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Glen Schofield, CEO of Striking Distance Studios, has shown off some more gameplay of The Callisto Protocol, the upcoming sci-fi horror.
In an interview with Game Informer, Schofield spoke about the game’s origins. Of course, Schofield worked on Dead Space, while at Visceral Games, and that’s a big inspiration for the new game. Check out the interview below:
Schofield talks about taking time off and venturing into the desert to draw. He speaks about his various sketches jogged his mind into thinking about other worlds. These ideas then cohered into a Jovian moon and thence to a prison.
“What’s scarier than being in a prison, right?” Schofield says. A fair point. Though The Callisto Protocol does venture an answer: being in a prison with alien monsters.
The gameplay, meanwhile, shows the hero shotgunning through a gloomy rank of cells. It is reminiscent of The Suffering, in its oppressive atmosphere. And there has always been something about prisons in games that seems to fit. The constriction of space, the unlocking of levels, the suspended lives.
If it’s not enough like Dead Space for you, then, rest assured, there is a remake of that game on the way as well.
The Callisto Protocol is out on December 2nd. And it is coming to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC.