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The Legend of Zelda: A Link To The Past 2 News for 3DS

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The Legend of Zelda: A Link To The Past 2 screenshot
The Legend of Zelda: A Link To The Past 2 screenshot

The Legend of Zelda: A Link To The Past 2 will run at 60 frames per second - even while running in 3D, the game's producer has revealed.

Speaking in the latest issue of EDGE, Eiji Aonuma explained the importance of maintaining a high framerate on the upcoming 3DS game, saying:

"The game runs at 60FPS, while all the 3D games up till now have run at 30fps. The faster the framerate, the more stable the 3D effect, so 60FPS is a big deal."

Link To The Past 2, which is due for release later this year, uses the Nintendo 3DS' 3D functionality to deliver depth to the environment.

But players won't be required to play in 3D if they don't wish to, Aonuma confirmed.

"Well, there are players who don't like 3D and always keep it switched off," he continued, "so there's nothing in the game that absolutely requires 3D, like puzzles that can't be solved without it." was given an early look at Link To The Past 2 back in April and came away impressed. More information on the game is expected to be revealed next week.

Source: EDGE #255

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User Comments

BrySkye@ alphafour

Why not?
It's just an option.
You can play an Xbox 360 or PS3 on an old 11-inch portable CRT telly if you want to.

3D is an especially tricky one because not everyone likes it, even when you don't have to wear glasses to see it. It makes some people feel dizzy or sick.
Forcing the current methods of 3D entertainment on people would be very risky for any company for those reasons.
The vast majority of 3D blu-ray movies can still be played on a 2D TV unless there are special circumstances (FIFA World Cup was one such exception, because a different company owned the rights to the 2D version of the footage) or a dedicated 2D version is included.

Personally I play the 3DS either with the 3D set to it's lowest level, or off.
Turning it on actually has the affect of making the graphics look quite a bit sharper, but the method employed has the drawback that unless you hold the console and your head perfectly still in the right position, you can go beyond the screens limits and get double vision.

@Frosty He meant that all the previous 3D games on the Nintendo 3DS ran at 30fps.
This is the first 3DS game to run at 60.
It wasn't a general statement about all games with 3D options, though I can see how you could mistake it for that.
Posted 17:17 on 06 June 2013
alphafour's Avatar


It's funny that they make games that don't require the use of 3D. What's the point of including it if it's just for show? If it still doesn't add anything to the gameplay a few years into the handheld's life cycle, they probably shouldn't have named it the 3DS as if 3D was going to be some big game changer.

It's just "the newer DS" in my eyes.
Posted 16:35 on 06 June 2013
FrostySphincter's Avatar


Not entirely sure that's true about all 3D games running at 30fps...
But it could be I guess, not sure tbh.
Posted 20:47 on 05 June 2013

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