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Duelists, often known as DPS (Damage Per Second) characters, play an essential part in Marvel Rivals, where heroes clash in epic arenas. In this varied roster, Wolverine stands out for his iconic aggressive status and his ability to transform into a brutal tank killer.
Because of his percentage-based damage and his ability to rapidly close gaps with his Feral Leap, Wolverine can effortlessly rip through even the strongest tanks, adding to his reputation for persistent aggressiveness and tremendous damage output. For Vanguard players, he becomes an absolute nightmare with his passive, Berserker Rage, which allows him to increase his damage while self-healing during combat.
Wolverine’s ability to decimate enemy frontlines has caused a major shift in the meta, forcing teams to either ban him completely or come up with strong counter-strategies. As a result, the community is working hard to find ways to counter his overpowered abilities. We’ve got some best tips to help you counter Wolverine in Marvel Rivals right here.
Wolverine key stats in Marvel Rivals
Wolverine has slowly risen to become a Tank Killer in Marvel Rivals as he absolutely shreds through Vanguards and corners them using his Feral Leap ability or dives in the middle of the battlefield. Each of his abilities makes every attack and slash through his Adamantium Claws even deadlier which instantly eliminates enemies.
However, before you dive into the best strategies to counter the beast, it’s crucial you know your enemy better first. So, here are some damage and key statistics behind every Wolverine ability.
Ability | Stats |
---|---|
Savage Claw | Base Damage: 15 damage per strike Percentage Damage: Deal damage equal to 1.5% of the target’s Max Health, with an extra 0.045% damage for each point of Rage Maximum Distance: 3.5m Attack Interval: The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike |
Last Stand (Ult) | Knockback Range: 8m spherical radius Knockback Damage: 50 Snatching Damage Over Time: 20/s Impact Range: 8m spherical radius Impact Base Damage: 50 Impact Percentage Damage: Deal damage equal to 10% of the target’s Max Health, with an extra 0.3% damage for each point of Rage Knockdown Time: 1 second |
Feral Leap | Snatch Damage: 35 Smash Damage: 35 Knockdown Duration: 0.75 seconds Berserk Claw Strike Duration: 4 seconds Berserk Claw Strike Base Damage: 6 damage per strike Berserk Claw Strike Percentage Damage: Deal damage equal to 1% of the target’s Max Health, with an extra 0.035% damage for each point of Rage Berserk Claw Strike Maximum Distance: 3.5m Berserk Claw Strike Attack Interval: 5.88 strikes per second Cooldown: 12 seconds |
Undying Animal | Duration: 5 seconds Damage Boost: 40% Cooldown: 16 seconds |
Vicious Rampage | Average Speed: 44m/s Maximum Distance: 7.5m Range: 3m Base Damage: 15 damage per strike Percentage Damage: Deal damage equal to 1.5% of the target’s Max Health, with an extra 0.045% damage for each point of Rage Cooldown: 3 seconds |
Regenerative Healing Factor (Passive) | Bonus Health: 150 – 300 (Damage increases with Rage) Bonus Health Duration: 3 seconds Bonus Health/Healing Conversion: 1 Cooldown Reduction Per KO Engaged: 10 seconds Cooldown: 90 seconds |
Berserker Rage (Passive) | Max Rage: 100 Rage Per Savage Claw Hit: 7 Rage Per Vicious Rampage Hit: 20 Rage Per Feral Leap Snatch: 20 Rage Per Berserk Claw Strike Hit: 7 Rage Per Last Stand Knockback: 25 Rage Per Hit Taken: 3 Rage Gain From Taking Hits: 2 per second |
Metal Cannonball (team-up ability with Hulk) | Maximum Waving Duration: 5 seconds Cooldown: 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine) |
Best tips to counter Wolverine in Marvel Rivals
Tips to counter Wolverine as a Vanguard (Tank)
Given Wolverine’s strong close-combat skills and percentage-based damage, countering him as a Vanguard in Marvel Rivals demands a planned strategy. Tanks like Peni Parker, Groot, and Hulk are best suited for the job. Peni Parker is a standout counter because of her trap management abilities where Wolverine can be rendered helpless by her Cyber-Web Snare, which leaves him open to more attacks or, alternatively, gives Peni the opportunity to withdraw.
