Monster Hunter: World is set to unleash for multiple platforms this Friday, but one console that won't be joining in the hunt is the Switch. An odd decision you might argue, seeing as how the series previously found great success on Nintendo 3DS.

However, developer Capcom has attempted to shine light on the lack of a Switch edition of the game. Chiefly, the Resident Evil creator noted that it wanted to make Monster Hunter: World on the most powerful hardware available at the time, which happened to be PS4 and Xbox One (development began around four years ago).

Furthermore, directors Kaname Fujioka and Yuya Tokuda noted that this decision was made 'before the Switch was even announced or on sale.' In addition, Sony and Microsoft's latest consoles were an overall better fit in terms of what goals Capcom had in mind for the monster-slaying sequel. 

'It’s more like ‘if we want to achieve this kind of game concept, where’s the best place to achieve that?’ and for this title the PlayStation 4 and Xbox One were the best fit for us,' the duo told IGN.

Monster Hunter: World is scheduled for release on January 26 on PS4 and Xbox One, with a PC edition following later this year. The game will also receive a day one patch and a special Monster Hunter-themed PS4 hardware bundle. Be sure to see how Alice got on with the game in our video preview.

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