Breath of the Wild Sequel came from ‘too many ideas’ for DLC

Breath of the Wild Sequel came from ‘too many ideas’ for DLC
Josh Wise Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Zelda producer Eiji Aonuma has revealed that the upcoming Breath of the Wild sequel came from having 'too many ideas' for DLC.

In an interview with Kotaku, Aonuma said, 'When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data – you're adding data to a preexisting title.'

Aonuma then explained that the decision was made to start development on a sequel: 'And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit. Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, 'This is too many ideas, let's just make one new game and start from scratch.'

This marks the first direct sequel in the series since Majora's Mask, and Aonuma sounds very happy to revisit the world from Breath of the Wild: 'One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story.'

If you missed the reveal at this year's E3, here it is: