Splash Damage not worried about Brink’s community

Splash Damage not worried about Brink’s community
Martin Gaston Updated on by

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British developer Splash Damage isn’t too worried about Brink finding an online community.

In an interview conducted with VideoGamer.com last month, Splash Damage CEO Paul Wedgwood, said “we’re certainly finding that, when you look at the data online, we’re starting to feel pretty confident about [Brink] doing good.”

“You say ‘where’s the community for it?’ Our forums, they have like 900 people on there at a time. Our live chat channel has 100 people in there, chatting. We have 174 comments on every news post that we stick on our website. We’re on Facebook, Twitter, YouTube – we’re basically just everywhere.”

“I think we have our own community, and we’re not super public or above the radar about it. But it isn’t something we’re definitely worried about.”

Wedgwood is also confident players will respond well after actually playing Brink. Talking about showing the game off at trade shows, he said: “At every single event we had the public queue up to come along and play 16-player, no AI at all, versus. No faking it; not just coming up with the AI that give all the best possible moments. If nobody went medic, nobody was going to get revived. If nobody took the class that was going to complete the objective, nothing was going to happen. Almost every single match that I watched went down to the final minute with the container open and the sample ready to be delivered – audiences cheering their own success at the end of it.”

“These were strangers that had never played before,” Wedgwood added.

Brink has divided the critics: it’s currently sitting with a 69 average on reviews aggregator Metacritic, based on 40 reviews. VideoGamer.com awarded the game 8/10 in its Brink review, saying that “Splash Damage achieves the impossible: a game that feels fresh in the stalest of genres.”

VideoGamer.com’s interview was before Brink reviews started hitting the internet, but when asked about whether it was too complex for players to understand Wedgwood said: “Here’s the thing: journalists actually sometimes find it harder than consumers, than gamers. A journalist wants to understand the entire game, and if they don’t get immediately what it is they’re supposed to be doing to counter somebody else they’re like ‘okay well how would I do that, and how would I do that, and how would I do that.’ There’s a kind of impatience if a journalist can’t understand it suddenly and immediately.”

Brink launches in the UK on Friday.