The 11 best unblockable creatures in MTG and how to use them

The 11 best unblockable creatures in MTG and how to use them
Johnny Garcia Updated on by

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There are many powerful creatures with amazing effects that have been released through Magic: The Gathering’s history. One notable type of creature are unblockable creatures. These are creatures that cannot be blocked at all, meaning they are guaranteed to get in for damage. They pair well with Auras and Equipment that can give them stat boosts as most of the time the trade-off of their unblockable status is that they have a low stat line.

What are the best unblockable creatures in MTG?

They also pair well with creatures with ninjitsu as they require a creature to be unblocked to tag themselves in. These are the 11 best unblockable creatures in Magic: The Gathering.

11. Azure Fleet Admiral

Azure Fleet Admiral isn’t a “true” unblockable creature and is only unblockable from creatures the monarch controls. However, turning on the monarch mechanic is what makes Azure Fleet Admiral so good. It basically guarantees that once the monarch is in play, you will always have access to it as it’s moved around by dealing combat damage. 

It’s not amazing in Commander, but in constructed formats, it becomes much better when you only have one opponent to worry about. The card advantage that monarch provides is not to be understated, and there’s a reason it’s one of the best mechanics of all time. Monarch lets you draw a card at the end step so long as you’re the monarch, and this adds up the more turns that pass. 

10. Ghostly Pilferer

Ghostly Pilferer can be made unblockable, but does require a cost to do so, in this case discarding a card. Luckily, Ghostly Pilferer can draw you cards if your opponent is casting spells from somewhere other than the hand, something that happens more often than you might expect. Alternatively, you can pay two mana to draw a card when it untaps, which is nice if you have excess mana and nothing to do with it. 

Ghostly Pilferer is a great utility creature that can be unblockable. While discarding a card can be seen as a steep cost, in decks that want cards discarded like in Madness decks, this is only an upside that comes with an added bonus. In addition, it’s also great in graveyard-based decks as a way to get permanents into your graveyard while also dealing damage. Ghostly Pilferer’s effect to discard isn’t once per turn, so if you wanted, you could discard your entire hand in one turn if it’s what you needed to do. 

9. Chromium, The Mutable

Chromium, The Mutable is a unique unblockable creature that to make it unblockable, you have to discard a card and make it into a 1/1 with hexproof while losing every other ability. It can’t be countered either, so it becomes easy to ensure it hits the battlefield. Since its effect gives it hexproof, it becomes hard to remove from the battlefield as well. 

Chromium, The Mutable is the best creature to put Equipment on. While its effect does give it base power and toughness of 1/1, the Equipment boosts are not applied to it since it is not considered base power. The same is true for +1/+1 counters, which will still be applied even after it’s turned into a 1/1. There are cases where you don’t need to make Chromium unblockable in the first place, letting you swap between guaranteed damage and high damage with ease. 

8. Changeling Outcast

We’ve reached the point of this list where creatures have full unblockable effects as a static ability. Changeling Outcast is both unblockable and can’t block, meaning its only use is to swing in for guaranteed damage. Changeling Outcast only costs one mana, which means it can start getting in for damage right away. 

Changeling Outcast is a changeling, meaning it has every creature type in the entire game. This makes it great it decks built around specific creature types as they often have a way to give big stat boosts which when paired with an unblockable creature, can lead to massive damage. There are many unique effects that only apply to creatures of a specific type, and this allows Changeling Outcast to benefit from all of them. Certain decks run multiple creature types, and Changeling Outcast gets support from all sides of them. 

7. Invisible Stalker

Most unblockable creatures want to only cost one mana so they can be impactful right away and start dealing damage. The exceptions are when they have useful abilities as is the case with Invisible Stalker. Although at its base level, Invisible Stalker isn’t too special, once you start making progress on growing its stats, it becomes much stronger. 

One of the downsides of unblockable creatures is they are often easy to remove because of their low stat line. However, Invisible Stalker has hexproof, meaning removal spells won’t work on it unless you’re forced to sacrifice it since it can’t be targeted by spells or abilities. This makes it safe to load it up with stat-boosting Auras and Equipment to swing in for giant amounts of damage without worrying about it getting removed and all your work being for nothing.

6. Mercurial Spelldancer

Mercurial Spelldancer is a great creature to be a support card to spellslinger decks. It can turn combat damage into oil counters that can be used to copy instant and sorcery spells. Since Mercurial Spelldancer is unblockable, so long as it has at least two oil counters on it you can guarantee you can copy a spell so long as it doesn’t get removed. Notably, the spell you cast that gets copied will still give an oil counter to Mercurial Spelldancer, so you only need to cast one other spell to be able to copy an instant and sorcery again. There’s no limit to how many oil counters Mercurial Spelldancer can have and removing oil counters is optional, so you can keep it loaded with them until you’re ready to copy a powerful spell. 

