Desert Bloom decklist and key spoilers – MTG Outlaws precon

Desert Bloom decklist and key spoilers – MTG Outlaws precon
Amaar Chowdhury Updated on by

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The full decklist for the Desert Bloom precon is here, and it looks like the most promising Commander deck from the Outlaws of Thunder Junction set.

“Yuma Proud, Protector” is the main Commander for the shell, and is of the Naya archetype. There’s plenty of lands in this deck, and laying enough of them down is going to give you a huge advantage in the late-game. Let’s dig into all of the cards in this deck, alongside how to use and upgrade them.

✓ Amaar’s Advice

Kill your darlings

This set is all about sacrificing lands to the graveyard. Doing so is going to encourage the generation of 4/2 Plant tokens, and you’re going to have a pretty immovable wall of cards to defend your Commander with.

Full Desert Bloom decklist

CreatureArtifactSorceryEnchantmentInstantLandOther
Sun TitanChromatic LanternBaral’s ExpertiseMarshal’s AnthemReturn of the WildspeakerScavenger GroundsYuma, Proud Protector
Omnath, Locus of RageSwiftfoot BootsTezzeret’s GambitThe Mending of DominariaValorous StanceSheltered ThicketKirri, Talented Sprout
Scute SwarmSol RingFinale of RevelationCrawling SensationUnholy HeatScattered GrovesAncient Greenwarden
Oracle of Mul DayaPerpetual TimepieceCurse of the SwineBitter ReunionElectric RevelationSunscorched DividePerennial Behemoth
Ramunap ExcavatorArcane SignetMizzix’s MasteryHarrowTerramorphic ExpanseHazezon, Shaper of Sand
World ShaperRousing RefrainPath to ExileEvolving WildsSand Scout
Nesting DragonFinale of PromiseCommand TowerEmbrace the Unknown
Turntimber SowerEpic ExperimentKrosan VergeDune Chanter
Titania, Protector of ArgothTreasure CruiseDesert of the TrueCataclysmic Prospecting
Avenger of ZendikarPreordainDesert of the IndomitableVengeful Regrowth
Genesis HydraPonderJungle ShrineAngel of Indemnity
Satyr WayfinderDeep AnalysisDesert of the FerventCactus Preserve
SkullwinderVandalblastDunes of the DeadRumbleweed
Elvish RejuvenatorSerum VisionsShefet DunesPainted Bluffs
Springbloom DruidFaithless LootingHashep OasisMagmatic Insight
Eccentric FarmerVolcanic TorrentRamunap RuinsRequisition Raid
Angel of the RuinsWindfallPlainsBovine Intervention
ScaretillerExpressive IterationMountainMap the Frontier
Nantuko CultivatorForestConduit Pylons
Mirage Mesa
Bristling Backwoods
Creosote Heath
Abraded Bluffs

As we’ve already discussed, this deck is all about Mana. With enough lands to ramp into any direction: Red, Green, or White, you’re also going to be stocked up on sorceries and enchantments that perpetuate your growing mass of Land.

It’s a set hailing from the the Outlaws of Thunder Junction’s Wild West and the deck is called Desert Bloom. And so it will. One of the standout cards is “Dune Chanter,” with the following effect: “Lands you control and land cards you own that aren’t on the battlefield are Deserts in addition to their other types.” Additionally, it essentially doubles the worth of Land cards in your Commander deck by letting you mill them in return for health.

While it might have seemed like this card would kneecap your mana ramping ability, its secondary ability negates the drawback of the first, and it’s going to open up upgrade potential in any direction – Green and Black included. We expect this card to be a no-brainer in Rainbow decks from now on.

Desert Power

It’s no secret that Wizards of the Coast are fans of Frank Herbert’s Dune series, having teased Arrakis-themed cards ahead of the recent movie release.

The Dune Chanter will join Canyon Jerboa and Sandwurm Convergence in future decks cultivating desert power.

With this deck, you’re going to be discarding Lands into your graveyard often. This is going to empower the latent abilities of the deck, which encourages you to do so to empower the rest of your cards.

Desert Bloom decklist and upgrade guide: Yuma, Proud Protector card:
A man holds a baby in a desert, Legendary Creature - Human Ranger.
This spell costs 1 Mana less to cast for each land card in your graveyard.

Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
via Wizards of the Coast.

How to use Yuma Proud, Protector

It’s going to cost you eight mana spread across a minimum of three different types to summon Yuma Proud, though the Lands in your graveyard will reduce this number quickly. Yuma’s passive ability puts Lands in the graveyard in return for you drawing another card to your hand, and while you thing you might be at risk of mana screwing, you’re also going to be transforming these cards into monstrously powerful 4/2 Plant Warrior tokens if they were originally a Desert.

As previously mentioned, the Dune Chanter turns Lands into Desert Lands, so make sure to utilise this ability to empower your Commander.

Desert Power upgrade suggestions

Upgrades to the Desert Power deck can totally transform it from a standard precon into one of the best competitive EDH decks pretty quick. Here’s what we would recommend.

Desert Bloom decklist: Lighting Storm – “Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.”

Desert Bloom decklist: Nahiri's Lithoforming - "Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn."
via Wizards of the Coast.

Nahiri’s Lithoforming

One of the most obvious upgrades to this deck would be to incorporate Nahiri’s Lithoforming into the Land to Graveyard pipeline. For each Land sacrificed by Nahiri’s Lithoforming you can draw an additional card, while playing the same amount of additional Lands in the same turn. Alongside Yuma Proud’s abilities, you’re going to have amassed plenty of Mana by the late stages of the game, most of which can be discarded in return for your late game creatures, enchantments, and artifacts.

Desert Bloom decklist: Lightning Storm. Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
via Wizards of the Coast.

Lightning Storm

Keeping one of these cards lying around in your deck could give you powerful late-game attack capable of wiping out any card on the battlefield. Essentially, if you discard a Land, it adds a charge counter on Lightning Storm, which deals X + 3 damage (X being the number of charge counters) to your opponent.

Desert Bloom FAQs

Is Desert Bloom worth it?

As far as the Outlaws of Thunder Junction precon goes, Desert Bloom certainly feels like the most adaptable. You’re going to be able to upgrade it into a competitive EDH deck if you’ve got the right cube behind it. One thing worth noting is not to get too carried away with Land sacrifices, as while the potential for churning out Token is high, you’ve also got to maintain a strong hand too.

Can you ramp Desert Bloom into other Naya decks?

When it comes to Yuma Proud, Protector’s adaptability, it’s got to go hand in hand with the Dune Chanter, which can easily turn it into a Rainbow deck. So, yes, you will definitely be able to ramp Yuma Proud into other Naya decks easily, on top of any deck with mass of Desert lands.