League of Legends 13.8 patch notes nerfs Aurelion Sol and Malphite

League of Legends 13.8 patch notes nerfs Aurelion Sol and Malphite
Nico Vergara Updated on by

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Riot Games have finally made the upcoming batch of League of Legends 13.8 patch notes available to the public and many players have reacted positively to the imminent changes. Numerous fans are singling out the new report method in particular since this will now apparently allow them to “report toxic players if the post-game lobby doesn’t load.”

But aside from the changes to the behavioral system, several buffs and nerfs were also made to a handful of different heroes within. If you want to know each of the characters that were affected, then you’ll be able to find out below.

League of Legends 13.8 patch notes

In addition to nerfing Malphite, Aurelion Sol, and Jarvan IV, the League of Legends 13.8 patch notes also brought buffs to Ezreal, Garen, and Kog’Maw. The improvements made to some of these heroes will surely make some of them more viable in ranked play. Those on the receiving end of nerfs, however, may inevitably be shelved for other popular characters.

With that said, here is the entire list of patch notes provided by Riot Games:


  • Aurelion Sol
    • Health Growth: 95 ⇒ 90
    • Armor Growth: 4.3 ⇒ 4
  • Ezreal
    • Base Attack Damage: 60 ⇒ 62
  • Garen
    • Base Attack Damage: 66 ⇒ 69
    • Base Armor: 36 ⇒ 38
  • Janna
    • (Zephyr) Magic Damage: 70/100/130/160/190 (+50% AP) ⇒ 80/110/140/170/200 (+60% AP)
    • (Eye of the Storm) Shield Decay Timer: 1.25 seconds ⇒ 2.5 seconds
  • Jarvan IV
    • Attack Damage Growth: 3.4 ⇒ 3
    • (Dragon Strike) Physical Damage: 90/130/170/210/250 (+140% bonus AD) ⇒ 80/120/160/200/240 (+140% bonus AD)
  • Kayn
    • Shadow Assassin – Bonus Move Speed: 80% ⇒ 70%
    • Shadow Assassin – Cooldown: 8 seconds ⇒ 10 seconds
  • Kha’Zix
    • (Taste Their Fear) Physical Damage: 60/85/110/135/160 (+115% bonus AD) ⇒ 70/95/120/145/170 (+ 115% bonus AD)
  • Kog’Maw
    • (Icathian Surprise) Run Kog, Run!: Kog’Maw is now Ghosted while in his passive form
    • (Icathian Surprise) True Damage: 125-550 (based on level) ⇒ 140-650 (based on level)
    • (Caustic Spittle) Cooldown: 8 seconds ⇒ 7 seconds
    • (Void Ooze) Mana Cost: 60/70/80/90/100 ⇒ 40/55/70/85/100
    • (Void Ooze) Slow: 20/28/36/44/52% ⇒ 30/35/40/45/50%
  • Leona
    • (Eclipse) Bonus Armor: 15/20/25/30/35 (+20% Bonus Armor) ⇒ 20/25/30/35/40 (+20% Bonus Armor)
    • (Eclipse) Bonus Magic Resistance: 15/20/25/30/35 (+20% Bonus Magic Resistance) ⇒ 20/25/30/35/40 (+20% Bonus Magic Resistance)
    • (Eclipse) Magic Damage: 45/80/115/150/185 (+ 40% AP) ⇒ 55/90/125/160/195 (+ 40% AP)
  • Lillia
    • (Dream-Laden Bough) Monster Damage Cap: 50-150 (based on level) ⇒ 70-150 (based on level) (Note: This is up to 40% more damage at level 1 against monsters with over 1328 HP, tapering to 0% more at less than 949 HP. Raptor has 1100, while Red, Blue, Gromp, Krug, and Wolf all hit the new max HP cap.)
    • (Dream-Laden Bough) Healing Against Monsters: 24-75 (based on level) (+5.4% AP) ⇒ 39-54 (based on level) (+15% AP)
    • (Dream-Laden Bough) Healing Against Champions: 6-120 (based on level) (+18% AP) ⇒ 6-90 (based on level) (+30% AP)
  • Malphite
    • (Thunderclap) Empowered Attack Damage: 30/45/60/75/90 (+20% AP)(+15% Armor) ⇒ 30/40/50/60/70 (+20% AP)(+15% Armor)
    • (Thunderclap) Cleave Physical Damage: 15/25/35/45/55 (+ 30% AP) (+ 20% armor) ⇒ 15/25/35/45/55 (+ 30% AP) (+ 15% armor)
  • Nidalee
    • Base Armor: 28 ⇒ 32
    • Armor Growth: 4.7 ⇒ 5
  • Poppy
    • (Hammer Shock) Target Health Damage: 8% ⇒ 9%
    • (Steadfast Presence) Bonus Resistances: 10% ⇒12% (Note: this will be doubled to 24% while Poppy is below 40% maximum health.)
  • Rakan
    • Base Armor: 32 ⇒ 30
    • Armor Growth: 5.1 ⇒ 4.9


