Wii lacks processing grunt for new FPS

Wii lacks processing grunt for new FPS
Tom Orry Updated on by

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Speaking to VideoGamer.com in an interview found elsewhere on the site, Spark Unlimited Senior Producer Dave Brickley has discussed why some games simply don’t turn out as well as they could.

“It’s likely to happen more and more with this generation because the insatiable demand for better visuals and more features means bigger teams and generally more management, and ultimately more conflicting opinions,” said Bickley in an interview about Spark’s forthcoming FPS Turning Point.

“Every game needs a dictator in charge, someone talented with a vision and the strength to implement it. Sometimes it’ll work, more often than not it won’t, because if it was easy to make great games then they’d all be great,” added Bickley.

Bickley also commented on the possibility of Turning Point coming to the Wii: “If we did a Wii version, it would exploit that opportunity in a way that was most appropriate to the unique aspects that machine offers.”

It seems that the horse power needed to produce Turning Point’s New York setting was the main reason why Wii owners won’t be seeing the game: “Given the sheer processing grunt needed to render a collapsing New York though, and the level of spectacle we wanted for Fall of Liberty, it wasn’t really the most appropriate platform for this title,” stated Bickley.

For more on Turning Point head over to the full interview.