Indie game Terror Tec turns rogue-like genre on its head

Indie game Terror Tec turns rogue-like genre on its head
David Scammell Updated on by

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There’s nothing more terrifying than technology, at least not according to Brian Cranst, the man behind upcoming indie game Terror Tec, a game about the terrifying nature of technology.

Described by Cranst as a “unique rogue-like RTS with first person elements and trucks”, Terror Tec promises to explore the horror behind man’s greatest creations, as players use their cunning and skill to fend off humanity’s grandest achievements of the 20th century.

“When you consider some of the technological feats accomplished over the last century – the invention of the airplane, blenders, AI and Assassin’s Creed, every one of them is terrifying,” says Cranst.

“Terror Tec aims to let players discover the true terror of these inventions from an innovative first-person perspective and strategically destroy them in real-time – while driving trucks.”

Just like the technological wonders featured in the game, Cranst hopes that Terror Tec will be remembered as a defining moment in video games, not only for its genre-defying “photo-realistic” 8-bit graphics and chiptune soundtrack, but for its mechanics, which players must use to fix their vehicle.

“Mechanics play a huge part in games,” says Cranst, “particularly in Terror Tec, where they’re used to fix the player’s truck after taking damage.”

Terror tec concept art
Concept art showing Cranst’s vision of the lead character.

Cranst comes from a long line of problem solvers, his mother and grandmother each working as the brains behind Countdown’s Carol Vorderman. This skill set has already been put to good use, with Cranst having to overcome a potentially disastrous issue during the game’s development.

“Terror Tec wasn’t always Terror Tec,” Cranst tells us with a wry smile on his stern yet trusting face. “I built most of the game under the name Tera Tec, but TerraTech already exists. It’s also about building machines.”

The budding indie dev was ready to “throw in the towel” following the discovery, he tells us, but while engrossed in a late-night repeat of Channel 4’s 8 out of 10 Cats, Cranst was startled by his own reflection.

“I was scared. Really, really scared. You could say terrorfied. And then it hit me. Tera sounds like terror and terror actually makes more sense in the context of this game.”

Cranst says he has yet to encounter any legal resistance from Payload Studios, the developer behind the original TerraTech.

Platforms and a release date for Terror Tec, meanwhile, have yet to be announced.