creature. Enchanted creature has base power and toughness 9/10 and has indestructible. |
Cass, Hand of Vengeance | Legendary Creature | Rare | Two generic, one red, one white | 4/3 | Vigilance. Dies: if enchanted or equipped, return Aura cards and attach Equipment that were attached to it to target creature. |
Moira Brown, Survival Guide Author | Legendary Creature | Rare | One generic, one red, one white | 2/3 | Enters the battlefield: create a Wasteland Survival Guide Equipment token. Attack: put a quest counter on target nonland permanent you control. |
Inventory Management | Instant | Rare | One red, one white | – | Split Second. For each Aura and Equipment you control, you may attach it to a creature you control. |
Three Dog, Galaxy News DJ | Legendary Creature | Rare | One generic, one red, one white | 1/5 | Attack: may pay 2 and sacrifice an Aura attached to Three Dog. When you do, create a token that’s a copy of that Aura attached to each other attacking creature you control. |
Arcane Signet | Artifact | Uncommon | Two generic | – | Tap: Add one mana of any color in your commander’s color identity. |
Mister Gutsy | Artifact Creature | Rare | Two generic | 1/1 | Cast an Aura or Equipment spell: put a +1/+1 counter on Mister Gutsy. Dies: create X Junk tokens, where X is the number of +1/+1 counters on it. |
Perception Bobblehead | Artifact | Uncommon | Three generic | – | Tap: Add one mana of any color. 3, Tap: Look at the top X cards of your library, where X is the number of Bobbleheads you control. Cast a spell with mana value 3 or less from among them without paying its mana cost. |
Pip-Boy 3000 | Artifact – Equipment | Rare | One generic | – | Equipped creature attacks: choose one – Sort Inventory, Pick a Perk, or Check Map. Equip two generic. |
Silver Shroud Costume | Artifact – Equipment | Uncommon | Two generic | – | Flash. Enters the battlefield: attach it to target creature. That creature gains shroud until end of turn. Equipped creature can’t be blocked. Equip three generic. |
Sol Ring | Artifact | Uncommon | One generic | – | Tap: Add two colorless mana. |
Ash Barrens | Land | Common | – | – | Tap: Add one generic. Basic landcycling one generic. |
Command Tower | Land | Common | – | – | Tap: Add one mana of any color in your commander’s color identity. |
Evolving Wilds | Land | Common | – | – | Tap, Sacrifice: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
Path of Ancestry | Land | Common | – | – | Enters tapped. Tap: Add one mana of any color in your commander’s identity. When that mana casts a creature spell of the same type as your commander, scry 1. |
Sunscorched Divide | Land | Rare | One generic, tap | – | Add one red and one white. |
Terramorphic Expanse | Land | Common | – | – | Tap, Sacrifice: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
Compared to some of the Murders at Karlov Manor precons, it has to be said that Scrappy Survivors is a slightly disappointing start. There’s some fairly interesting reprints included in the deck though: Heroic Intervention, Puresteel Paladin, Blasphemous Act, and a few more.
Notable Reprints
Scrappy Survivors features reprints of popular cards within the strategy it is built around with new art based on Fallout itself. Notable reprints in the deck are Heroic Intervention, Clifftop Retreat, Champion’s Helm, and Basilisk Collar. The reprints in the deck don’t have the biggest value, but the original cards more than make up for it.
There’s also quite a few cards in the decklist which have yet to be revealed, and we’re going to be keeping an eye out for these as more information is fed to us over the next few days. In the meantime, you might consider reading up on the rest of the MTG Fallout spoilers we’ve been seeing recently.
Scrappy Survivors themes and archetypes
The primary theme of Scrappy Survivors is Auras and Equipment. You want to load these up on various creatures, as many cards in the deck care about them being attached to multiple creatures to take full advantage of their effects. Auras do go to the graveyard when the creature they’re attached to dies, but Equipment stays around. Both of these card types have a plethora of support to easily get multiple onto the battlefield in one turn.
The sub-theme of the deck is Junk tokens. Junk tokens are new-to-Magic tokens that can sacrifice themselves by tapping them to exile the top card of your library and let you play them that turn. This is a way to give a bit more card advantage by getting an extra card(s) to play for the turn.
Scrappy Survivors deck analysis
The deck is heavily built around Auras and Equipment, and there are no shortages of those available. Pip-Boy 3000 is a fantastic way that can either untap lands, give +1/+1 counter to a creature it’s equipped to, or draw and discard a card. Junk Jet is a payoff for Junk tokens, letting you sacrifice other artifacts to double to power of the creature it’s attached to.