In addition to healing her, her Bionic Spider-Nest can launch Spider-Drones toward Wolverine, making him less effective as he attempts to close the distance. Furthermore, Peni must carefully position her webs and mines to block Wolverine’s chosen melee range which can instantly eliminate him even from a long range.
Next up, Groot can physically prevent Wolverine from launching himself into the backline thanks to his wall-creating abilities. Groot can cause Wolverine to travel a longer path or assume a less advantageous position, making him vulnerable to attacks from all directions, by building walls. Another crucial ability belongs to Groot’s Strangling Prison, which might confine Wolverine and expose him to concentrated team damage.
Hulk may be slower than Wolverine, but he makes up for it with raw power and the ability to channel Wolverine’s assaults into gamma energy. Wolverine can be momentarily paralyzed by his Radioactive Lockdown, giving Hulk and his allies a chance to maneuver or deliver massive damage.
Tips to counter Wolverine as a Duelist (DPS)
Duelists in Marvel Rivals are by far the most vulnerable heroes when it comes to facing Wolverine’s aggressive, close-range fighting style. Being primarily focused on melee combat leaves him open against DPS who excel at long-range combat.
Characters with high damage output, such as Storm and Hela, are great counters to Wolverine since they can heavily damage him from a distance. Wolverine is unable to escape Storm’s weather-based strikes or long-range projectile attacks because of her flying ability and to keep Wolverine at arm’s length. By making her allies faster and more powerful, she further reduces Wolverine’s dive potential and makes them more resilient to his aggressive moves.
A similar counter-strategy is provided by Hela, where she halts Wolverine’s forward momentum with her hitscan strikes and Soul Drainer, which stuns him. With her ultimate ability, she can soar through the air, making her even more evasive and difficult for Wolverine to hit because she can deal damage without being in his line of sight. You can also use DPS heroes like Black Widow, Hawkeye, Punisher and Winter Soldier to take out Wolverine from long range.
However, if you like playing close range, choose heroes like Magik and Iron Fist that can match Wolverine’s close combat effectiveness and can deal some heavy damage with their strikes. Still, the best strategy for any Duelist taking on Wolverine is to stay back, manage the crowd if you can, and take advantage of his lack of ranged attacks.
Tips to counter Wolverine as a Strategist (Healer)
Strategists in Marvel Rivals need to be masters of timing and positioning if they want to defeat Wolverine, who can use his aggressive melee powers to slash through enemy backlines. Wolverine is a fearsome threat in close quarters fighting with his healing factor and adamantium claws.
Nevertheless, some healers have the upper hand when Wolverine is engaged, however, they only need to keep their distance and use their healing and support skills to keep their squad alive. Because of their duality, Cloak and Dagger excel in this capacity. Cloak’s evil powers may blind and confuse Wolverine, interfering with his strikes and movements, while Dagger’s light-based assaults can gradually chip away his health from a distance. When Wolverine attempts to plunge into your backline, their Dark Teleportation ability can briefly make allies invisible, enabling clever escapes or ambushes.
Another healer, Mantis may further weaken Wolverine by putting him to sleep with her Spore Slumber and making him harmless for a few crucial seconds. She can make Wolverine’s enemies either recover from the damage or die before they can regenerate with her damage boosts for allies and continuous healing.
Lastly, Invisible Woman adds a new strategic aspect to the mix with her invisibility and force fields. She has the ability to build force fields that Wolverine must pass through or to dissuade him from harming her teammates. Her invisibility allows healers to work invisibly, providing distant healing while Wolverine is preoccupied or can’t find them. Furthermore, if the beast closes in, she can use her powers to push him back and escape combat to turn invisible.
By utilizing these characters’ healing talents and crowd management skills, they can keep the squad together and withstand Wolverine’s aggressive advances.