‘I don’t want Rare to be seen as the Kinect Sports studio’, says Spencer

‘I don’t want Rare to be seen as the Kinect Sports studio’, says Spencer
Brett Phipps Updated on by

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Rare Studios “should, can and will be an important part of our game future,” according to Xbox boss Phil Spencer.

Spencer was speaking to CVG at Gamescom and, following recent reports of staff layoffs, was quick to allay fears.

“I’m a Rare fan from the N64 days – that’s kind of where my relationship with them was built. The range of genres that Rare exceeded at on N64 was crazy; you go from GoldenEye, to Conker and Banjo, Diddy Kong Racing… they were all over the place and they nailed a wide variety of genres.

“So I don’t see them as a ‘certain genre’ studio: their strength has always been in their diversity,” he said.

“When they came to Xbox we did Grabbed by the Ghoullies and the Conker remake. They didn’t have tremendous success but I think they were fun games. Then they started building out the Avatars – that was really their work – and then frankly Kinect, which they were innovating with before we’d even decided we were going to do something like that. They actually build this kind of wand thing on their own before the Wii came out.”

Spencer did acknowledge that, from the outside, it appeared that Rare had been pigeon-holed as a Kinect-only studio, but the Xbox boss affirms this is not the case.

“Right now with Rare we’re at a point where I don’t want the Rare brand to mean Kinect Sports. The Rare brand can be more valuable to them, to us and to gamers than that.

“I think it’s about them thinking about the next game that’s going to be the next ‘Rare game’ and really stand for what they are. I know they’ve got some great ideas. I’ve not been up to Twycross for maybe six months, but I’m planning on getting up there this fall and seeing bits for the new game. But I know they’re hard at work and Phil Harrison has been up talking to them.

“So they’ve got some new ideas, they’re excited about them and I think Rare should, can and will be an important part of our game future.”

Source: computerandvideogames.com