You only need to remove two oil counters from Mercurial Spelldancer to enable its spell copy ability. This means two noncreature spells (which most decks play plenty of) can easily turn it on so you can copy your powerful, potentially game-winning instant or sorcery spell to make victory all the more assured. This is especially powerful with extra turn spells, which when copied give you two extra turn spells. This can chain into other ones that can lead to your opponent’s never having another turn again. 

5. Suspicious Stowaway / Seafaring Werewolf

One of the best Werewolf creatures, Suspicious Stoaway turns all combat damage into card draw. If it’s day you have to discard the card but at night you draw with no downside. The card advantage that Susicious Stowaway can provide is fantastic and lets you dig through your deck to find whatever cards you need. 

In formats like Commander, odds are the creature will always be on the Suspicious Stowaway side as most players will be casting a spell so the odds of it becoming night are minimal. In constructed formats, however, it is much more common for players to “take a turn off” and not cast anything. Although it has low stats, the card draw it provides lets you ensure you have an advantage over your opponent so you can answer whatever cards they play. Even if you are having to discard a card, certain decks want this to happen. There are multiple strategies that want cards to be discarded or put into the graveyard, so Suspicious Stowaway is a way to do just that while always drawing you into other cards that can enable the strategy that wanted those cards in the graveyard in the first place. 

4. Cephalid Facetaker

Cephalid Facetaker is a great unblockable creature as it can turn itself into a copy of any other creature. It copies all effects that the creature has, so if it has good effects that trigger off of combat damage connecting, Cephalid Facetaker will trigger those effects as well.

Its base statline remains its 1/4 one, but when you pair it with stat-boosting effects, this can lead to higher outputs of damage. You usually aren’t playing Cephalid Facetaker for explosive damage output, but to guarantee your combat damage abilities will trigger since it can’t be blocked.

✓ Johnny’s Tip:

Powerful Creatures To Copy:

Since Cephalid Facetaker gets all the abilities of whatever creature it copies, one of the best choices are creatures with infect. This replaces damage with poison counters on your opponent for each damage done, and your opponent automatically loses the game if they reach ten poison counters. When you combine Cephalid Facetaker’s effect with other abilities that boost stats like connive along with turning into a creature in infect, this can lead to potentially lethal damage through infect.

3. Dimir Infiltrator

Dimir Infiltrator is so good because of how versatile it is. You can use it as an easy-to-cast unblockable creature to get in for damage, but can also use it for its transmute effect. Transmuting Dimir Infiltrator lets you get any spell that has a mana value of two. 

Tutoring is so good because it provides so much consistency in your deck as it guarantees you get a specific card you want into your hand. The best cards with transmute are the ones that are just as useful on the battlefield as they are at being transmuted. In decks that are playing ninjitsu, Dimir Infiltrator can be returned to the hand to transmute it later after it gets in for damage for as long as it stays on the battlefield. 

2. Mist-Cloaked Herald

Mist-Cloaked Herald is as simple as they come. It’s a one-mana 1/1 that is unblockable. Despite this simplicity, it’s one of the best unblockable creatures in the entire game. It’s because it’s so easy to cast that it’s so strong. Although it’s a 1/1, you can quickly start stacking it with Auras and Equipment to deal massive amounts of burst damage as early as turn two. If you’re playing a deck that needs creatures to connect with combat damage, Mist-Cloaked Herald is the best way to guarantee that happens. If your goal is to start dealing unanswerable damage as quickly as possible, Mist-Cloaked Herald is the best option. 

Mist-Cloaked Herald also has the benefit of being a Merfolk. Merfolk has had a plethora of support over the years as ways to make it unblockable and grow their stats with +1/+1 counters. Merfolk decks want to have a low mana curve to flood the battlefield quickly, something that Mist-Cloaked Herald fits the bill for. 

1. Blighted Agent

While other unblockable creatures can deal explosive damage early, most take multiple turns to win the game with. In Blighted Agent’s case, it can win the game as soon as it can attack. It does cost two mana, but you get an unblockable creature with infect. This means instead of damage, it gives poison counters and a player with ten counters will lose the game. 

The best way to use Blighted Agent is with pump spells to quickly give it ten power. This is often paired with Phyrexian mana spells like Mutagenic Growth and pump spells that give large stats for the turn like Might Of Old Krosa which gives it +4/+4. When all of these are combined with Blighted Agent, you can win the game in just one attack. Unless your opponent has a removal spell, Blighted Agent will always connect for damage so the infect damage gets through.


We’ve reached the end of the list of the best unblockable creatures in Magic: The Gathering. Unblockable creatures are among the best in the game as a way to guarantee damage gets through. In some cases, they are so strong they can win the game on their own. In cases like Blighted Agent, entire decks are built around them because they are that strong. Combat damage is a big part of a lot of strategies, and unblockable damage is a way to make sure it always connects.

Frequently Asked Questions

How do you deal with unblockable creatures in MTG?

Instants and sorceries are a good option to take out unblockable creatures in MTG before they can start poking at your own creatures.