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Exclusive interview with Rare graphics god! Part five
It's been Rare-tastic on VideoGamer.com this week - every day bringing a new slice of our mammoth interview with graphics god Nick Burton. On Monday he talked us through the development of…
Last Updated · by Wesley Yin-Poole -
Exclusive interview with Rare graphics god! Part four
The Rare love here on VideoGamer.com just keeps on coming. Yesterday, in the third part of our gargantuan interview with graphics genius Nick Burton, he dished the dirt on the GoldenEye Xbox…
Last Updated · by Wesley Yin-Poole
News
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Xbox One backwards compatibility testers must reinstall games to continue playing
An "upcoming change" to Xbox 360 backwards compatibility on Xbox…
Last Updated · by David Scammell -
Microsoft stopped Rare from developing Killer Instinct 3
Microsoft blocked Rare from developing Killer Instinct 3 because it…
Last Updated · by David Scammell -
Xbox Live Games on Demand sale knocks 75% off select titles
Microsoft is knocking 75 per cent off the price of…
Last Updated · by David Scammell
More Stories
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Kameo 2 cancelled?
CVG reports that the secret development of Kameo 2 has been cancelled, with Rare's development resources instead to be used on titles for Project…
Last Updated · by James Orry -
Rare’s George Andreas: Part two
Yesterday we brought you the first part of our mammoth interview with Rare's design director George Andreas. Today, in the second part, Andreas goes…
Last Updated · by Wesley Yin-Poole -
Rare’s George Andreas: Part one
Legendary UK developer Rare has been keeping a low profile of late and we know little of what the secretive Microsoft-owned studio's got up…
Last Updated · by Wesley Yin-Poole -
Rare: We’ve been battling against the Xbox demographic
Rare was acquired by Microsoft back in 2002 and has been at the heart of the platform holder's internal development, but only now, with…
Last Updated · by James Orry -
Molyneux wants Rare to become less secretive
Speaking to GamesIndustry.biz at E3 earlier this month, Peter Molyneux, creative director for Microsoft Game Studios Europe, revealed that one thing he hopes to…
Last Updated · by James Orry -
Rare re-jig to three pronged focus
Develop reports that Microsoft's Rare development studio is currently undergoing a "review" as part of the company's overall plans to refocus Microsoft Game Studios.…
Last Updated · by James Orry -
No Rare IP is dead suggests developer
Speaking to VideoGamer.com at Develop last week, Rare senior software engineer Nick Burton, an employee at Rare for over 10 years, has revealed that…
Last Updated · by Tom Orry -
Rare dev wanted to start Kameo 2 immediately
Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton has revealed that he was keen to begin…
Last Updated · by James Orry -
Rare: Our 360 titles could have GoldenEye effect
Speaking to VideoGamer.com in a massive exclusive interview published throughout the week Rare senior software engineer Nick Burton has revealed that he believes the…
Last Updated · by Tom Orry -
Rare feels ‘lucky’ to be owned by Microsoft
Legendary British developer Rare, responsible for classics GoldenEye, Banjo and Perfect Dark, is "lucky" to be owned by Microsoft, according to its senior software…
Last Updated · by Wesley Yin-Poole