Microsoft full of passionate gamers

Tom Orry Updated on by

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Speaking to Pro-G in an exclusive interview, Sarah Chudley, Bizarre Creations Commercial Director, has revealed what it was like working with Microsoft at the start of the Xbox project.

It was a big shock! We expected them to be corporate, accountancy-driven and really officious,” explained Chudley. “However, from the very top down they were a company of friendly and passionate gamers, to which the games mattered as top priority.”

Project Gotham Racing has become one of Microsoft’s primary franchises for the Xbox platform and Bizarre benefited from working on a first-party Microsoft Game Studios title.

All of your art, coding, audio, etc can be specifically designed from the ground up for just one system, rather than having to consider how other hardware might want to handle the data,” said Chudley. “And this means that you can focus your time on the detail rather than the logistics.”

For the full interview with Sarah Chudley, in which she talks about the entire PGR series, check out elsewhere on the site.