Metroid Dread studio promises similar exploration “flexibility” to Super Metroid

Metroid Dread studio promises similar exploration “flexibility” to Super Metroid
Ben Borthwick Updated on by

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The development team behind Metroid Dread has put out its fourth Dread Report, focusing on the history of the Metroid series and how the new game will honour the 35 year old saga.

The report, which you can read here, mainly focuses on the 2D outings including 1986’s original Metroid for the Family Computer Disk System. In a part of the report looking at 1992’s Metroid II: Return of Samus for the Game Boy, we’re also reminded of the Chozo civilization, and teased that we could be seeing them make an appearance in the new game.

Further on, the development team also speak on how 1994’s Super Metroid for the SNES—often considered the best entry in the series—will be what the new game will aim for in terms of exploration. “Super Metroid can be said to offer the greatest flexibility for exploration in the series. You can enjoy similar flexibility in Metroid Dread, depending on how you take advantage of your abilities. You might be able to find ways to obtain weapons, items and abilities earlier than the intended timing. We encourage you to try to discover alternate routes of exploration.”

Moving onto 2002’s Metroid Fusion for the GBA, the studio also mentions how the ever present threat of Samus’ evil doppelganger the SA-X was a big inspiration for the E.M.M.I sections in Metroid Dread. “Also, as Metroid Fusion is a direct prequel to Metroid Dread, you will find many threads weaving the two stories together,” the devs continue. “For example, the reason why Samus’ suit looks the way it does and the appearance of the ADAM computer AI in Metroid Dread are directly connected to the events of Metroid Fusion.”

You can check out a brief new glimpse of Metroid Dread below. The game is scheduled to release exclusively for the Nintendo Switch on October 9.