  • Cosmic Drive
    • Ability Power: 90 ⇒ 100
    • Unique Passive – Spelldance: Damaging a champion (excluding damage over time) generates a stack of 2.5% Movement Speed every 1.5 seconds for the next 5 seconds up to 4 stacks (10% Movement Speed). At 4 stacks, gain an additional 10% Movement Speed (20% Movement Speed total). Dealing damage refreshes this effect. (Note: You only need to deal 1 instance of damage for it to start adding stacks on its own periodically. You then only need to hit them once again after a delay to fully stack it. You don’t need to hit them 4 times 1.5 seconds apart. The intent here is that one spell does not fully stack the passive.)

Behavioral Systems

  • “Reporting is now available in Match History! You can report another player by right clicking on their row when viewing past game summaries in your Match History.”


  • “This patch includes a visual update for the Challenges Page! Previously everything was sorted by individual challenges which could be a bit confusing, but now Challenges will be organized by Capstone and Groups which should make them easier to navigate.”

Bug fixes and quality-of-life (QoL) changes

  • Fixed a bug where Milio would sometimes cause games to crash if he was matched against an Ahri, Viego, or Sylas.
  • Fixed a bug where Diana’s Q distance would be slightly shorter or longer if it was cast during Flash.
  • Fixed bugs where using undo in the shop when Biscuit is owned reduced or increased your total mana by an amount more than what was granted by the item.
  • Fixed a bug where Twitch’s R AoE would not inflict damage on himself and enemies while under the influence of Renata’s Berserk.
  • Fixed a bug where the end-of-game scoreboard would show neutral minion kills in both jungles but would not be calculated as income.
  • Fixed a bug where Vel’Koz’s R could be recast to interrupt the ability if it was recast too early.
  • Fixed a bug where a minion would receive Drake kill credit if Drake was killed by Shaco’s clone.
  • Fixed a bug where Yuumi’s ally would get no friendship stacks when killing champions if Yuumi was attached.
  • Fixed a bug where Yuumi’s Q expiration sound effects were audible in the Fog of War.
  • Fixed a bug where getting snared would not stop recalls.
  • Fixed a rare bug where Sona’s passive would be duplicated if specific inputs were made at the same time.
  • Fixed a bug where Aurelion Sol’s enhanced R shockwave would not deal damage.
  • Fixed a bug where Draven’s R could execute through spell shields like Sivir’s E. And I thought bounty hunters were good at avoiding axes… or were those pendulum axes only?
  • Fixed a bug where Draven’s R would not execute enemies if they were near Draven when he initially cast the ability.
  • Fixed a bug where Ornn’s E and R knockups were cleansable.
  • Fixed a bug where some of Aurelion Sol’s glorious VO lines were missing.
  • Fixed a bug where Xayah’s Q would no longer recalculate cast time if she sold an item while dead and the ability’s attack speed would be increased.
  • Fixed a bug where Kai’Sa could sometimes use her R to escape Mordekaiser’s Realm of Death.
  • Fixed a bug where Gargoyle’s Stoneplate’s Unbreakable effect would be shortened by heal and shield power.
  • Fixed an exploit where Watchful Wardstone could be copied and repeatedly sold.

Skin bug fixes

  • Lunar Beast / Worlds 2021 Jarvan IV – Jarvan’s hand now properly holds the spear during Dragon Strike (Q) animation
  • Worlds 2021 Jarvan IV: Left pauldron no longer rotates in unnatural way, after using Dragon Strike (Q) ability
  • Fnatic Jarvan IV – Animation of flag raising and falling down has been restored during cast of Demacian Standard (E)

If you’d like to see the official League of Legends 13.8 patch notes from Riot Games themselves, then you’ll be able to check them out through the game’s website.

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