One downside to Auras are that they are sent to the graveyard when the creature their enchanting leaves the battlefield. As such, protection is vital for success, and there is a lot of great protection included in Scrappy Survivors. Silver Shroud Costume gives a creature shroud for a turn and makes it unblockable to any creature it’s attached to. Swiftfoot Boots gives a creature hexproof, and while not protection, the stat-boosts that Champion’s Helm and Behemoth Sledge provide can make it hard to remove through combat or burn spells.
For the Aura side of things, there are many that are worth attaching to your best creatures. Well Rested gives two +1/+1 counters whenever the creature it’s enchanting untapped, Strong Back discounts all future Auras and Equip abilities by three while giving +2/+2 for each of those attached to the creature, and the classic All That Glitters gives +1/+1 for all artifacts and enchantments you control, which will be a lot of them.
There are a lot of great creatures you want to be loading up with Auras and Equipment in Scrappy Survivors. Three Dog, Galaxy News DJ is a payoff for having a lot of creatures, letting you turn one Aura attached to it into a token copy of that Aura attached to all attacking creatures. Notably, Three Dog doesn’t have to attack itself for this effect, letting you keep it safe from combat while loading up your creatures with powerful Auras. The alternate commander, Preston Garvey, Minuteman turns your lands into enchanted lands that let them tap for any colour. In addition, when Preston attacks all your enchanted permanents untap. When mixed with Three Dog that can quickly spread Auras, this makes for explosive combos that lead to your creatures rarely being tapped to make for threatening blockers and attackers.
Cait, Cage Brawler is an excellent choice of creature to put your Aura and Equipment on, as it has indestructible so long as it’s your turn. It only costs two mana, so you can get it on the battlefield early to take advantage of it right away. Cass, Hand of Vengeance is another good choice as if it (or another creature dies), all enchantments and equipment that were attached to it can be moved to another creature.
A major downside to Scrappy Survivors’ strategy is removal spells can shut it down. Creatures need to stick to the battlefield in order to get the most out of your Auras and Equipment. While this can be prevented with some cards like Heroic Intervention, it’s important to spread your Auras around so you aren’t left out to dry if a creature you put a ton of Auras on get removed.
Budget cards to upgrade Scrappy Survivors with
Building a Commander deck in MTG isn’t an easy process by any means. It takes precision, lots of reference, a little bit of instinct, and lots of experience. We’ve consulted Magic: The Gathering expert Johnny Garcia on what cards should be consider to upgrade Scrappy Survivors with, and which cards need to be scrapped.
Enchantress’s Presence
Scrappy Survivors is built heavily around Auras, so cards that benefit from playing enchantments are helpful. Enchantress’s Presence is an excellent inclusion, as it turns all your Auras into card draw. One problem decks like Scrappy Survivors can run into is running out of cards in their hand. Enchantress’s Presence makes all your Auras replace themselves in the hand when you cast it thanks to it drawing you a card.
Gylwain, Casting Director
Another great upgrade choice is Gylwain, Casting Director. It creatures a Role token attached to a nontoken creature when it enters the battlefield. All Role tokens are Auras, which play into the main synergy of the deck. It’s a payoff that increases your enchantment count at the low cost of simply playing your deck.
Sterling Grove
Sterling Grove is another fantastic upgrade. It gives all your other enchantments shroud, meaning they can’t be targeted by spells or abilities. This shuts down your opponents’ ability to remove them outside an enchant-based board wipe. In addition, it can be sacrificed for one mana to put any enchantment card on top of your library for a cheap tutor for whatever enchantment you need for any given gamestate.
Cards to scrap from Scrappy Survivors
When you upgrade a deck, you will also have to make cuts. For the most part, Scrappy Survivors’ decklist is solid, but there are some weaker cards you can remove that you won’t miss to make room for stronger options.
Squirrel Nest
One such card is Squirrel Nest, which enchants a land that lets it tap to create a 1/1 Squirrel token. While having access to free creatures is nice, it doesn’t do a whole lot for the main strategies of the deck and is dead weight more often than not. You want a lot of Equipment, but Explorer’s Scope is one you don’t really need. Getting lands onto the battlefield for free is nice, but having to rely on them being on the top of your library makes it too situational to be useful. It doesn’t even have any stat boosts either, and generally isn’t something that benefits you at all.
Vault 21: House Gambit
Lastly, Vault 21: House Gambit is another card that is a bit too situational to be useful. It’s a Saga that lets you discard a card to draw a card for the first two chapters then reveal five cards from your hand and make a Treasure for each card revealed that has the same mana value as another card you revealed. While this could net you up to five Treasure tokens, the odds of this happening are rather low, and require a bit too much moving parts to be worth keeping in.
That’s as much as we have on Magic: The Gathering’s latest Fallout decklist, and we’ve also gone ahead an included our thoughts on how you can upgrade the precon with your own cards. While we wait for the MTG Fallout release date to fall, you might instead consider taking a look at the best budget Commander decks.